X4 - ten questions for developers

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gilboa
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Post by gilboa » Sat, 5. Aug 17, 14:26

CBJ wrote:X4 currently has similar threading requirements to X Rebirth. This may change, however. It certainly won't require an 8 or 10 core CPU as that would lock pretty much everyone out!
i7 are for kids.
Real man (tm) use dual socket Xeons (Or EPYC ) workstations :) *

- Gilboa
* Willing to contribute my 24 core workstation for beta testing.
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
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gilboa
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Short questions:

Post by gilboa » Sat, 5. Aug 17, 14:45

Given the fact that the planned API will be Vulkan, can I assume you plan to release a Linux version? Or is too early?
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

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BigBANGtheory
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Post by BigBANGtheory » Sat, 5. Aug 17, 20:17

I've a good question... not as important as the first but I think interesting for both players and developers.

Q: Do ES feel like they got good feedback from XR (eventually) to help shape X4, and if so can you explain what constituted useful vs. unhelpful feedback?

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spankahontis
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Post by spankahontis » Sat, 5. Aug 17, 21:31

BigBANGtheory wrote:I've a good question... not as important as the first but I think interesting for both players and developers.

Q: Do ES feel like they got good feedback from XR (eventually) to help shape X4, and if so can you explain what constituted useful vs. unhelpful feedback?

Good Question!
I'd be interested in what the team has to to say?
Lessons learned, better intake of valuable input that will enhance future titles?
gilboa wrote:Given the fact that the planned API will be Vulkan, can I assume you plan to release a Linux version? Or is too early?
All their titles I think as far back as X-3 have been Linux compatible, i'm sure X-Rebirth has Linux compatibility (Albeit, was about a year after release).
It would be pretty foolish of Egosoft to stop with this trend.

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Post by gilboa » Sun, 6. Aug 17, 20:06

spankahontis wrote:
gilboa wrote:Given the fact that the planned API will be Vulkan, can I assume you plan to release a Linux version? Or is too early?
All their titles I think as far back as X-3 have been Linux compatible, i'm sure X-Rebirth has Linux compatibility (Albeit, was about a year after release).
It would be pretty foolish of Egosoft to stop with this trend.
Hopefully you are right :)

- Gilboa


Edit: Fixed quote - Sparky
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

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Post by thrangar » Mon, 7. Aug 17, 00:02

Well I didn't see anything on docking procedures


So I am thinking that everyone is assuming that docking in X4 will be like it is now in XR which Is??

I didnt play, look at ,listen to , read about or anything with reguards to XR it didn't appeal to me. So I am clueless to its landing sequence


I am hoping its interior landing or platform docking, I hate the "teat" landing of AP

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Post by Skeeter » Mon, 7. Aug 17, 00:54

Docking is too easy and quick in xr for stations, why they got rid of docking like u saw from xbtf or x2 I dunno. But they kept dumbing it down each game after and it breaks immersion at least for me.
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linolafett
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Post by linolafett » Mon, 7. Aug 17, 13:35

Docking will be more "hands on" that in XR.
Details to be shown at the Xcon.
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Post by Ezarkal » Mon, 7. Aug 17, 14:15

linolafett wrote:Details to be shown at the Xcon.
I'm quite eager to see what trailers/"first sights" will be available after that conference. (Germany is a little too far away for me to be there in person, with the Atlantic being in between and all that. :wink: )
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Post by Skeeter » Mon, 7. Aug 17, 15:00

linolafett wrote:Docking will be more "hands on" that in XR.
Details to be shown at the Xcon.
Ooh now I'm eager to hear more on this, long time coming too. :)

Thx for that lino. Its giving me a bit of hope for x4.

Hope to catch the twitch stream from ego office if u do one on news from xcon.
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linolafett
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Post by linolafett » Mon, 7. Aug 17, 15:53

I hope we can stream something, but nothing is confirmed yet. Please dont get your hopes up too much.
People will be able to film freely though, i think that there will be some videos about how a ship docks avaliable after the xcon.
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thrangar
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Post by thrangar » Mon, 7. Aug 17, 16:07

Yes almost all the answers I ve seen so far sound good to me and the fact that docking is being revisited is just icing on the cake!

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mr.WHO
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Post by mr.WHO » Mon, 7. Aug 17, 16:47

Now we just need to sit and wait for 31st August (and maybe +1 day till people will upload the stuff).

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Post by Greenhorn » Mon, 7. Aug 17, 23:39

Hopefully egosoft will give pc specs for x4 during xcon on aug 31st, because im buying a new computer in 4 months .and I need to know what to get.ok .
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Post by X2-Illuminatus » Mon, 7. Aug 17, 23:43

That's rather unlikely. According to CBJ, X4 hasn't reached the testing phase yet. System requirements will usually not be released until the end of the testing phase, i.e. shortly before release.

By the way, the XCon will take place on August 26th or 27th, not on August 31st. ;)
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Post by Skeeter » Tue, 8. Aug 17, 00:31

So is x4 more than likely coming next year as can't see them releasing this year if what devs have said so far.
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Nikola515
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Post by Nikola515 » Tue, 8. Aug 17, 08:45

It probably will take two years to complete it. That also depends if it is going to be early access.... Main focus is probably going to be XR VR until it is finished... It took them 4 years to complete XR after they announced it and showed first trailer(I wouldn't get my hopes up) ;)
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ezra-r
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Post by ezra-r » Tue, 8. Aug 17, 12:49

Nikola515 wrote:It probably will take two years to complete it. That also depends if it is going to be early access.... Main focus is probably going to be XR VR until it is finished... It took them 4 years to complete XR after they announced it and showed first trailer(I wouldn't get my hopes up) ;)
Rebirth was made over a completely new engine.
X4 is the same? Will it use the new vulkan technology engine? But that one is based on the rebirth engine right?

My guess is a shorter time frame but the diagnostic the same, don't get hopes up.

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Nikola515
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Post by Nikola515 » Tue, 8. Aug 17, 21:29

We thought same thing with XR(that it will come out in a year) but there was delay after delay. It also depends what is going to be scale of X4 (how many features are going to be in it ). Hopefully we will know more after 8.27.17....
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Post by LTerSlash » Wed, 9. Aug 17, 16:09

Well X4 could be the easier game of all time, the only thing it needs to succeed is to go back to X3 and improve it. Thats the most risk-free thing ive see in software development ever.

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