Zetoss wrote:
Maybe this has been covered already at some point a while ago but if so it still wouldn't hurt with an update, right? Information and vegetable are best served fresh.
That was a feature I liked in Frontier: Elite II.
If you wanted to trade Slaves and live animals? you needed life support in your cargo bay or they would become fertilizer the moment you left the station.
I'd like to see Capital Ships return with Equipment Dock Upgrades like in X3.
Universal Ships are cool, but I'd prefer greater customization incase I wanted ships that dealt specially in livestock, or a ship that needs special facilities to carry volatile chemicals.
That's where all X Games have failed for me in that matter is there being a complex list of items and resources that make the economy more self-reliant rather than every Ware making/breaking the functionality of the economy.