[Tool] .xmf/.xac <-> .dae converter

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xrook
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Post by xrook » Mon, 21. Sep 15, 22:32

did i do this correctly??

Code: Select all

C:\Users\miguel\Downloads\XRConverters\XRConvertersMain.exe importxmf "C:\Users\miguel\Downloads\X_Rebirth_Save_Game_Editor v0.1.21" "C:\Users\miguel\Downloads\X_Rebirth_Save_Game_Editor v0.1.21\01.cate\assets\units\size_s\units_size_s_ship_ar_military_04.xml"
Last edited by xrook on Tue, 22. Sep 15, 18:36, edited 1 time in total.

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xrook
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Post by xrook » Tue, 22. Sep 15, 17:58

none? im asking here cuz cmd keeps telling me system cannot find the specified path

UniTrader
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Post by UniTrader » Tue, 22. Sep 15, 18:18

just a vague guess but i think this programm didnt like spaces in the path - could be wrong though, never used it.

also you should point to an completely extracted Game i think (meaning all cats/dats are extracted into the same folder) - you extracted each of them into a diffrent one and point to the folder containing these seperate folders so the converter cannt find the index files (not sure if it uses them, but it would be plausible)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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xrook
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Post by xrook » Tue, 22. Sep 15, 18:31

main app has stopped working

Moncada
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Post by Moncada » Thu, 24. Mar 16, 11:35

I get too application has stopped working aswell
When the program executes windows goes "nope!" and it crashes

Nope! It was user error.
Disregard this

UniTrader
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Post by UniTrader » Fri, 25. Mar 16, 10:26

if anyone uses inux - i have extended my Bash game extraction Script to also convert model files.

Prerequisites:
=> Requires Wine
=> Copy the Ego X Rebirth Tools from an existing installation over to linux (next to the X Rebirth folder - like in windows)
=> Extract this Program into that Folder
=> put the code below in a shell Script also in the tools Folder and make it executeable:

Code: Select all

#!/bin/bash
cd ../X\ Rebirth
date +"%T"
echo "================================================================"
# Delete previously extracted Files - we want a fresh extraction
if [ -d XR_extracted ]; then 
  echo "============= removing previously extracted Files.. ============"
  rm -rf XR_extracted
  echo "============= done.™ ==========================================="
fi
date +"%T"
# Create Folder for Extracting all Cats/Dats and extract them there
mkdir XR_extracted
echo "============= extracting current Game files... ================="
wine ../X\ Rebirth\ Tools/XRCatTool.exe -in *.cat -out XR_extracted
echo "============= done.™ ==========================================="
date +"%T"
echo "============= converting mesh files... ========================"
# Convert all mesh files
for f in $(find XR_extracted/assets -name '*.xml'); do 
  echo -ne "================================================================"\\r
  echo "= converting $f"
  wine ../X\ Rebirth\ Tools/XRConvertersMain.exe importxmf ./XR_extracted $f
done
echo "============= done.™ ==========================================="
date +"%T"
#
# Do the same for all Extensions present - seperate cases for subst(itute) and ext(ension) cats/dats
for f in extensions/*; do
  echo "================================================================"
  date +"%T" 
  echo -ne "================================================================"\\r
  echo "=========== extracting $f "
  if [ -f "$f/ext_01.cat" ]; then
    echo "= ext part ====================================================="
    if [ -d "$f/ext" ]; then 
      rm -rf $f/ext
    fi
    mkdir "$f/ext"
    wine ../X\ Rebirth\ Tools/XRCatTool.exe -in $f/ext_*.cat -out "$f/ext"
  fi
  if [ -f "$f/subst_01.cat" ]; then
    echo "= subst part ===================================================="
    if [ -d "$f/subst" ]; then 
      rm -rf $f/subst
    fi
    mkdir "$f/subst"
    wine ../X\ Rebirth\ Tools/XRCatTool.exe -in $f/subst_*.cat -out "$f/subst"
  fi
  echo "= done.™ ======================================================="
done
echo "= Extraction of Game and Mod Files complete - have fun ;) ======"
echo "================================================================"
date +"%T"
it extracts all files from the Cats/Dats into a folder called XR_extracted in the Game Root, converts all model files in the assets Folder there to dae and after that extracts all mod cats/dats in an ext sub-folder for the ext one and an subst sub-folder for the subst cats/dats. no model conversion for mods/dlcs yet..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

mbhm
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Post by mbhm » Thu, 14. Jul 16, 21:39

Hmm ..
No suitable reader found for the file format of file "E:\Entwicklung\X-RebirthDEV\ORIGINAL\assets\environments\cluster\cluster_a_data\anim_lavamoon-lod0.xmf".
The call was:

Code: Select all

e:\X_Extract\XRConvertersMain.exe importxmf E:\Entwicklung\X-RebirthDEV\ORIGINAL E:\Entwicklung\X-RebirthDEV\ORIGINAL\assets\environments\cluster\cluster_a_data\anim_lavamoon-lod0.xmf

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Post by UniTrader » Thu, 14. Jul 16, 22:06

you have to pass it an xml file i think... a component file to be precise..

try this call and look into the resulting file (cluster_a.dae):

Code: Select all

e:\X_Extract\XRConvertersMain.exe importxmf E:\Entwicklung\X-RebirthDEV\ORIGINAL E:\Entwicklung\X-RebirthDEV\ORIGINAL\assets\environments\cluster\cluster_a.xml
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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YOYOMAN_MODDER
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Post by YOYOMAN_MODDER » Sun, 31. Jul 16, 11:05

Hi there! Did you know anyway solution to convert .xmf file by drag&drop operation on converter.exe? Current solution is terrible for me.

UniTrader
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Post by UniTrader » Sun, 31. Jul 16, 11:40

not the .exe but you can put a .bat next to it where you can drop files on and the rest should be handled automatically:

Code: Select all

XRConvertersMain.exe importxmf "D:\X Rebirth files" %1
note that you have to replace "D:\X Rebirth files" with your own Folder containing all extracted Files, since its unlikely this one applies to you
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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YOYOMAN_MODDER
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Post by YOYOMAN_MODDER » Sun, 31. Jul 16, 12:19

UniTrader wrote:not the .exe but you can put a .bat next to it where you can drop files on and the rest should be handled automatically:

Code: Select all

XRConvertersMain.exe importxmf "D:\X Rebirth files" %1
note that you have to replace "D:\X Rebirth files" with your own Folder containing all extracted Files, since its unlikely this one applies to you
Thanks UniTrader))) :)

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Post by UniTrader » Mon, 31. Oct 16, 00:00

just expanded my windows bat extraction script to also convert all available mesh files. its not as extensive as the linux bash script though :D
short usage guide:

1. Install EGOs X Rebirth Tools
2. Extract the Tool from this Topic into the X Rebirth Tools folder
3. create a new bat file with this content:

Code: Select all

RD /S /Q "..\X Rebirth\XR_extracted"
mkdir "..\X Rebirth\XR_extracted"
XRcatTool.exe -in "..\X Rebirth\01.cat" "..\X Rebirth\02.cat" "..\X Rebirth\03.cat" "..\X Rebirth\04.cat" "..\X Rebirth\05.cat" "..\X Rebirth\06.cat" "..\X Rebirth\07.cat" "..\X Rebirth\08.cat" "..\X Rebirth\09.cat" "..\X Rebirth\10.cat" -out "..\X Rebirth\XR_extracted"
FOR /R "..\X Rebirth\XR_extracted\assets" %%f IN (*.xml) do (
  XRConvertersMain.exe importxmf "..\X Rebirth\XR_extracted" "%%f"
  )
pause
4. Execute it - completing may take about 30 mins (and it will delete a previous extraction first to keep it up to date)

hope this helps anyone
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

HammerSun
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Post by HammerSun » Tue, 22. Nov 16, 05:27

UniTrader wrote:just expanded my windows bat extraction script to also convert all available mesh files. its not as extensive as the linux bash script though :D
short usage guide:
......
hope this helps anyone
Thx for your tools and code, but i've found model like size_xl_cs_omicron_ship, units_size_xl_transporter not converted corevtly, the .dae file contained almost nonthing.

uladraz
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xr

Can someone repost the tool? The original link is no longer valid

Post by uladraz » Wed, 5. Apr 17, 19:45

Can someone repost the tool? The original link is no longer valid

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Post by UniTrader » Wed, 5. Apr 17, 21:37

just looked through my Tools folder, i still have it. I have also included my current Scripts for Extraction (those for linux/bash are the most developed, the ones for windows/bat are very basic in comparision)
https://www.dropbox.com/s/eu13z2xqom0k8 ... ls.7z?dl=0
For best usage also create a new Folder "X Rebirth Tools" NEXT TO the X Rebirth Folder and drop the Contents of this Archive and also egos Official Cat Tools inside:
https://www.egosoft.com/download/x_rebi ... wnload=589
they also work with Linux + Wine ;)

After Extracthing thes Programs/Files start the "extract and convert xmf.sh" (linux) or "extract XR in subfolder and convert xmf.bat" (windows) to extract everything and convert all xmf files which this Tool can handle. This may take a while though, but you will have an easier time when not having to extract every single file ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

ravayen
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Post by ravayen » Thu, 20. Jul 17, 20:35

@unitrader just downloaded your scripts and run the .bat but it starts to flood the screen with failed to write errors and after looking at the folder it creates it with a read only attribute is this deliberate? do i need to worry about it? or will it all be fine?

UniTrader
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Post by UniTrader » Fri, 21. Jul 17, 14:26

nope, thats not intentional. also my script does not specifically set this Attribute. in fact it should just create the Folder without specifying any Attribute. (and delete any previous Version first)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

ravayen
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Post by ravayen » Fri, 21. Jul 17, 14:46

hmm maybe a problem on my end then it's not that big of a deal tbh i downloaded it to explore the idea of modding a ship and when i started opening files in blender (a freeware version of 3ds max) i took one look and said to myself.....this is for people better than i......and immediately gave up on the idea lol.
All i wanted to do was add 2 hiva/ma turrets to the front of a Fulmekron but meh not in my ability range im afraid.

UniTrader
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Post by UniTrader » Fri, 21. Jul 17, 15:14

that can be done without any modelling tools actually ^^ only editing the raw xmls is necesary for that ;) (depending on method either by diffing them (4x add in total) or adding the change as a new type of Ship and using new Files)
finding the right Coodrinates is the most tricky part for that and i guess that takes roughy an hour total.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Marvin Martian
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Post by Marvin Martian » Fri, 21. Jul 17, 15:18

ravayen wrote:All i wanted to do was add 2 hiva/ma turrets to the front of a Fulmekron but meh not in my ability range im afraid.
sounds like you could use one of the existing solutions
https://steamcommunity.com/sharedfiles/ ... =294559563
https://forum.egosoft.com/viewtopic.php?t=384253

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