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[X3LU] Phanon Plus 4.04
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memeics





Joined: 26 Sep 2010



PostPosted: Mon, 17. Jul 17, 20:37    Post subject: Reply with quote Print

Nice!

Note that the author of Phanon+ wasn't able to reproduce any of these issues by simply using SETA and waiting long times. You'd have to actually play at regular game speed. But if you did that (got to generation 6 through regular playing) and didn't encounter the stuck issue it definitely makes a strong case that the issue would be fixed because AFAIK it happens with a sufficiently high probability in a full playthrough.


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X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Wanabe





Joined: 26 Dec 2007
Posts: 71 on topic
Location: New Zealand
Thank you for registering your game
PostPosted: Mon, 25. Sep 17, 01:01    Post subject: Reply with quote Print

A big thank you Xo3oToC and rw602.

I haven't looked at modding X3 for quite a while now but the whole thing stalling out on the Jumpout script makes sense to me as I do recall it stalling out sometimes during the cleanup script, hence some of the extra rubbish I added to the jumpout script. I've uploaded a version of PhanonPlus with rw602's script changes and Xo3oToC's suggestion for al.Phanon.SetShopList to hopefully prevent that from occurring in future.

Thanks again guys.


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memeics





Joined: 26 Sep 2010



PostPosted: Mon, 2. Oct 17, 22:25    Post subject: Reply with quote Print

Thanks for the update Wanabe, good to see you again!


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X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Ubiquitus





Joined: 18 Jan 2018



PostPosted: Thu, 18. Jan 18, 07:30    Post subject: Reply with quote Print

I've read largely through both this and the original Phanon threads, and I was curious about two things; one conditional on the other. They are thus: I am aware the original was intended to be it's own standalone, but I'm unsure if this one is capable of that (I am NOT running LitCube at this time.). Furthermore, if it *IS* capable of running separate from Litcube's mod, considering how close this was developed WITH LCU in mind, which would be BETTER to install?

To help, I'm not running any sort of Overhaul mod. Not XRM, not LitCube, or any other kind. Heavily modded, yes, but based on vanilla largely.

Also, if it wouldn't be too much trouble, I've seen a number of issues and self-implemented fixes in both threads. If there's any particular one that seems to consolidate the best, would you mind linking that page number -- that I might peruse it for myself?

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