Then we do agree.Snafu_X3 wrote:If you /click/ the mission ... the mission will spawn
You are not wrong.Snafu_X3 wrote:I could be wrong & mission times are generated with missions upon entering the sector,
The mission must first spawn for us to see it at all. Most do spawn on entry to sector, but some appear while you stay in sector. Some missions stay so long that you can exit the sector and they are still available on re-entry.1. See that there is a mission, but not check it.
2. Save
3. Check mission (A)
4. Reload
5. Check mission (B)
Will result in different details of the mission.
If the details would be set on mission spawn, the A and B would be identical. They are not.
You do A in fast ship and B in slow ship. Then you accept the mission (in the slow ship, having seen that B offers nice time).
I have done A and B in the same ship and still seen different details. The latter is usually less difficult, less rewarding. I don't know whether there is some mechanism to ensure easier mission by the read-reload-read-reload-read... or is it just almighty RNG. Playershiptype can affect.
It is quite sure that the details of mission (like difficulty, time) are set when we click/check/read a mission for the first time. Not before.
There can be details, like location of an assassination mark, that are set on acceptance of mission and not already on reading it.