Uhm ... With the export threshold set to 80%, the Station Agent will wait until the station is 80% full before it will start looking for deals. Set it to something like 10-15% instead and see if that helps.ShadowRouge wrote:Hello loving this mod first if all, but here's my issue my station agents won't sell the products I have in my SCH even tho the parameters r 0 import and 80% export . So my products sit there until I manually do the sell command, any help
Litcube's Universe
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
snottus, if you have a flightstick tho it works very well with LU.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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As the documentation says, LU only supports English only X3AP. LU changes the interface among many other things. You get a choice between the color styles of LU interface, vanilla LU (how Litcube envisioned it) or other coloring styles.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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There is no German locale. You have to launch the game in English.OwnlyMe wrote:Doesnt work in german X3AP. Many messages (and the launcher) have missing text
(Also The interface was altered even though i chose vanilla.)
There is no "vanilla" gui. Only Quartz, the LU default.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
A "workaround" is to make a control profile in vanilla and then not change any controls in LU.Litcube wrote:nosnottus wrote:Any way to fix this?
I have a Warthog hotas but prefer the controller when it's a decent substitute (such as in Arma and similar "sims").memeics wrote:snottus, if you have a flightstick tho it works very well with LU.
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- Joined: Wed, 4. Feb 04, 17:37
OMG, this Quartz is so... ugly.Jack08 wrote:There is no "vanilla" gui. Only Quartz, the LU default.
You do know there are other options, right? Personally I prefer TrixX' Kyanite GUI, but YMMV.Reaper507 wrote:OMG, this Quartz is so... ugly.Jack08 wrote:There is no "vanilla" gui. Only Quartz, the LU default.
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
hi everyone,
i apolagize if this post is not where it belongs but i have a question..
how can i add custom ships to a Litcube's Universe game..
i tried extracting WareTemplate.xml, add some custom ships to the argon shipyards (SS_FAC_A_SHIP and SS_FAC_A_SHIP_BIG) and then creating a new CAT/DAT file, adding in the WareTemplate.xml i created and then put the CAT/DAT files last in the load order, but that dont seem to work for some reason..
a friend gave me the idea to delete all entries from the argon shipyards and add my entries only for testing purposes, but ingame the original factories and ships are still for sale, and none of the ones i added are there in the list..
after some searching i found a file called Noname.xml in the addon\maps directory (not in any cat/dat file but in the actual game directory). after openig it, i saw that it containes some factories and some ware entries. the shipyards i changed are in this file aswell so i tried adding the ship entries to the ware list in this file but no luck... then i tried to just add the modified WareTemplate.xml to the actual game directory in the addon\maps folder.. the ships still wont appear in the game..
in x3editor2's VFS, i can see the ships in both the WareTemplate and the Noname files..
this is how my WareTemplate.xml for SS_FAC_A_SHIP argon shipyard looks like:
after these tests i have to conclude that, unless i am mistaking, either the WareTemplate.xml file does not control the ware lists in Litcube's universe, the argon shipyards are not SS_FAC_A_SHIP and SS_FAC_A_SHIP_BIG but have some other reference or something is overwriting my file, but i have no clue how that is possible.. or i have missed something completely wich is ofc also very possible..
please help, i am kinda stuck right now..
thanks
i apolagize if this post is not where it belongs but i have a question..
how can i add custom ships to a Litcube's Universe game..
i tried extracting WareTemplate.xml, add some custom ships to the argon shipyards (SS_FAC_A_SHIP and SS_FAC_A_SHIP_BIG) and then creating a new CAT/DAT file, adding in the WareTemplate.xml i created and then put the CAT/DAT files last in the load order, but that dont seem to work for some reason..
a friend gave me the idea to delete all entries from the argon shipyards and add my entries only for testing purposes, but ingame the original factories and ships are still for sale, and none of the ones i added are there in the list..
after some searching i found a file called Noname.xml in the addon\maps directory (not in any cat/dat file but in the actual game directory). after openig it, i saw that it containes some factories and some ware entries. the shipyards i changed are in this file aswell so i tried adding the ship entries to the ware list in this file but no luck... then i tried to just add the modified WareTemplate.xml to the actual game directory in the addon\maps folder.. the ships still wont appear in the game..
in x3editor2's VFS, i can see the ships in both the WareTemplate and the Noname files..
this is how my WareTemplate.xml for SS_FAC_A_SHIP argon shipyard looks like:
Code: Select all
<o t="6" s="SS_FAC_A_SHIP" x="-60000000" y="0" z="7500000" r="1" a="0" b="0" g="0">
<o t="23" s="7">
<o t="6" s="SS_FAC_A_TECH206"/>
<o t="5" s="SS_DOCK_A_TRADE"/>
<o t="7" s="SS_SH_A_TL"/>
<o t="6" s="SS_FAC_A_PL"/>
<o t="6" s="SS_FAC_T_CCKIT"/>
<o t="6" s="SS_FAC_R215"/>
<o t="6" s="SS_FAC_A_TECH205"/>
<o t="6" s="SS_FAC_A_TECH205_1"/>
<o t="6" s="SS_FAC_A_ORE"/>
<o t="6" s="SS_FAC_A_POWER"/>
<o t="7" s="SS_SH_A_M1"/>
<o t="6" s="SS_FAC_A_CCKIT"/>
<o t="6" s="SS_FAC_A_SHIELD_A"/>
<o t="7" s="SS_SH_A_M2"/>
<o t="7" s="SS_SH_A_M3"/>
<o t="6" s="SS_FAC_B_CCKIT"/>
<o t="6" s="SS_FAC_F217"/>
<o t="6" s="SS_FAC_A_SIL"/>
<o t="6" s="SS_FAC_A_MASS"/>
<o t="6" s="SS_FAC_A_SAT"/>
<o t="7" s="SS_SH_A_M4"/>
<o t="6" s="SS_FAC_P_CCKIT"/>
<o t="6" s="SS_FAC_A_CIG"/>
<o t="5" s="SS_DOCK_A_EQUIP"/>
<o t="6" s="SS_FAC_F218"/>
<o t="6" s="SS_FAC_S_CCKIT"/>
<o t="6" s="SS_FAC_A_ARTIFICIAL_FERTILIZER"/>
<o t="7" s="SS_SH_A_M5"/>
<o t="6" s="SS_FAC_R214"/>
<o t="7" s="SS_SH_A_TM"/>
<o t="7" s="SS_SH_A_M7"/>
<o t="7" s="SS_SH_A_M3P"/>
<o t="7" s="SS_SH_A_M4P"/>
<o t="6" s="SS_FAC_A_LS"/>
<o t="6" s="SS_FAC_A_DRONE"/>
<o t="6" s="SS_FAC_A_ARMS_1"/>
<o t="7" s="SS_SH_A_M3_HAMMERHEAD"/>
<o t="7" s="SS_SH_A_M3_BARRACUDA"/>
<o t="7" s="SS_SH_A_M3_PIRANHA"/>
<o t="7" s="SS_SH_A_M3_MORNINGSTAR"/>
<o t="7" s="SS_SH_A_M4_ORION"/>
<o t="7" s="SS_SH_A_M4_ORION_XL"/>
<o t="7" s="SS_SH_A_M3TS_RHINO"/>
<o t="7" s="SS_SH_A_M5_HEX"/>
<o t="7" s="SS_SH_A_M3TP_SABERTOOTH"/>
<o t="7" s="SS_SH_A_M3TS_SABERTOOTH_HAULER"/>
<o t="7" s="SS_SH_A_M4TS_ADHARA"/>
<o t="7" s="SS_SH_A_M4TS_ADHARA_HAULER"/>
</o>
</o>
please help, i am kinda stuck right now..
thanks
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- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
BOOM, ..1..2..3..4..5, BOOM, ..1..2..3..4..5, BOOM, ...
No way.
Fun is: "Spray and pray!".
Improving RoF for small, medium and heavy weapons (without changing flaks and capital class) with damage reduction and decreasing energy consumption doesn't change DPS and doesn't change balance. But it makes fights more dynamic and not so boring.
I didn't find what I want, so I did it myself. The same DPS, improved RoF: file.
No way.
Fun is: "Spray and pray!".
Improving RoF for small, medium and heavy weapons (without changing flaks and capital class) with damage reduction and decreasing energy consumption doesn't change DPS and doesn't change balance. But it makes fights more dynamic and not so boring.
I didn't find what I want, so I did it myself. The same DPS, improved RoF: file.