Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Zaitsev
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Post by Zaitsev » Sun, 11. Jun 17, 03:32

ShadowRouge wrote:Hello loving this mod first if all, but here's my issue my station agents won't sell the products I have in my SCH even tho the parameters r 0 import and 80% export . So my products sit there until I manually do the sell command, any help :?
Uhm ... With the export threshold set to 80%, the Station Agent will wait until the station is 80% full before it will start looking for deals. Set it to something like 10-15% instead and see if that helps.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

snottus
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Post by snottus » Mon, 12. Jun 17, 17:40

Hey Litcube,


Great mod, really enjoy it!

One thing tho - I use an xbox controller for ship-handling, and your GUI removes the controller tab from options and resets some of my key-bindings.

Any way to fix this?

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Litcube
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Post by Litcube » Mon, 12. Jun 17, 17:41

snottus wrote:Any way to fix this?
no

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dizzy
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Post by dizzy » Mon, 12. Jun 17, 21:31

snottus, if you have a flightstick tho it works very well with LU.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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OwnlyMe
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Post by OwnlyMe » Mon, 12. Jun 17, 23:32

Doesnt work in german X3AP. Many messages (and the launcher) have missing text
(Also The interface was altered even though i chose vanilla.)

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dizzy
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Post by dizzy » Tue, 13. Jun 17, 00:10

As the documentation says, LU only supports English only X3AP. LU changes the interface among many other things. You get a choice between the color styles of LU interface, vanilla LU (how Litcube envisioned it) or other coloring styles.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

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Jack08
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Post by Jack08 » Tue, 13. Jun 17, 00:10

OwnlyMe wrote:Doesnt work in german X3AP. Many messages (and the launcher) have missing text
(Also The interface was altered even though i chose vanilla.)
There is no German locale. You have to launch the game in English.

There is no "vanilla" gui. Only Quartz, the LU default.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire

snottus
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Post by snottus » Tue, 13. Jun 17, 19:09

Litcube wrote:
snottus wrote:Any way to fix this?
no
A "workaround" is to make a control profile in vanilla and then not change any controls in LU.
memeics wrote:snottus, if you have a flightstick tho it works very well with LU.
I have a Warthog hotas but prefer the controller when it's a decent substitute (such as in Arma and similar "sims").

BlackArchon
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Post by BlackArchon » Wed, 14. Jun 17, 21:27

I have a question about the file Jobs.txt from 07.cat of LU 1.7.2: the job IDs 1108 and 1109 are both twice in the file. Why is this? LU 1.6.2 doesn't had this.

Reaper507
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Post by Reaper507 » Wed, 21. Jun 17, 19:23

Jack08 wrote:There is no "vanilla" gui. Only Quartz, the LU default.
OMG, this Quartz is so... ugly.


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Zaitsev
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Post by Zaitsev » Wed, 21. Jun 17, 21:48

Reaper507 wrote:
Jack08 wrote:There is no "vanilla" gui. Only Quartz, the LU default.
OMG, this Quartz is so... ugly.
You do know there are other options, right? Personally I prefer TrixX' Kyanite GUI, but YMMV.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

Reaper507
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Post by Reaper507 » Thu, 22. Jun 17, 01:02

How to solve this:

Image

X3AP 3.2 english (GoG), clean installation, LU 1.7.2. lang.dat in both directories contain 44. Other descriptions are looking OK.

Anubitus
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Post by Anubitus » Thu, 22. Jun 17, 02:18

hi everyone,

i apolagize if this post is not where it belongs but i have a question..

how can i add custom ships to a Litcube's Universe game..

i tried extracting WareTemplate.xml, add some custom ships to the argon shipyards (SS_FAC_A_SHIP and SS_FAC_A_SHIP_BIG) and then creating a new CAT/DAT file, adding in the WareTemplate.xml i created and then put the CAT/DAT files last in the load order, but that dont seem to work for some reason..

a friend gave me the idea to delete all entries from the argon shipyards and add my entries only for testing purposes, but ingame the original factories and ships are still for sale, and none of the ones i added are there in the list..

after some searching i found a file called Noname.xml in the addon\maps directory (not in any cat/dat file but in the actual game directory). after openig it, i saw that it containes some factories and some ware entries. the shipyards i changed are in this file aswell so i tried adding the ship entries to the ware list in this file but no luck... then i tried to just add the modified WareTemplate.xml to the actual game directory in the addon\maps folder.. the ships still wont appear in the game..

in x3editor2's VFS, i can see the ships in both the WareTemplate and the Noname files..

this is how my WareTemplate.xml for SS_FAC_A_SHIP argon shipyard looks like:

Code: Select all

<o t="6" s="SS_FAC_A_SHIP" x="-60000000" y="0" z="7500000" r="1" a="0" b="0" g="0">
      <o t="23" s="7">
        <o t="6" s="SS_FAC_A_TECH206"/>
        <o t="5" s="SS_DOCK_A_TRADE"/>
        <o t="7" s="SS_SH_A_TL"/>
        <o t="6" s="SS_FAC_A_PL"/>
        <o t="6" s="SS_FAC_T_CCKIT"/>
        <o t="6" s="SS_FAC_R215"/>
        <o t="6" s="SS_FAC_A_TECH205"/>
        <o t="6" s="SS_FAC_A_TECH205_1"/>
        <o t="6" s="SS_FAC_A_ORE"/>
        <o t="6" s="SS_FAC_A_POWER"/>
        <o t="7" s="SS_SH_A_M1"/>
        <o t="6" s="SS_FAC_A_CCKIT"/>
        <o t="6" s="SS_FAC_A_SHIELD_A"/>
        <o t="7" s="SS_SH_A_M2"/>
        <o t="7" s="SS_SH_A_M3"/>
        <o t="6" s="SS_FAC_B_CCKIT"/>
        <o t="6" s="SS_FAC_F217"/>
        <o t="6" s="SS_FAC_A_SIL"/>
        <o t="6" s="SS_FAC_A_MASS"/>
        <o t="6" s="SS_FAC_A_SAT"/>
        <o t="7" s="SS_SH_A_M4"/>
        <o t="6" s="SS_FAC_P_CCKIT"/>
        <o t="6" s="SS_FAC_A_CIG"/>
        <o t="5" s="SS_DOCK_A_EQUIP"/>
        <o t="6" s="SS_FAC_F218"/>
        <o t="6" s="SS_FAC_S_CCKIT"/>
        <o t="6" s="SS_FAC_A_ARTIFICIAL_FERTILIZER"/>
        <o t="7" s="SS_SH_A_M5"/>
        <o t="6" s="SS_FAC_R214"/>
        <o t="7" s="SS_SH_A_TM"/>
        <o t="7" s="SS_SH_A_M7"/>
        <o t="7" s="SS_SH_A_M3P"/>
        <o t="7" s="SS_SH_A_M4P"/>
        <o t="6" s="SS_FAC_A_LS"/>
        <o t="6" s="SS_FAC_A_DRONE"/>
        <o t="6" s="SS_FAC_A_ARMS_1"/>
        <o t="7" s="SS_SH_A_M3_HAMMERHEAD"/>
        <o t="7" s="SS_SH_A_M3_BARRACUDA"/>
        <o t="7" s="SS_SH_A_M3_PIRANHA"/>
        <o t="7" s="SS_SH_A_M3_MORNINGSTAR"/>
        <o t="7" s="SS_SH_A_M4_ORION"/>
        <o t="7" s="SS_SH_A_M4_ORION_XL"/>
        <o t="7" s="SS_SH_A_M3TS_RHINO"/>
        <o t="7" s="SS_SH_A_M5_HEX"/>
        <o t="7" s="SS_SH_A_M3TP_SABERTOOTH"/>
        <o t="7" s="SS_SH_A_M3TS_SABERTOOTH_HAULER"/>
        <o t="7" s="SS_SH_A_M4TS_ADHARA"/>
        <o t="7" s="SS_SH_A_M4TS_ADHARA_HAULER"/>
      </o>
    </o>
after these tests i have to conclude that, unless i am mistaking, either the WareTemplate.xml file does not control the ware lists in Litcube's universe, the argon shipyards are not SS_FAC_A_SHIP and SS_FAC_A_SHIP_BIG but have some other reference or something is overwriting my file, but i have no clue how that is possible.. or i have missed something completely wich is ofc also very possible..

please help, i am kinda stuck right now..

thanks

BlackArchon
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Post by BlackArchon » Thu, 22. Jun 17, 17:53

Anubitus, you can use the universe file (maps\x3_universe.xml) to change the ships available at the shipyards.

Reaper507
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Post by Reaper507 » Fri, 23. Jun 17, 17:53

Has anyone already rebalanced weapons? I don't have the patience to play with such RoF. Link pls.

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Joubarbe
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Post by Joubarbe » Fri, 23. Jun 17, 21:52

I've just spent two hours in a new game just doing nothing and looking at the Mayhem universe moving.
I think you have a problem with X3 if you're feeling impatient. Especially with LU. This is NOT action-oriented. It's just a ****** mod man! :)

Reaper507
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Post by Reaper507 » Fri, 23. Jun 17, 22:48

BOOM, ..1..2..3..4..5, BOOM, ..1..2..3..4..5, BOOM, ... :evil:

No way.

Fun is: "Spray and pray!". :roll:

Improving RoF for small, medium and heavy weapons (without changing flaks and capital class) with damage reduction and decreasing energy consumption doesn't change DPS and doesn't change balance. But it makes fights more dynamic and not so boring.

I didn't find what I want, so I did it myself. The same DPS, improved RoF: file.

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Litcube
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Post by Litcube » Fri, 23. Jun 17, 23:18

Reaper507 wrote:Improving RoF for small, medium and heavy weapons (without changing flaks and capital class) with damage reduction and decreasing energy consumption doesn't change DPS and doesn't change balance.

You are incorrect.

Reaper507
Posts: 62
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Post by Reaper507 » Fri, 23. Jun 17, 23:26

Litcube wrote:You are incorrect.
Could you explain?

p.s. and yes, your mod is awesome, thank you. Except UI ofc. =)
Last edited by Reaper507 on Fri, 23. Jun 17, 23:36, edited 2 times in total.

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