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[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
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jkflipflop98





Joined: 05 Oct 2010
Posts: 249 on topic

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PostPosted: Wed, 10. May 17, 11:07    Post subject: Reply with quote Print

Could you guys please put this on the Steam Workshop? I can't download from nexus without making an account. Is there some other download link? Thanks.

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Ezarkal





Joined: 22 Apr 2015

Location: On the bridge

PostPosted: Wed, 10. May 17, 13:18    Post subject: Reply with quote Print

jkflipflop98 wrote:
Could you guys please put this on the Steam Workshop? I can't download from nexus without making an account. Is there some other download link? Thanks.


I confirm. I can't download from nexus anymore. I think the file's gotten too big for manual download.
Could it be split in two?


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Marvin Martian





Joined: 08 Apr 2012
Posts: 2196 on topic

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PostPosted: Wed, 10. May 17, 13:56    Post subject: Reply with quote Print

apart from version-number this are the same files
https://forum.egosoft.com/viewtopic.php?p=4659446#4659446

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alexalsp





Joined: 18 Jul 2014
Posts: 545 on topic

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PostPosted: Wed, 10. May 17, 16:05    Post subject: Reply with quote Print

CWIR 1.65RC

https://drive.google.com/file/d/0B0UPttkh4SWjelZhWm9NdnRhYU0/view?usp=sharing

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vazarus





Joined: 27 Jul 2010
Posts: 3 on topic

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PostPosted: Sat, 13. May 17, 01:47    Post subject: More Patch notes please Reply with quote Print

I have read the readme and it just says makes compatible with 4.1. I already have it working with 4.1 so what exactly does this patch do? I don't want to install and break the mods I have installed on top of CWIR like lost sectors and shipyard edits. If anyone can confirm these mods with work with latest patch that would be great.

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Inchínn





Joined: 07 Mar 2017
Posts: 11 on topic

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PostPosted: Sat, 13. May 17, 03:07    Post subject: Reply with quote Print

I want to have a seperate mods folder for CWIR.

Can i set up Xrebirth to have 2 seperate mod libraries. One of rmy normal game and one for CWIR.
( trying to avoid unsubscribing all mods from Steam)
Tried copying the whole folder but game continues to use the original extensions folder.
Tried deleting teh extension except CWIR, steam downloads them all ovr again.

Edited "content.xml" in MyDocs\Egosoft folder, set all to enabled=false, this turned back to True after starrting game..

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Marvin Martian





Joined: 08 Apr 2012
Posts: 2196 on topic

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PostPosted: Sat, 13. May 17, 08:39    Post subject: Reply with quote Print

you could use noSteam Exe https://www.egosoft.com/download/x_rebirth/bonus_en.php

so you can dublicate and rename extensions/ folder or dublicate the full game-folder into a seperate installation

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spankahontis





Joined: 02 Nov 2010
Posts: 1950 on topic

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modified
PostPosted: Tue, 16. May 17, 00:41    Post subject: Reply with quote Print

I've noticed a bug..

I can't abort the X-Perimental Mission and the station I have to go to in order to deliver the Parts isn't showing me where to go.
I fear the Station that I go to has been destroyed.



Last edited by spankahontis on Tue, 16. May 17, 15:42; edited 1 time in total
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Inchínn





Joined: 07 Mar 2017
Posts: 11 on topic

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PostPosted: Tue, 16. May 17, 12:46    Post subject: Reply with quote Print

Marvin Martian wrote:
you could use noSteam Exe https://www.egosoft.com/download/x_rebirth/bonus_en.php

so you can dublicate and rename extensions/ folder or dublicate the full game-folder into a seperate installation


Thanks, that works pretty well.

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I3laze





Joined: 13 Oct 2015
Posts: 72 on topic
Location: Leicester
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PostPosted: Tue, 16. May 17, 21:12    Post subject: Reply with quote Print

Does this mod use Fleet support boarding? If not can it be used with this mod.

cheers

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Ezarkal





Joined: 22 Apr 2015

Location: On the bridge

PostPosted: Tue, 16. May 17, 22:12    Post subject: Reply with quote Print

There is fleet-supported boarding. It's described on the mod's wiki at this location: https://www.egosoft.com:8444/confluence/display/XRWIKI/CWIR+Game+mechanics



By the way, the link to the wiki is broken on the first page.


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Sparky Sparkycorp
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Joined: 30 Mar 2004
Posts: 6375 on topic
Location: UK
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PostPosted: Tue, 16. May 17, 22:55    Post subject: Reply with quote Print

Ezarkal wrote:

By the way, the link to the wiki is broken on the first page.


Fixed Smile


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I3laze





Joined: 13 Oct 2015
Posts: 72 on topic
Location: Leicester
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PostPosted: Wed, 17. May 17, 00:02    Post subject: Reply with quote Print

Thanks for the link. I tried the link on the 1st page a few days ago but nothing happened. Glad it's been fixed now. Smile

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kyrah





Joined: 14 Mar 2016



PostPosted: Thu, 18. May 17, 19:50    Post subject: Reply with quote Print

I started my first cwir game (1.65) so no experience.

Settled down in Albion to watch war HvA / PMC.

But there is little to no war ongoing. I look especially at "The Big Empty".

In very rar occasions HvA send 1x Arawn and some Balors. They kill the defense ships and try to attack the station, but can not kill it. The ships circle around the station and do not attack it. (They have the attack order but do not do it)

I guess something is wrong?

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BlackRain
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Joined: 15 Dec 2003
Posts: 4997 on topic

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PostPosted: Fri, 19. May 17, 23:39    Post subject: Reply with quote Print

kyrah wrote:
I started my first cwir game (1.65) so no experience.

Settled down in Albion to watch war HvA / PMC.

But there is little to no war ongoing. I look especially at "The Big Empty".

In very rar occasions HvA send 1x Arawn and some Balors. They kill the defense ships and try to attack the station, but can not kill it. The ships circle around the station and do not attack it. (They have the attack order but do not do it)

I guess something is wrong?


Try looking through the config file to see how many ships spawn. Also is it a brand new game? If it is a brand new game it may take an hour or two for things to kick in.

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