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[MOD] [XRM:AP] TC Plots in XRM:Albion Prelude
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FredsterLu





Joined: 22 Aug 2014
Posts: 4 on topic
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PostPosted: Tue, 16. May 17, 08:17    Post subject: Reply with quote Print

https://www.dropbox.com/sh/vfjkr7kmrdtnnzw/AADMNXfrsU_zsl-O_TpKiguXa?dl=0

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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 19 on topic

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PostPosted: Wed, 17. May 17, 06:19    Post subject: Reply with quote Print

@Mythrantar You fixing this mod would be friggin AWESOME. If you can put something together, I'll download and notify of any bugs I run into.

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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Fri, 19. May 17, 15:48    Post subject: Reply with quote Print

Thank you FredsterLu!

@FriendlyFirePhoenix: Sounds good, thank you! Progress will be slow (work and newborn baby suck time) but will let you know when I have something!


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Fri, 2. Jun 17, 21:09    Post subject: Reply with quote Print

OK, I have finished my experimental (save often!) update of XRM-TCAP for the latest versions of AP and TCAP. Make sure to grab both files linked at my signature! Please let me know if you find any issues.


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 19 on topic

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PostPosted: Tue, 6. Jun 17, 15:41    Post subject: Reply with quote Print

@Mythrantar - Nice work on the update! Keen as to try it out.

Question - At this point, does XRM-TCAP work with IEX? There are conflicting statements in this thread. If it does, is the cat/dat install order the following?

X3 Terran Conflict/addon folder/

01-04 EGOSOFT default files
05 IE
06 IEX
07 XRM (1)
08 XRM (2)
09 XRM (3)
10 TCAP
11 XRM-TCAP
12 XRMi-TCAP - IEX compatibility patch downloaded at http://www.mediafire.com/file/q6q5qxd77hfrhlz/XRMi-TCAP_v0.96.rar discussed at https://forum.egosoft.com/viewtopic.php?t=312645&postdays=0&postorder=asc&start=0 under "XRM : Terran Conflict Plots for Albion Prelude (XRMi-TCAP)"

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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Tue, 6. Jun 17, 18:24    Post subject: Reply with quote Print

It depends if XRMi-TCAP includes a univese map. If yes then it would depend if it's different from the XRM-TCAP universe file. If it is different, then no it would not be compatible. If no universe map or no changes to the map then it should work. I intend to review IEX compatibility but first I want to make LoCo compatible with XRM-TCAP, then address IEX as a whole.


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Thu, 8. Jun 17, 04:46    Post subject: Reply with quote Print

So I looked into XRMi-TCAP and it does include it's own universe map, which is different from XRM-TCAP. I would not use the two together.


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 19 on topic

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PostPosted: Sun, 11. Jun 17, 07:35    Post subject: Reply with quote Print

Mythrantar, thanks for checking IE compatibility for me.

I have a bug of sorts to report.

I am a couple hours into a new game (I too have a child and not much time to play) and a Terran invasion fleet is whaling on Argons in Omicron Lyrae sector. Shooting up ships and stations. This probably shouldn't be happening as there is no war currently. Right?

There is a wrinkle in the situation though. I am running Improved Races 2 amongst other mods. IR2 is the source of the two Terran fleets. One was on it's way to Scale Plate Green to genocide Teladi and the other was heading to Xenon Sector 472. The fleets were passing through Omicron Lyrae on the way to these two locations. As far as IR2 is concerned the Terrans are friends with the Argon. Terrans are enemies with Teladi and Xenon, hence the invasion fleet.

After watching the carnage in Omicron for a little while, I did the first mission of the Terran plot. There was no Terran vs Argon combat in Circle of Labour or Heretic's End. After finishing up in Heretic's end, I followed one of the fleets, catching up to it in Black Hole Sun. Here there was no combat between Terrans and Argon either.

When I loaded up the race military network the fleet in BHS is labelled as a 'Current Terran Incursion'. Screenshot at http://imgur.com/a/lf7hS (other fleet has reached Scale Plate Green at this point).

Everything else seems to be fine at this point. I received activation messages for XRM and TCAP for XRM at gamestart. Is this something that can be tweaked in TCAP for XRM? Or problem with IR2? Or do you think it's just a ghost in the machine? Is there further info I could gather which would help? I have a save in Omicron Lyrae during the battle.

EDIT: Just to bolt onto this - Thing like the Terrans offer me 'Destroy X ships' missions in Argon sectors. Argons and Terrans placing bounties on each others ships. Is it possible to tweak these off before the war starts? It's not a dealbreaker but it breaks the immersion a bit.

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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Sun, 11. Jun 17, 17:44    Post subject: Reply with quote Print

Hmm, I am not sure what happened there. XRM-TCAP definitely disables the war until the X3TC plots are completed, and if Terran-Argon relationships were bad there would be other fighting too, not just the one you observed. I wonder if some accident happened (like Terran strike force ships colliding with Argon ships). I will take a look into TCAP the files in case something is there, but no guarantees as I am still pretty green with the MD.

For the Argon vs. Terran missions I agree it would be nice to delay them till after he war, but I definitely do not have know-how (yet) on how to do that. For now, let's just say it's spy vs spy, cold-war stuff that's happening! Smile


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 19 on topic

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PostPosted: Mon, 12. Jun 17, 07:07    Post subject: Reply with quote Print

I may have more insight into the problem. I started a new game, enabled additional debug information and took a look at some terran and argon ships and stations.

New game before IR2 activated:

Entity type, Rep, Friend/Enemy Setting
Terran Stations, 0, -1
Terran Ships, 0, some 0, some -1 (watched a terran ship change from -1 to 0 in real time)
Argon Stations, 0, -1
Argon Ships, 0, 0
Argon Laser Towers, 0, 0 while a timer (activation?) was running, then -1

New game after IR2 activated and war settings to TC preset:

Terran Stations, 100000, -1
Terran Ships, 100000, 1
Terran IR2 Assault ships, 100000, 1
Argon Stations, 100000, -1
Argon Ships, 100000, 1
Argon Laser Towers, 100000, -1


Argon attitudes to Terrans are usually mirrored with the ATF. However I noticed after IR2 activation the Argon laser towers were (1) friends with ATF but not Terrans.

My hypothesis is that the Terran assault fleet were making their merry way through Omicron Lyrae, a laser tower opened fire and then all hell broke loose. I'd also say that IR2 was not the root cause of the problem. This just happened to be a situation where a lot of Terran ships were passing by.

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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Mon, 12. Jun 17, 12:23    Post subject: Reply with quote Print

Good to know this was all due to a trigger-happy Argon low-level employee Razz


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Tue, 13. Jun 17, 04:52    Post subject: Reply with quote Print

XRM-TCAP IEX compatibility update:

I am pretty sure I have determined what needs to be updated to make the XRM-TCAP compatible with IEX (the XRMi-TCAP version mentioned previously had reportedly bugs, so I am trying to come up with a bug-free version based on XRM-TCAP). I will start working on it this week and hopefully will be done by end of the week (no promises!).


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 19 on topic

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PostPosted: Wed, 14. Jun 17, 04:39    Post subject: Reply with quote Print

Damn, Mythrantar, you're like a wish fulfilling genie. Thanks for working on all these patches! Will an IEX compatibility patch necessitate another game start do you think? Hoping not, but willing to start yet again to play...er I mean test... your changes.

Re my earlier post, I'm not familiar with X3 modding but would have assumed that changing the friend/enemy setting of two races would be a single line of code. Obviously not. I can certainly live with border tensions going hot because of itchy trigger fingers. I will advise anyone playing this collection of mods not to take certain Terran missions until war is declared. These include convoy escort, destroy convoy, defend station and patrol. Unless you're willing to become enemies of the Argon of course.

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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Wed, 14. Jun 17, 04:57    Post subject: Reply with quote Print

LOL, thanks for the words of encouragement! Smile Yes, to enjoy the full bells and whistles of IEX a new gamestart is required (although some stuff will be visible even without a new start).

Good advice on the missions - I would definitely stay clear of them until the war kicks in, or until you really want to make an enemy of one or the other. What I need to figure out is how to program the MD to assign standings based on mission triggers, i.e. make Commonwealth and Terrans neutral/friendly prior to the war, and enemies after.

BTW, I was going to make these mods anyway for my own game, but I figured other people might be interested as well! I have a couple more I have in mind that I want to upgrade/XRM-ify, like the Saturn complexes (anything that helps with frame rates is a "Good Thing").


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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Mythrantar





Joined: 17 Jun 2005
Posts: 139 on topic

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PostPosted: Wed, 14. Jun 17, 22:14    Post subject: Reply with quote Print

OK, here it is:

IEX patch for XRM-TCAP for AP3.2

Also:

IEX patch for XRM-TCAP with LoCo XRM for AP3.2

All you have to do is follow the instructions in the zip file. Let me know if you find any issues!


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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