EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
Latest updates for X3: Albion Prelude and X3: Terran Conflict
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 35489 on topic

Thank you for registering your game
PostPosted: Fri, 21. Apr 17, 13:53    Post subject: Latest updates for X3: Albion Prelude and X3: Terran Conflict Reply with quote Print

Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games; those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3AP have now been back-ported to X3TC. Also back-ported to X3TC, though currently only in the Windows version, is the controller support from X3AP.

X3: Terran Conflict 3.3

• Added controller support (Windows only).
• Updated Chinese and Russian localisation files.
• Fixed various crashes and enabled crash dump generation.
• Fixed various issues with joystick control.
• Fixed mission-related memory leaks and performance issues.
• Fixed duration of subtitles and displayed hints in several languages.
• Fixed various user interface issues.
• Fixed "invalid" being displayed instead of date/time in savegame load menu.
• Fixed exploit in return ship mission where boarded ships remained player owned.
• Fixed missions in Pirate or Yaki space not selecting correct enemies.

X3: Albion Prelude 3.2

• Added new script commands and improved modder support.
• Fixed mission-related memory leaks and performance issues.
• Fixed savegame patching incompatibility issue (failing to load savegames if using custom hotkeys with mod scripts that contain delays).
• Fixed exploit in return ship mission where boarded ships remained player owned.
• Fixed dual convoy mission stalling if last ship is killed after one has previously docked.
• Fixed various minor user interface issues.
• Fixed missions in Pirate or Yaki space not selecting correct enemies
• Fixed universe trader not buying any upgrades for their ship
• Removed escort fighters which were left over by convoy missions in earlier versions

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Fri, 28. Apr 17, 19:52

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.11709 seconds, sql queries = 15