That was mid December 2016.Bernd wrote:
- We have Update 4.10 of X Rebirth almost ready
Now we have mid March 2017 and the 4.10 is still at RC1 for over two weeks.
At that pace we can expect XR VR around 2019 and X4 around 2025.
Soon TM my ass.
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That was mid December 2016.Bernd wrote:
- We have Update 4.10 of X Rebirth almost ready
around 2225mr.WHO wrote: At that pace we can expect XR VR around 2019 and X4 around 2025.
Soon TM my ass.
You complain when games have bugs in them, and you complain when developers make the most of an opportunity for a longer testing period when they can. You can't have it both ways.mr.WHO wrote:4.10 is still at RC1 for over two weeks.
Also 4.10 is currently in public testing, so if he really wants it he can get it in the current State.CBJ wrote:You complain when games have bugs in them, and you complain when developers make the most of an opportunity for a longer testing period when they can. You can't have it both ways.mr.WHO wrote:4.10 is still at RC1 for over two weeks.
Well I do prefer to wait longer if this means less bugs. However I complain that 4.10 testing takes very long - this is minor update, not the 4.0 + HoL DLC.CBJ wrote:You complain when games have bugs in them, and you complain when developers make the most of an opportunity for a longer testing period when they can. You can't have it both ways.mr.WHO wrote:4.10 is still at RC1 for over two weeks.
CBJ wrote:You complain when games have bugs in them, and you complain when developers make the most of an opportunity for a longer testing period when they can. You can't have it both ways.mr.WHO wrote:4.10 is still at RC1 for over two weeks.
You can't compare the X series with Elite Dangerous or Star Citizen. They're very different games.Dupin wrote:I have a feeling that developers are preparing something even cooler than Star Citizen and Elite Dangerous! So I don't advise anyone to disturb them! Egosoft is very busy now! I'm not kidding, you'll see...
All the games are different, so what? But Elite Dangerous, SC and X are Elite-like games, spacesims and sandboxes. I'm a fan of the X-series and I believe that the series has needed changes long time ago. And personally I am pleased with the changes that have occurred. But of course I would like it to be done at a higher level of quality.blazin419 wrote: You can't compare the X series with Elite Dangerous or Star Citizen. They're very different games.
No, it is not. Speak for yourself! I think that the real reason is that all features were performed not at the level that should be and bugs.blazin419 wrote: This is partially the reason why X Rebirth was so negatively received by the fans.
Nobody or just you? Again, speak for yourself, please. Personally, I always wanted this. And it is not "a role playing experience", these are just the features that a space simulator needs in current gen.blazin419 wrote: Nobody asked for the ability to walk around in space stations and ships (especially when most of the environments were going to be cookie-cutter interiors anyways), and the fans certainly didn't want a role playing experience forced upon using a single ship.
blazin419 wrote:That's the core gameplay of what X series is all about
blazin419 wrote:I will be happy if X4 is basically X3 with better interfaces and graphics.
Dupin wrote: All the games are different, so what? But Elite Dangerous, SC and X are Elite-like games, spacesims and sandboxes. I'm a fan of the X-series and I believe that the series has needed changes long time ago. And personally I am pleased with the changes that have occurred. But of course I would like it to be done at a higher level of quality.
Dupin wrote: No, it is not. Speak for yourself! I think that the real reason is that all features were performed not at the level that should be and bugs.
Dupin wrote: Nobody or just you? Again, speak for yourself, please. Personally, I always wanted this. And it is not "a role playing experience", these are just the features that a space simulator needs in current gen.
Are you joking? You're telling me to play the earlier games but you sound like you've never even played those games. Judging by your registration date and your label of calling the gameplay elements that literally created the X brand, "4X-strategy", you've probably never even played X3 to a meaningful level.Dupin wrote: To be honest, core gameplay is freedom, which will not be if the game turns into a 4X-strategy. Empire manage mechanics were added to the games little by little. I advise you to play in the earlier games of the series (X Beyond the Frontier, X Tension, X2 The Threat).
The hypocrisy here. I'm here arguing for preserving the core gameplay of the X brand, while you're here arguing for trying to change the X series into Star Citizen or Elite Dangerous. So why don't you go play those games? I'm saying this as a Golden Ticket Holder and concierge backer for Star Citizen. The X series has a completely different experience compared to Star Citizen, if I want to play Star Citizen I'll play Star Citizen. Thankfully, as I quoted from the original thread post above, Egosoft isn't going to listen to you and knows what pulls people to the X brand and will focus on improving those elements for X4 rather than creating gimmicks and changing the formula.Dupin wrote: Realy? So play to X3, who is in the way?
Huh? There's no particular reason you "need" to add an activity to a game, least of all because it's trendy. The time you spend walking on stations could have been spent on any of the game's other activities on offer. It has to pull its weight, and the frustration is that it doesn't really pull its weight in XR.Dupin wrote:these are just the features that a space simulator needs in current gen.
I mean, there's nothing to stop me from comparing certain aspects of the game. For example, the graphics or the power of immersion. Nevertheless, I did not compare anything, just giving a little faith and fun. But someone came and said that I did it... What is it called, eh?blazin419 wrote:What do you mean so what?
Exactly, that's what I'm talking about. This does not mean that I'm comparing something or I want one game to turn into another. All these strong points are what the late games of the X-series lack. That's all.blazin419 wrote:Star Citizen and Elite Dangerous both have their strong points, which is a more personalised gameplay like a traditional role playing game.
blazin419 wrote:In contrast, people have always played...
Unfortunately for Egosoft, many have done so.blazin419 wrote:If people wanted a personalised experience like in Elite or Star Citizen they would just go and play those games, because frankly, every aspect of that gameplay like combat, flight-model, etc. are done much better in those games.
Fortunately for Ego, they also know weak points.blazin419 wrote:...the developers themselves know the strong points of the X series...
This is not all gameplay, it's part of the gameplay that some players like, but there are other players that are more interesting in other thing to do. Is it so difficult to realize such a simple thing?blazin419 wrote:The scale of the X series' gameplay has always been about the bigger picture, with the ability to manage extremely large ships, build space stations, and create an empire.
The person who uses such tricks accuses me of hypocrisy ... Not bad, not bad at all!blazin419 wrote:You're telling me to play the earlier games but you sound like you've never even played those games. Judging by your registration date and your label of calling the gameplay elements that literally created the X brand, "4X-strategy", you've probably never even played X3 to a meaningful level.
The hypocrisy here. I'm here arguing for preserving the core gameplay of the X brand, while you're here arguing for trying to change the X series into Star Citizen or Elite Dangerous.
I agree that this is not the most appropriate word. Plus I agree that now walking on stations (except for hacking) not very interesting, but on the other hand this can be made more interesting and also make it an optional part of the gameplay.MegaJohnny wrote:It's fine that you like to have it, but it's your assertion that new space sims "need" it that irks me.
Oh yes, and thank goodness they get it now. Looking forward to what Rebirth should have been all along.blazin419 wrote: what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.", the developers themselves know the strong points of the X series and wish to bring that back in X4.
This. I haven't touched Rebirth due to the "consolization" of the interface and gameplay. Also because of the paid DLC. If Egosoft continues to engage in that sort of thing with X4, I simply won't buy it.gbjbaanb wrote:Oh yes, and thank goodness they get it now. Looking forward to what Rebirth should have been all along.blazin419 wrote: what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.", the developers themselves know the strong points of the X series and wish to bring that back in X4.
Right, I see what you mean now. It's about as optional as I could hope for right now, which I'm quite happy about. Especially since they took the time to implement this transfer pod stuff.Dupin wrote:I agree that this is not the most appropriate word. Plus I agree that now walking on stations (except for hacking) not very interesting, but on the other hand this can be made more interesting and also make it an optional part of the gameplay.
Out of interest, are you opposed to paid DLC as a whole, or the way Egosoft has approached it?Vector_Gorgoth wrote:This. I haven't touched Rebirth due to the "consolization" of the interface and gameplay. Also because of the paid DLC. If Egosoft continues to engage in that sort of thing with X4, I simply won't buy it.