Donealexalsp wrote:Thank you very much. But you forgot to update the language files.
redownload pls files
https://yadi.sk/d/4eHYf_PFtpN8F
Credit also goes to and SameAsYou who worked with alexalsp on these updates.
Cheers
Wysi
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Donealexalsp wrote:Thank you very much. But you forgot to update the language files.
redownload pls files
https://yadi.sk/d/4eHYf_PFtpN8F
Done - let me know if this is OK.alexalsp wrote:Thank you. Almost everything as planned.
This, I hope, the last fix the text.
Thank you, thank you, thank you, and many thanks again for your patience.))
Doooooownloooooadddd pls this fix.
https://yadi.sk/d/uN2m2Bowtvgrf
None of the updates should have any affect on core aspects of the game. My guess is that you are running another mod that patches the station managers script. If you could describe the problem in a little more detail and post a list of mods you have installed then I may be able to provide an update that restores compatibility.Hankyke wrote:I don`t know what you did but Economy Statistics show only my factory`s statistics even if it is whole Galaxy one.
I use:wysiwyg wrote:None of the updates should have any affect on core aspects of the game. My guess is that you are running another mod that patches the station managers script. If you could describe the problem in a little more detail and post a list of mods you have installed then I may be able to provide an update that restores compatibility.Hankyke wrote:I don`t know what you did but Economy Statistics show only my factory`s statistics even if it is whole Galaxy one.
Cheers
Wysi
I wasn't aware that I'd added small ships to the mod. However, I do know that a couple of other guys did an enhanced version that supported small ships. It is possible that there is some error in the code that doesn't properly handle the case for the ship type you are using. I'm also thinking there might be an issue that relates to player owned shipyards (I'm assuming that's what you have if you're able to set it as a home base). I'd need to look into both these issues but I'm a bit short of time due to RL commitments just now.TheRealBix wrote:Hello
I've some trouble to make a proper routine between two stations.. I hope someone can help !
What I want : A small ship carrying URVs from my URV station to my shipyard
What I did : I set URV station as the base, then add a "load" waypoint for each type of URV (13). Then, and this is my problem, I want to create 13 "unload" waypoints to the shipyard, but there's only a "fly to" setting... I've used a workaround by setting the shipyard as the base this time, and created the other 13 "unload" waypoints.
I don't think this is the right way to do this, neither my ship because he's not doing it well.
The captain does not choose random values. The idea is that you can set a minimum and maximum to achieve two objectives depending on whether the waypoint is a load/buy or unload/sell:TheRealBix wrote: Another thing, if the task is to load 0% min and 25% max, will the ship choose a random load between those values or just load available items up to 25% ?
Thanks
That's a Karion. It has lots of cargo space!eMYNOCK wrote:What the hell is a Karion?
I do only know two Vanilla Ships with 50k Cargo Space.. the Canteran Lepton and the Teladi Marauder Phoenix.