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Concerning X4
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rrfarmer



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Joined: 09 Mar 2010
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PostPosted: Thu, 16. Feb 17, 19:33    Post subject: Concerning X4 Reply with quote Print

Someone please send Egosoft this book, so they can make good menus for X4

https://www.amazon.com/Dont-Make-Think-Revisited-Usability/dp/0321965515

<3

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Toramo





Joined: 17 Jan 2012



PostPosted: Fri, 17. Feb 17, 13:44    Post subject: Reply with quote Print

Laughing
I agree Smile

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Graaf



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PostPosted: Fri, 17. Feb 17, 20:11    Post subject: Reply with quote Print

Trade Fight Build DontMakeMeThink?


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ShoC





Joined: 08 Feb 2004
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PostPosted: Sat, 18. Feb 17, 16:49    Post subject: Reply with quote Print

I don't like the rebirth gui but certainly do like x3ap gui

We must remember there is so many functions we can perform that sort of gui is best placed.
My personal opinion however. I'd like a return to it


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FlightJunkie





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PostPosted: Sat, 18. Feb 17, 21:49    Post subject: Reply with quote Print

Oh snap Surprised


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gbjbaanb





Joined: 26 Dec 2010
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PostPosted: Sun, 19. Feb 17, 22:16    Post subject: Reply with quote Print

ShoC wrote:
I don't like the rebirth gui but certainly do like x3ap gui

We must remember there is so many functions we can perform that sort of gui is best placed.
My personal opinion however. I'd like a return to it


or an improvement on the X3AP GUI - which although is better than the twitch-gamer UI of Rebirth, could have been improved with a bit of consistency, speed and alternative ways of accessing it - so sidebars for the ships that are selected, group selection of ships and apply menus to them, maybe reassign menu commands to a short-cut menu that's bound to the function keys or similar.

The complexity of what many people are asking for in X4 suggests that we need the old menu-driven UI in order to have the wealth of commands to apply to our in-game assets.

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Cucumber King





Joined: 15 Dec 2005
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PostPosted: Mon, 20. Feb 17, 03:46    Post subject: Reply with quote Print

I wish they'd make the menus feel as responsive as those in your OS of choice.

I'm quite sure that the tempation is there to have those 3D floating menus and lots of glitter but I'd urge EGOSOFT to consider a minimalist approach, with design languages such as material design for Android serving as inspiration.

Especially as more and more data becomes available to the player, a cleaner interface can decrease the perceived overwhelming nature of it. Sorting and searching could play a role here... Let players type!

Let's hope EGOSOFT have ditched the "controller first" mentality by now.

Mouse and keyboard allow for much more efficient input when handling what will hopefully be the scalable complexity of X4.

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Général Grievous





Joined: 14 Dec 2004
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PostPosted: Mon, 20. Feb 17, 14:05    Post subject: Reply with quote Print

The best way i think is to make a tree (like Nexus: The jupiter incident), on the left side of your screen
A strategical map, like we can find on Homeworld or on the new "Avorion" game could be a very good thing too.

This way you can easely manage all your proprieties as fast and as simply as possible.

Anyway it is clear that the GUI of X3 was better than X Rebirth one.


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carran





Joined: 06 Nov 2002
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PostPosted: Mon, 20. Feb 17, 15:12    Post subject: Reply with quote Print

At least with X3 I knew what I was doing and more importantly, why I was doing it

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Cucumber King





Joined: 15 Dec 2005
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PostPosted: Thu, 23. Feb 17, 10:20    Post subject: Reply with quote Print

Has there been any news on an RTS like interface a la Limit Theory?

It could help fleet management immensely if you could just drag and click to send and have a strategic 3D in-game overview of the sector.

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spankahontis





Joined: 02 Nov 2010
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PostPosted: Fri, 24. Feb 17, 00:29    Post subject: Reply with quote Print

Not had a problem with the interface of Rebirth, 4.0 is way better than the 1.0.
I found Reunion to AP to be more difficult to understand at first, minimal is good but too minimal needs to be avoided.
I found Rebirth cleaned up allot of the complexity of the UI, and numerical systems for choosing modes, hubs, etc. on the keyboard made things smoother for me.

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