[MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul
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- Posts: 60
- Joined: Wed, 22. May 13, 23:26
So i guess Drostan script is linked to all small fighter scripts, is my understanding right?beaver1981 wrote:@Warnoise
I think small ship combat works just fine as it is.
Personally I don´t use Drostans, I use assault drones (included in this mod) to bombard things.
So I don´t have plans or interests in changing small ship combat scripts.
thank you very much for your response.
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- Posts: 60
- Joined: Wed, 22. May 13, 23:26
@Warnoise
Yeah, there is one script about targeting/firing for L/XL ships and two for S/M ships... ...or from another view one for defense-officers and two for pilots.
fight.attack.object.capital -> L/XL vs. Drone/XS/S/M/L/XL/station
-> modified by this mod
fight.attack.object.fighter -> S/M vs. Drone/XS/S/M,
fight.attack.object.fighter.bigtarget S/M vs. L/XL/Station,
-> I´m definitly the wrong person to talk to if you do have questions about them
Drostan is an S-size ship (pilot).
So your understanding is right.
Yeah, there is one script about targeting/firing for L/XL ships and two for S/M ships... ...or from another view one for defense-officers and two for pilots.
fight.attack.object.capital -> L/XL vs. Drone/XS/S/M/L/XL/station
-> modified by this mod
fight.attack.object.fighter -> S/M vs. Drone/XS/S/M,
fight.attack.object.fighter.bigtarget S/M vs. L/XL/Station,
-> I´m definitly the wrong person to talk to if you do have questions about them
Drostan is an S-size ship (pilot).
So your understanding is right.
Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul
Im using the new frontier mod and i necer saw my arawn mk2 or sny other ship for that matter targetting surface element. They all have 5 star from captain to engineer.
Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul
I'm also using the New Frontier mod with CES and my ships target surface elements just fine. However, since New Frontier is based upon CWIR I deleted both "fight.attack.object.capital.xml" and "fight.attack.object.drone.leader.xml" from the "nf_base" extension like it is recommended on the Steam mod page for CES for when using it with CWIR. If you didn't do this, maybe give it a try.
I'm actually quite happy about my ships combat behavior when using the movement scripts from NF together with the fight scripts from CES.
Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul
thank you for the nfbase pointer ill try that
Re: [MOD/WIP] Combat enhancement scripts - "Better turrets" overhaul
Well doesnt work... i must have somthing else moding these files...