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Warehouses untouched in 4.10
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foxxbl





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PostPosted: Fri, 3. Feb 17, 11:42    Post subject: Warehouses untouched in 4.10 Reply with quote Print

Do Egosoft plan to fix various issues with Warehouses to make them effective ?
I checked 4.10 beta release notes, and no mentioning of the Warehouses?
Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
There are lot of the other quirks as mentioned in the http://forum.egosoft.com/viewtopic.php?t=388604: and here:
http://www.egosoft.com:8292/confluence/display/XRWIKI/Warehouse+guide

Thanks & regards!


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Sparky Sparkycorp
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PostPosted: Fri, 3. Feb 17, 13:21    Post subject: Re: Warehouses untouched in 4.10 Reply with quote Print

foxxbl wrote:

Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.


Hi there,

By any chance can this particular issue be handled though the guidance at the following wiki page? I can't test until later so I thought I should ask in the mean time.

http://www.egosoft.com:8292/confluence/display/XRWIKI/Controlling+station+trade


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kyrah





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PostPosted: Fri, 3. Feb 17, 17:32    Post subject: Reply with quote Print

Some Warehouse improvements would be nice after a year of bugs.

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ubuntufreakdragon



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PostPosted: Fri, 3. Feb 17, 18:15    Post subject: Reply with quote Print

Corresponding pb report: http://forum.egosoft.com/viewtopic.php?t=393159
your problem is aiscripts/trade.findtraderun line 189 Rolling Eyes
ships normally only go on a sell run if their product prices fall below average to avoid sells under value, but DAMN WAREHOUSES DON'T HAVE PRODUCTS, they have trade wares Egosoft.


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rincewind2223





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PostPosted: Sat, 4. Feb 17, 15:56    Post subject: Reply with quote Print

Hi, wouldnt it be more helpful to post this kinda Stuff in the Beta Forums!?

Maybee reup your Post with some new Stuff from the new Beta v5.

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Alan Phipps
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PostPosted: Sun, 5. Feb 17, 00:41    Post subject: Reply with quote Print

@ rincewind2223: Not really. The OP is making gameplay suggestions rather than testing what is actually in the vanilla beta.


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foxxbl





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PostPosted: Mon, 6. Feb 17, 10:27    Post subject: Reply with quote Print

Alan Phipps wrote:
@ rincewind2223: Not really. The OP is making gameplay suggestions rather than testing what is actually in the vanilla beta.


Thats correct, my post relates to lacking of certain aspects of Warehouse management which hampers its full use as a real automated trading warehouse - missing functionality.
Its more like semi automated with lots of restrictions.
I will be happy to elaborate, but I thought the material under links are sufficient. Sorry for too broad post and not focusing to specific functionality.


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