Warehouses untouched in 4.10
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Warehouses untouched in 4.10
Do Egosoft plan to fix various issues with Warehouses to make them effective ?
I checked 4.10 beta release notes, and no mentioning of the Warehouses?
Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
There are lot of the other quirks as mentioned in the http://forum.egosoft.com/viewtopic.php?t=388604: and here:
https://www.egosoft.com:8444/confluence ... ouse+guide
Thanks & regards!
I checked 4.10 beta release notes, and no mentioning of the Warehouses?
Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
There are lot of the other quirks as mentioned in the http://forum.egosoft.com/viewtopic.php?t=388604: and here:
https://www.egosoft.com:8444/confluence ... ouse+guide
Thanks & regards!
X4:Foundations: Abandoned/Derelict ships and locations
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Re: Warehouses untouched in 4.10
Hi there,foxxbl wrote: Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
By any chance can this particular issue be handled though the guidance at the following wiki page? I can't test until later so I thought I should ask in the mean time.
https://www.egosoft.com:8444/confluence ... tion+trade
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Corresponding pb report: http://forum.egosoft.com/viewtopic.php?t=393159
your problem is aiscripts/trade.findtraderun line 189
ships normally only go on a sell run if their product prices fall below average to avoid sells under value, but DAMN WAREHOUSES DON'T HAVE PRODUCTS, they have trade wares Egosoft.
your problem is aiscripts/trade.findtraderun line 189
ships normally only go on a sell run if their product prices fall below average to avoid sells under value, but DAMN WAREHOUSES DON'T HAVE PRODUCTS, they have trade wares Egosoft.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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Thats correct, my post relates to lacking of certain aspects of Warehouse management which hampers its full use as a real automated trading warehouse - missing functionality.Alan Phipps wrote:@ rincewind2223: Not really. The OP is making gameplay suggestions rather than testing what is actually in the vanilla beta.
Its more like semi automated with lots of restrictions.
I will be happy to elaborate, but I thought the material under links are sufficient. Sorry for too broad post and not focusing to specific functionality.
X4:Foundations: Abandoned/Derelict ships and locations