Warehouses untouched in 4.10

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

Post Reply
foxxbl
Posts: 354
Joined: Sat, 8. May 10, 10:31
x4

Warehouses untouched in 4.10

Post by foxxbl » Fri, 3. Feb 17, 10:42

Do Egosoft plan to fix various issues with Warehouses to make them effective ?
I checked 4.10 beta release notes, and no mentioning of the Warehouses?
Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
There are lot of the other quirks as mentioned in the http://forum.egosoft.com/viewtopic.php?t=388604: and here:
https://www.egosoft.com:8444/confluence ... ouse+guide

Thanks & regards!

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Re: Warehouses untouched in 4.10

Post by Sparky Sparkycorp » Fri, 3. Feb 17, 12:21

foxxbl wrote: Especially one problem is annoying, is that you are unable to set buy sell restrictions to NPCs for the specific wares.
Hi there,

By any chance can this particular issue be handled though the guidance at the following wiki page? I can't test until later so I thought I should ask in the mean time.

https://www.egosoft.com:8444/confluence ... tion+trade

kyrah
Posts: 59
Joined: Mon, 14. Mar 16, 16:41
x4

Post by kyrah » Fri, 3. Feb 17, 16:32

Some Warehouse improvements would be nice after a year of bugs.

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Fri, 3. Feb 17, 17:15

Corresponding pb report: http://forum.egosoft.com/viewtopic.php?t=393159
your problem is aiscripts/trade.findtraderun line 189 :roll:
ships normally only go on a sell run if their product prices fall below average to avoid sells under value, but DAMN WAREHOUSES DON'T HAVE PRODUCTS, they have trade wares Egosoft.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

rincewind2223
Posts: 78
Joined: Wed, 2. Jan 08, 23:27
x4

Post by rincewind2223 » Sat, 4. Feb 17, 14:56

Hi, wouldnt it be more helpful to post this kinda Stuff in the Beta Forums!?

Maybee reup your Post with some new Stuff from the new Beta v5.

Greetings

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30433
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Sat, 4. Feb 17, 23:41

@ rincewind2223: Not really. The OP is making gameplay suggestions rather than testing what is actually in the vanilla beta.
A dog has a master; a cat has domestic staff.

foxxbl
Posts: 354
Joined: Sat, 8. May 10, 10:31
x4

Post by foxxbl » Mon, 6. Feb 17, 09:27

Alan Phipps wrote:@ rincewind2223: Not really. The OP is making gameplay suggestions rather than testing what is actually in the vanilla beta.
Thats correct, my post relates to lacking of certain aspects of Warehouse management which hampers its full use as a real automated trading warehouse - missing functionality.
Its more like semi automated with lots of restrictions.
I will be happy to elaborate, but I thought the material under links are sufficient. Sorry for too broad post and not focusing to specific functionality.

Post Reply

Return to “X Rebirth Universe”