[Index] Unbalanced Script & Mod Library : Post any cheat requests here

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 22. Sep 16, 20:08

Have you activated the Modified mode in the Plugin Manager? Also if you have multiple installation directories, make sure that the Plugin Manager found the correct one.
Valen457 wrote:I tried posting this in cycrow's post for the cheat scripts that is 101 pages long, but it keeps directing me to the main forum index.
This can usually be fixed by deleting the browser cache.
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Valen457
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Post by Valen457 » Fri, 23. Sep 16, 00:07

Yes, the mode is on modified. It is also looking into the right directory. The scripts are ingame, I'm just not getting a direct menu to it. I can only access the script editor by going thru the settings menu ingame.

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zdan30
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Post by zdan30 » Thu, 22. Dec 16, 17:47

Not sure where to ask for this but how about a script to add jump drives to all equipment docks in game for AP?

Ive just started playing TC/AP and i cant understand why theres only 3 or 4 locations to buy jumpdrives?
Anyway if someone could point me in the right direction if something is already out there id appreciate it.

I have seen the advanced jumpdrive but the date is quite old and after reading the posts it also seems its very expensive,im just looking for a standard price and widely available.

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X2-Illuminatus
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Post by X2-Illuminatus » Fri, 23. Dec 16, 20:31

zdan30 wrote:Ive just started playing TC/AP and i cant understand why theres only 3 or 4 locations to buy jumpdrives?
There are actually nine locations to buy the jumpdrive from in X3AP. See the FAQ article Where can I buy a jumpdrive? for reference.

Still there are valid reasons why its availability is limited. Fiction-wise, this is because the jumpdrive is a complicated and expensive technology, which only a few races and corporations understand and can produce, and therefore sell. Following the lore the jumpdrive was an invention by the Xenon, which the Terrans adopted and which helped them sending the first Pilots (Kyle Brennan, Elena Kho) into the X-Universe, where they soon made contact with the Argons and Goner. Kyle and Elena later founded the TerraCorp to research and improve the jumpdrive (and to find a way back home). The Borons are usually depicted as being the smartest among the commonwealth races. They are also good friends / allies with the Argons.
Gameplay-wise, the jumpdrive is a huge simplification for ship travel and ship combat. Thus there need to be certain limitations, which the player has to overcome before being able to acquire it. It also adds a lot to the immersion of the game, if not everything is available everywhere, and it makes travelling worthwile.

Anyway, I'm sure this has been done before, but I don't know any script off-hand. So here you go: setup.add.jumpdrives (Download from mediafire.com). To use it:
  • Download the archive from the link above.
  • Extract it to your "X3 Terran Conflict\addon\scripts"-folder.
  • Start the game and load your savegame (which must be set to modified already).
    If your savegame isn't set to modified yet, activate the Script Editor, and save and reload the game.
The script will add the jumpdrive to all equipment docks of the main races, which do not sell the ware yet. It will be started on each gamestart / game load. So when a dock is destroyed and rebuilt, it will take until the next save load before the jumpdrive is sold again.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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zdan30
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Post by zdan30 » Mon, 26. Dec 16, 16:46

Thank you so much for this!
Really appreciate you taking the time and effort to help me out.

Edit: not sure what im not doing right here as it seems straight forward but im not seeing jumpdrives in any equipment docks.

I put the xml file in to F:\x3 terran conflict\addon\scripts

My game is modified and ive looked in 5 different main race equipment docks after a reload.

Its most likely something obvious im not doing.
There was a folder once extracted but i took the file out of that and put it inside the scripts folder as i didnt think that was needed as there isnt any other folders inside the scripts folder.

EDIT: extracted it to a folder then copy pasted the file over the one i originally did just to see and it worked,not sure what went wrong the first time but the end result is a happy one so thanks again :D

PheonixCA
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Best cash cheat scripts?

Post by PheonixCA » Sat, 28. Jan 17, 04:59

Title.

JESS 246
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Post by JESS 246 » Sat, 28. Jan 17, 08:55

Try this link to a cheat nod somewhere in it theres a cash cheat amonge others http://forum.egosoft.com/viewtopic.php?t=216691

Diggz
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Post by Diggz » Sun, 26. Mar 17, 20:20

I'm having difficulty trying to find the proper commands in the X3 ingame script editor, it's a maze.

I'd like a cheat that runs passively and checks every minute or so for player stations, and removes all resources other than E-Cells. I think this would be very good for a Mayhem playthrough.
I have yet to figure out the non-terran equivalent of a Point Singularity Projector...

acheron1989
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Better Missiles

Post by acheron1989 » Thu, 29. Jun 17, 02:25

Is there any way to get a mod to modify Poltergeist missiles to deal more damage, or Typhoon missiles to auto-lock similar to Poltergeists? Thank you in advance.

SirDeathwalker
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Post by SirDeathwalker » Fri, 30. Jun 17, 06:42

I use flail barrage missiles or ghoul missiles for terran, they swarm like wasps and poltergeists, but do better damage

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Post by acheron1989 » Thu, 6. Jul 17, 02:32

I am at war with Terrans, so Ghouls are out of the question. I need a Swarm missile I can fire with no target selected that will Auto-Seek enemies like the poltergeist.

Cycrow
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Post by Cycrow » Thu, 6. Jul 17, 11:38

Modifying missiles is pretty easy. Just download the X3 Editor 2 then open tMissiles, then make the changes in there.

Another option would be to Modify TShips instead, and add the other missiles to the ships you use

SirDeathwalker
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Post by SirDeathwalker » Sun, 9. Jul 17, 21:05

I like watching the Flail Barrage Missiles 'Shoal' as they track from 1 target to another. It was insane when I loaded them on one of the missile frigates (Cobras I think) I popped in to the sector that was giving me a warning my ships were under attack, and there were what looked like hundreds of missiles tracking targets.... I never got a shot off myself before all the bad guys were destroyed.

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mr.WHO
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Post by mr.WHO » Sun, 27. Aug 17, 20:39

Does anyone know in cheat package script become unworking after AP 3.2 update?

If yes the can someone send me the latest version of cheat script in .zip or .rar format?

suxkar
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Post by suxkar » Mon, 28. Aug 17, 18:37

Hello everyone!
I am in need of what should be a very easy "cheat".
I need to know the numerical value representing the relation to a race.
I've been seraching around and trying with no success with the script editor, for some reason i always get "null" as a result. I have VERY basic knowledge of how it works.
So, could anyone suggest a script for it? I only need to get the number somehow, be it a message or a subtitle line. Even a line of code written here would be enough!
Thanks in advance!

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 28. Aug 17, 19:14

The "get notoriety to race" or the "get notoriety from race ... to race ..." commands in the General Object Commands section are what you're looking for. If the return value is 0 or null, try switching the races. I remember vaguely that the latter of the two commands doesn't except the player race at the first race position.
mr.WHO wrote:Does anyone know in cheat package script become unworking after AP 3.2 update?
I wouldn't know a reason why the cheat package shouldn't work anymore with the latest update.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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mr.WHO
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Post by mr.WHO » Mon, 28. Aug 17, 20:51

Ok then it's mean it's the mod I'm using fault (Star Wars mod):
http://www.moddb.com/mods/mikhail-skatchkov

suxkar
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Post by suxkar » Tue, 29. Aug 17, 14:11

X2-Illuminatus wrote:I remember vaguely that the latter of the two commands doesn't except the player race at the first race position.
That was precisely the problem, now it works properly.

Thanks a lot!

suxkar
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Post by suxkar » Thu, 31. Aug 17, 10:26

I have another question to ask, if possible.
Is there already a script that has the autopilot keep on buying a specific ware? Like a perpetual "Remote best buy".
I looked around but the keywords for this search are a bit tricky..
I tried with Commodity Logistics but I can't seem to make it work..

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Post by DrBullwinkle » Thu, 12. Oct 17, 16:30

suxkar wrote:Is there already a script that has the autopilot keep on buying a specific ware? Like a perpetual "Remote best buy".
I use ThisIsHarsh's Manual Trade Extension for that.

I believe it is possible to also do it with Commodity Logistic Support, although the setup is not obvious. There are CLS experts on the Universe forum who might be able to help if you prefer to do it that way.

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