caleb wrote:That's what I would like to see. Enough options to be able to flex the creative muscle, and come up with interesting combination and tactics.
+1 (uncharacteristically succinct of me - trying something new
)
caleb wrote:AI would have a problem countering this, so I would also add cloud support for this. Successful fleet configurations would be automatically uploaded, and downloaded to all clients, and the AI could build those ships. So you would be playing against other player designs, which would make for a radically more challenging game, and always changing.
Good point, and intriguing solution. I recall similar approaches being used in a couple of games some time ago (I think one was one of the
Tekkens,
Mirror's Edge can save races online, and some other game, I forget what, referred to a similar technique as "shadow multiplayer" or some such - again, not live MP but vs a saved profile, basically.) I really like this - throw in a little heuristics and the battle AI could become a force to be reckoned with, in an "intelligent" sense, rather than by cheating in any of the numerous ways that game AIs are made "harder" (yes, I'm looking at you,
Sins of a Solar Empire! Well, not ONLY you - in particular, many strategy games like to resource-cheat to achieve "harder AI"...)
UniTrader wrote:RAVEN.myst wrote:[EDIT: Sigh... nope, must be hidden in CAT files, or something...])
EGO just published their Cat extracting Tool for everyone today, so its not a hindrance anymore... if it ever was, i think the format of them was one of the first things figured out and extracted by the community. the format is also pretty simple, you just have to look in a cat and dat belonging together to understand it.. (ok, not the ones where the first file is binary goo, but any other will do)
Ah, thanks for the heads-up - I'll go take a look.
Of course, removing/replacing specific tracks will involve than just looking inside those CATs, but I suspect that will be covered in that tool.