Finishing the Integrative URV Forge in Glaring Truth

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Mon, 26. Dec 16, 10:13

mcsquared wrote:I played the HOL and managed to open the OL gate in Devries, However, after going over every station in OL and HOL, I still did not find any that had any Fusion Reactors in stock. Any suggestions?
The wiki doesn't have a direct way for finding stations producing specific wares. However, you can check the short-list of stations on this wiki page to see where stations making Ship Components like FRs are in-game:

https://www.egosoft.com:8444/confluence ... components

The locations listed on those station-specific pages can then be found via the maps on the wiki:

https://www.egosoft.com:8444/confluence ... and+travel

----------

Some wares are also available at unique NPC stations that the player cannot build. That doesn't apply to FRs but those stations are also listed on the wiki:

https://www.egosoft.com:8444/confluence ... C+Stations

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Mon, 26. Dec 16, 11:40

That's most odd. Home of Bright Lights is usually well stocked on fusion reactors (not exactly swimming in them, but typically there's more there than in Albion and OL put together.)

The stations you are looking for are Ship Tech Fabs, of which I think there are 3 in Home of Light system (or maybe 4 - I forget.) I recall that 2 of them are in close proximity (same sector, neighbouring zones maybe), I can't remember about the other/s. IIRC, they're all on the main ring-road, so they are easy enough to find - it's VITAL to place trade agents on them and to scan the fusion core fabs on them, so that you can have live, up to date, and thorough information on their production status and requirements (as I mentioned in my previous post.)
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

User avatar
Nikola515
Posts: 3187
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 » Mon, 26. Dec 16, 21:02

What I noticed that sometimes doing those escort missions in DV that small ships you are protecting have fusion reactors in them. It think those ships randomly generate with random loot in them. If you don't mind some rep loss you can always blown them up and take their cargo. This was long time ago when I noticed this ( around v2.0) so I'm not sure if it is still the same.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

User avatar
ezra-r
Posts: 3420
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r » Tue, 27. Dec 16, 10:43

RAVEN.myst wrote:
ezra-r wrote:OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.
LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.
Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even :lol:

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Tue, 27. Dec 16, 12:36

ezra-r wrote:
RAVEN.myst wrote:
ezra-r wrote:OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.
LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.
Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even :lol:
Despite the similar names, I believe RAVEN is correct. For station construction, the equivalent of BOW in OL is Plasma Pumps.

For ship construction it's a bit more convoluted. I believe B-ENG is the OL equivalents of Microchips, since Scanning Arrays and EM-Spectrometers should do equivalent things.

IrLED
Posts: 1
Joined: Tue, 27. Dec 16, 13:15
xr

Post by IrLED » Tue, 27. Dec 16, 13:35

One can get Fusion reactors, as any resource legitimately (no DLC needed), if its production is not stalled (for whatever reason), by knowing station production cycle (orange modules scanned 100%, think beholder), checking its prod schedule (details) and after the end of cycle to be the first one to buy. Sell offers appear sometimes immediately, sometimes in 1 min after the cycle end, just check station trade offers (buy/sell) back and forth. Scanning a station can be tricky with -20 rep but nothing impossible.

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Tue, 27. Dec 16, 13:42

Sparky Sparkycorp wrote:
ezra-r wrote:
RAVEN.myst wrote:
ezra-r wrote:OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.
LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.
Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even :lol:
Despite the similar names, I believe RAVEN is correct. For station construction, the equivalent of BOW in OL is Plasma Pumps.

For ship construction it's a bit more convoluted. I believe B-ENG is the OL equivalents of Microchips, since Scanning Arrays and EM-Spectrometers should do equivalent things.
Correct - BENGel is the OL version of Microchips (Mahi Ma would be appalled... or perhaps intrigued. "Bring 75000 microchips and/or bio-electric neuron gels to the Hub...")
Plasma Pumps are the OL version of BOWs, for the very simple reason that they are :P ie. they are used along with RMPs and FRs in the construction of stations (as I suspect Sparky's link shows.)

Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)


EDIT
IrLED wrote:One can get Fusion reactors, as any resource legitimately (no DLC needed), if its production is not stalled (for whatever reason), by knowing station production cycle (orange modules scanned 100%, think beholder), checking its prod schedule (details) and after the end of cycle to be the first one to buy. Sell offers appear sometimes immediately, sometimes in 1 min after the cycle end, just check station trade offers (buy/sell) back and forth. Scanning a station can be tricky with -20 rep but nothing impossible.
Indeed! And precisely what I pointed out earlier on in the thread, but the OP appears to have missed it. As you say, scanning those production modules (the Fusion Core Facs, which pulse a green glow - very unique-looking :) ) and by having a trade agent on the station in order to be able to keep an eye on production cycles - and if production IS stalled, it provides an opportunity for the player to make some goal-oriented profit by providing whatever resource is lacking.
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Tue, 27. Dec 16, 18:58

RAVEN.myst wrote: Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)
That is indeed very interesting, thanks for pointing that out!

Beta forum feedback thread created.

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Tue, 27. Dec 16, 21:04

Sparky Sparkycorp wrote:
RAVEN.myst wrote: Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)
That is indeed very interesting, thanks for pointing that out!

Beta forum feedback thread created.
Thanks! I never mentioned it before, because I figured surely someone else must have, before me. I also thought that *maybe* it was intended to be a weird challenge, but no matter how I turn it over in my mind, it doesn't really make sense (though I suppose it may be possible to get the R&D Chem Lab up and running without venturing out if the player gets lucky and an NPC UT brings some around - but relying on those is hardly "tight" game-play... totally uncontrolled/able.)

EDIT: Incidentally, in case it's significant, the encyclopedia entry for the costs for that structure DOES list the BOW cost, which at first supported my notion that maybe it was intentional. However, I suspect that the encyclopedia entry's data is drawn directly from in-game constants.
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis » Tue, 27. Dec 16, 23:38

Thanks to those who've posted tips for this part of the plot, it's helping me somewhat.

Just restarted to 'test' 4.1, & I'm finding it more difficult than I remember (from my 3 year old running game).

I guess this is the most frustrating section for new players (& restarts)

Getting fusion reactors from either of the two Ledda Industries Ship Tech Fabs is more difficult than I expected...
Sure you can add a Trade Agent to each fab, & wait for a production run to end,
but the demand is so high that the fab is always on zero / just made a batch,
& won't sell any of a single run until stock is higher...which means you always miss the buy opportunity.

I can't remember how I got round this in my original game,
but the cycle requirements, in my restart, for the FR fabs are quantities of wares that are also unobtainable
(e.g. Nividium Cubes) without going to the DLC FO sector (& even then there's none available), so breaking the plot-story-line.

Always thought this was a weird choice of enforced plot station build
(seems too 'high end', even though it supports the plot aim, i.e. "we'll make loads of drones to defeat PMC").

Somehow it seems tedious & not worth the effort to hang around waiting for FRs to be made,
wishing this wasn't such a bottle-neck -
even though it's been helped in previous patches by pre-loading the plot CV with some bioopticwiring & RMP to get you going
(so why wasn't it preloaded with some Fusion Reactors !!)

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Wed, 28. Dec 16, 00:26

Ah, you've presented a scenario I've never encountered (done this part of the plot 5 or 6 times) - I guess I've been lucky. I can just imagine the pain of the STFs running out of Nividium Cubes, which (along with Cut Crystals, Refined Metals, Silicon Wafers, and RMPs) Plutarch has an absolute production monopoly on - you then end up waiting helplessly for NPC traders to supply that ware (unless you put on your eye-patch, mount your parrot on your shoulder and your hook on your hand, and go "procure" some of those Cubes from Intermediates Traders).

By the way, here's another strategy for acquiring those resources - in fact, it makes you increasingly independent, as it involves setting yourself up to produce the three mid-/high-tech good in question. Of course, it requires more patience (well, maybe - then again, if you are sitting waiting a week for NPCs to deliver a handful of cubes to a STF...) Build a Crystal Supplier (and ASAP upgrade it with a cube module) to produce your own cubes and cut crystals - local NPC traders will buy the RMP you'll need from PMC, as most of them are on trading terms with Plutarch (Ledda tend to be the most active in this regard). You can then build a construction shop, a tech lab, and a STF in the same manner (though as you add RMPs and then BOWs of your own making, you become less dependent), until eventually you are buying the cheap basic raw materials (food, energy, etc), and producing all the high-tech stuff you need to build anything you like :)
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis » Wed, 28. Dec 16, 18:45

Thanks for the details,
wondering if I was just unlucky with the state of the overall economy,
e.g. it's too 'young' yet to fill in those wares gaps.
(I did rush through the plot to this point)

Not quite understanding how building other stations can salve the situation (short term),
since you need even more of those wares (RMP etc).

Must say it's very difficult coming from a 300 station game
to having to 'wangle a way' to obtain the basic tech wares,
not sure I've got the patience to do it all again.

Thinking that the easiest route through is the idea posted above by ubuntufreakdragonon (1st page),
a CV (or maybe warehouse) in Albion to collect the wares from PMC via NPC free traders,
(at least without 'bending' the plot by going direct to HoL or OL).

Maybe plus a bit of opportunistic pirating, if the right PMC cargo ship presents itself...

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Wed, 28. Dec 16, 19:25

exogenesis wrote:Not quite understanding how building other stations can salve the situation (short term),
since you need even more of those wares (RMP etc).
Well, that's not really a short-term solution. How it helps is by allowing you to circumvent the RMP buying restriction by producing your own - along with your own BOWs and FRs, thus making you self-sufficient where those wares are concerned. The key is to build those (at least the Construction Shop and Crystal Supplier) in Albion, so that third-party traders can bring the needed RMP. You can then use your own produced RMP in-system and/or ship it out to your construction sites in DeVries.
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

mcsquared
Posts: 568
Joined: Sun, 17. Sep 06, 04:08
x3tc

Building the Integrative URV Forge in Glaring Truth

Post by mcsquared » Thu, 29. Dec 16, 04:19

I've got 71% of the Forge built but cannot seem to got any further. I have 114 Fusion Reactors but when I view the construction plan (1) I scroll down till I get to the URV Whaf and highlight Stage 1. However, I cannot "click" on "Extend" and "Next" because they are not "lit up." Also, if I try to give the Architect more money, the money is gone right after I end my conversation with her and then try to resume it. This is very, very frustration! Any help would be very appreciated.

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Thu, 29. Dec 16, 04:21

They main Point of building a station is where it is build if build in AL OL or HOL a station normally gets all resources delivered by NPC's, in DeVries not, so building a station in AL only requires Credits while build in DeVries requires a Supply chain for building materials.

However you can use the HOL warehause which is pretty cheap to circumvent the need of supply chain, it will be filled with this ware passivly, if build in AL OL or HOL.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles » Fri, 30. Dec 16, 02:27

They main Point of building a station is where it is build if build in AL OL or HOL a station normally gets all resources delivered by NPC's, in DeVries not, so building a station in AL only requires Credits while build in DeVries requires a Supply chain for building materials.
And this is why it sucks. Not only do you not have the materials to build the station, you need to build the ENTIRE supply chain to build the station! The catch-22 is that you NEED the entire supply chain already in existence to create the entire supply chain.

The URV forge quest is the most blatantly NOT PLAY TESTED part of the campaign and our moderator tells us exactly why in the very first reply of this thread:
Go to Omicron Lyrae.
Protip: You can not access Omicron Lyrae until the forge is built. The gate is not active until 2 quests later.

So you require a rare resource that isn't produced locally, is produced by a hostile faction that you are hard locked out of trading with, and is so unbelievably otherwise rare that it can take HOURS to scavenge up enough parts to complete before you check online and find out you have to enter deep in enemy territory and basically spawn camp them as they come off the line

It took me 6 hours to get enough fusion reactors the first time around, and once it's built you can't even supply it because it devours Nvidium like a space fly colony. This quest should have NEVER made it through QA.

Here are a few options that would fix the quest and make it reasonable:
1) The quest happens AFTER Omicron Lyrae is opened. The player can finally trade in friendly space. Easy.
2) The construction vessel comes pre loaded with FR. Simple.
3) DeVries has some ability to provide FR. Perhaps a side mission to scavenge some of the dead station husks that are everywhere (and practice using cargo mode) for FR. Or a single FR production factory somewhere.
4) The construction quest happens BEFORE PMC turns hostile. It doesn't matter what happens after that.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30425
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Fri, 30. Dec 16, 14:50

@ Bobucles: ".. our moderator tells us exactly why ..".

I was replying to the thread title question as stated 'Finishing the Integrative URV Forge ..' and you can indeed progress with the plot after building just a few initial modules of that station as this thread later states. I suppose that if memory had served me well I could have worked out from the ware quantity what module was involved - but it and I didn't. :wink:

That original plot mission was indeed play-tested many times and as a result evolved over several post-release updates. That was why pre-stocked wares included on the plot CV have changed a few times since initial release - and may even change yet again if feedback remains constructive.

BTW, moderators are just players like everybody else apart from the devs. They have no especial insider knowledge above any other players that perhaps involved themselves in beta testing. :)
A dog has a master; a cat has domestic staff.

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Fri, 30. Dec 16, 15:56

Na Egosoft should include this mod: http://steamcommunity.com/sharedfiles/f ... =529329472

Oh and RMP were already patched inside the CV before this patch you had to buy RMP not only Fusionreactors which are at least theoretically available.
I know I was able to solve the mission in v1.something and thats the point before the release XR was tested by LvL5(people who signed a confidentiality agreement, after testing many of the old games) players from the old X that are people who have already delivered 75000Microchips to the Xenon Hub which normally takes days not hours, or managed to get hull plating or MAMWarheads as Enemy of the terrans in large quantities in AP for the peace mission.

Such people will get RMP and FR pretty easy and fast, but for testing Egosoft may needs some normal people. :roll:
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles » Fri, 30. Dec 16, 17:09

'Finishing the Integrative URV Forge ..'
After the campaign opens up OL the difficulty of getting station resources goes down from "hair pulling nightmare" to "pretty tough". The real challenge is getting to that point to begin with and I assure you that many prospective players quit when they hit the URV forge brick wall.

If you already have pre existing meta knowledge then the best solution is to get the resources ready BEFORE the quest begins. That's no way to design a campaign.

I dunno. The first time I tried the quest way back at release there was no reasonable way to finish it. I literally had to cheat resources just to skip it. Trying it again a few days ago was no walk in the park as I had to basically spawn camp the fusion reactors in enemy territory(Albion IS enemy territory when every zone is hostile PMC) because NO ONE would automatically bring resources in after a dozen hours. I said it took 6 hours because that's when I stopped goofing around and deliberately hunted for FR in any way possible. That's counting the massive score of capturing a cargo ship with half a dozen different goodies inside, dozens of reloads and even having one of the LI factories nearly destroyed so it could no longer produce FR.

The station build quest is still miserable. Most of the reason is because the quest is placed directly into a situation where the player has the fewest options possible. If it existed at literally any other chapter in the campaign then it would have been okay.

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Fri, 30. Dec 16, 22:13

Bobucles wrote:And this is why it sucks. Not only do you not have the materials to build the station, you need to build the ENTIRE supply chain to build the station! The catch-22 is that you NEED the entire supply chain already in existence to create the entire supply chain.
There are many ways around this - it's simply a matter of applying the "Think" aspect of all X games to find a solution that works. There are several viable ones, and in fact just about any play style has at least one viable and natural approach - it's simply a matter of not being constrained by one's own expectations and being willing to think through the puzzle. It also serves as a good way of teaching players (especially new players) various subtleties about the game, and to shake them out of their comfort zones. If such thinking is not your speed, then perhaps this game is not for you.

Bobucles wrote:So you require a rare resource that isn't produced locally, is produced by a hostile faction that you are hard locked out of trading with, and is so unbelievably otherwise rare that it can take HOURS to scavenge up enough parts to complete before you check online and find out you have to enter deep in enemy territory and basically spawn camp them as they come off the line
This is part of the game's challenge:
There are many ways around this - it's simply a matter of applying the "Think" aspect of all X games to find a solution that works. There are several viable ones, and in fact just about any play style has at least one viable and natural approach - it's simply a matter of not being constrained by one's own expectations and being willing to think through the puzzle. It also serves as a good way of teaching players (especially new players) various subtleties about the game, and to shake them out of their comfort zones. If such thinking is not your speed, then perhaps this game is not for you.

Bobucles wrote:It took me 6 hours to get enough fusion reactors the first time around, and once it's built you can't even supply it because it devours Nvidium like a space fly colony.
X games have never been intended to be completed in a matter of hours - if this game is too time-consuming for you, then perhaps it's not the game for you.

Bobucles wrote:Here are a few options that would fix the quest and make it reasonable:
1) The quest happens AFTER Omicron Lyrae is opened. The player can finally trade in friendly space. Easy.
2) The construction vessel comes pre loaded with FR. Simple.
3) DeVries has some ability to provide FR. Perhaps a side mission to scavenge some of the dead station husks that are everywhere (and practice using cargo mode) for FR. Or a single FR production factory somewhere.
4) The construction quest happens BEFORE PMC turns hostile. It doesn't matter what happens after that.
Every one of those "options" involve removing the challenge factor of the mission and making it a cake-walk. If this game is too difficult for you, then perhaps it's not the game for you.

Incidentally, I've occasionally seen players complain that they reached the end of the campaign and don't what they're doing - this is usually a direct consequence of rushing through the campaign missions to the end. The RMP and FR sourcing challenges in the Integrative URV Forge construction phase represent a fantastic way to slow down the player and get him/her to use that stuff between the ears.

Bobucles wrote:If you already have pre existing meta knowledge then the best solution is to get the resources ready BEFORE the quest begins. That's no way to design a campaign...
...The first time I tried the quest way back at release there was no reasonable way to finish it.
Funny, I finished the plot on my own without looking up any help (this is a matter of course for me in ANY game - I refuse to use spoilers or read up other players' solutions at least until I've come up with my own - for me, a handheld walkthrough is not a satisfying way to play a game) - and I can assure you I'm far from alone in this. Many players solved this conundrum, and I was blown away, after thinking myself oh-so-clever to have come up with 2 or 3 methods, to find there were other methods out there that hadn't occurred to me, some of them rather elegant. My point: none of us required "meta knowledge" to get through the game on our first time through.

Bobucles wrote:I literally had to cheat resources just to skip it.
That's you. Many others did not. If it weren't dangerously close to violating forum rules, I might suggest that thinking that just because you had to, then that's somehow representative is naively egocentric, at best.

Bobucles wrote:Albion IS enemy territory when every zone is hostile PMC
That's incomplete exploration/scouting - there is a perma-zone with 2 build locations in Albion, specifically Exhaustless Mines in Far Out, conveniently close to the friendly HoA shipyard at Gemstone Manufacture. Furthermore, you don't HAVE to build only in perma-zones, and all "empty space" zones are extra-jurisdictional, so you can build freely without being molested.

Bobucles wrote:NO ONE would automatically bring resources in after a dozen hours.
Chances are, you were doing something wrong - of the half-dozen-plus times I've gone through the Rebirth plot, my last 2 or 3 involved building in Far Out, and NPC traders (primarily Ledda Industrial) were happy to bring me the necessary resources. After I had a Crystal Supplier and a Construction Shop there, I had no problems getting or making anything I needed thereafter. Oh and the deliveries by LI were impressively fast (though they DO slow down a bit on FRs as the game gets on, as supply falls short of total demand with the player's requirements added.)

Bobucles wrote:The station build quest is still miserable.
This phase is actually pretty much my favourite in the whole plot, because...
Bobucles wrote:because the quest is placed directly into a situation where the player has the fewest options possible.
And discovering that those options turn out to be vastly more abundant than apparent at first blush is most satisfying.

Bobucles wrote:If it existed at literally any other chapter in the campaign then it would have been okay.
In my opinion, replace "okay" with "too easy" - and that's precisely why I think it's perfect where and the way it is.


FINAL NOTE: As ubuntu pointed out, at some point in the version history, the game was patched to provide more than the requisite RMPs to build that station, and that's the only of the construction wares that is "impossible" to get. So, if all you care about is getting through the Integrative URV Forge construction phase in order to continue... then what exactly is the complaint??? The only way you still fall short (of RMP) is if you have the foresight to want to set up your own independent infrastructure - and as explained previously, that's merely moderately challenging (the first time or two - after that it even gets trivially easy). As for Fusion Reactors - again as ubuntu pointed out, those ARE available - sure, they are scarce at the best of times, and it takes a little ingenuity and patience to acquire them. If patience and ingenuity are not your speed, then perhaps this is not the game for you...
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff

Post Reply

Return to “X Rebirth Universe”