NEWS: X Rebirth VR Edition, Updates and X4

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Bernd
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NEWS: X Rebirth VR Edition, Updates and X4

Post by Bernd » Thu, 15. Dec 16, 13:50

Hi guys,

It's again time for me to wish you all a Happy Christmas and all the best for the new year. It is however also the time of the year when we normally start talking about a new game or expansion.

Last year it was Home of Light, and before that it was The Teladi Outpost. Both of these X Rebirth expansions received a lot of positive feedback and helped us to show X Rebirth 4.0 in a much better light.

This year, there are several really exciting new developments that I can share with you:
  • We have Update 4.10 of X Rebirth almost ready, as well as Updates for X3AP and X3TC.
  • There will be a VR game based on X Rebirth: the X Rebirth: VR Edition.
  • X4 is in development!
X Rebirth 4.10 and other updates:

Everybody who would like to help test the updates can get access to the following beta versions today:
  • X Rebirth 4.10
  • X3: Albion Prelude 3.2
  • X3: Terran Conflict 3.3
All three of these updates improve the games, and include a number of fixes and performance improvements that have come to our attention over the past months. These updates will, of course, be made available to everybody, via all the usual platforms, once the testing has ended.


X Rebirth VR Edition:

X Rebirth VR Edition will be a new standalone game based on X Rebirth Home of Light, completely redesigned and optimised for a Virtual Reality experience.

[ external image ]
X Rebirth VR Edition will be released via early access in the first half of 2017, and will be available as a new standalone game. If you own X Rebirth already, you will be able to get the VR edition at a discounted price.

To bring X Rebirth into the VR world, we had to change the game and the universe quite a bit:
  • Special universe and economy: While based on X Rebirth and Home of Light, the universe and economy of X Rebirth VR Edition are specially designed for a Virtual reality experience. This is also the reason why the games are not savegame compatible.
  • New graphics engine: X Rebirth VR Edition will be the first title by Egosoft to utilise our new in-house development, based on the innovative new Vulkan graphics technology.
  • New content: X Rebirth VR Edition extends the gameplay and universe with new missions to deliver a unique virtual reality experience.
  • Special UI: The user interface of XR VR Edition was specially designed to work entirely as an immersive first person VR cockpit experience.
  • Pace and Balancing: All aspects of the game had to be rebalanced to create the best experience for the VR environment.
Final words:

X Rebirth VR Edition is a super-exciting development for us. Playing this with a VR Headset feels like finally playing space games the way they were meant to be played all along.

There is, however, also another project that we are working on and which is equally exciting to us: X4. It is still too early to talk about many details of this, and it doesn't even have a full name yet, but we are making good progress and I wanted to share a few words with you about what we have been doing in the last couple of years.

When we worked on X Rebirth we needed to make a lot of simplifications. We removed some features in order to be able to concentrate on others. But when X Rebirth was released, many fans expected it to be an "X4"; a game with most of the key features of the X3 games and then some. Since then, we have worked hard to make X Rebirth a better game, incorporating player feedback, continuing to develop the engine it is based on, and releasing many updates and expansions. However we also realise that there are still many unfulfilled wishes, some of which would require extensive changes that couldn't be implemented in the existing game. Many of these are things we would also like to see in a space game and these, along with the foundations laid by all the work and feedback that went into X Rebirth, have been the basis for the big project that we have been working on for the last few years: a real X4.

While I cannot say much about its features yet, what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.

Please be patient with this and we promise to show some really cool things later in 2017!

Now, everybody, have wonderful holiday and a great new year!

Bernd Lehahn, Egosoft

[ external image ]
---
-Bernd Lehahn, bernd@egosoft.com

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Post by carran » Thu, 15. Dec 16, 16:04

Thank you Bernd!

And to the rest of the team too, well done

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Post by SeaBee-T » Thu, 15. Dec 16, 16:20

Oh boy....OH BOY!!!

X4, huh. GET HYPE! :lol:

You mentioned all three key items that I've been looking for ever since after the release of X:R. Thanks Bernd!

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Post by ADMNtek » Thu, 15. Dec 16, 16:22

ok i know stupid question but will the X:R VR be VR only? because this sounds intesting.
New graphics engine: X Rebirth VR Edition will be the first title by Egosoft to utilise our new in-house development, based on the innovative new Vulkan graphics technology.
New content: X Rebirth VR Edition extends the gameplay and universe with new missions to deliver a unique virtual reality experience.

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Post by wysiwyg » Thu, 15. Dec 16, 16:25

Wow! Can't wait to try this! I bought an Oculus Rift for another well known space game and it is a truly sublime experience flying through space with a VR headset.

I noticed "X4" announced in the newsletter too.

Amazing stuff guys - I know you've all worked very hard under difficult consumer conditions for the last 2 or 3 years. Keep up the good work!

Cheers
Wysi :)

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Post by Leafcutter » Thu, 15. Dec 16, 16:26

Very nice!

Happy Christmas Bernd & Crew :-)

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Post by RAVEN.myst » Thu, 15. Dec 16, 16:40

The bit that excites me is the confirmation of X4 - good to hear! :) What little you've told us about that one sounds promising - thank you, I'll hold thumbs. (Enhancements to X3 and XR are also always welcome, of course.)
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Post by spacecoyote99 » Thu, 15. Dec 16, 16:42

Anywhere we can find a changelog for 4.10?

Great news all round, although I expect it will be some years before we get to X4. Can't wait :))

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Post by kMotion » Thu, 15. Dec 16, 16:44

Thank you very much guys!!! Good news, we are waiting X4) Please make in new game random generation stations, I think it will be cool)) All Stations are individual

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Post by -=SiR KiLLaLoT=- » Thu, 15. Dec 16, 16:50

I can't believe it! You have done a great birthday gift! :D

Great Job guys! Happy Holidays!!! :)


PS: Now I have a few monkeys that I jump on my shoulders :lol: :lol:
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My X4 Steam screenshots.

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Post by Général Grievous » Thu, 15. Dec 16, 16:53

God, i have no words...
Thank you very much. I'm with you from many years and i'm really happy about X4.

You have to know that your old fans are still there, with you. We have lived your games from the start. So if you need any opinion, do not hesitate.

Anyway, have nice holiday!
Great news!!
Last edited by Général Grievous on Thu, 15. Dec 16, 18:52, edited 1 time in total.
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Post by CBJ » Thu, 15. Dec 16, 16:53

spacecoyote99 wrote:Anywhere we can find a changelog for 4.10?
The public beta for XR 4.10 is now available, and the patch notes are available in the Patch Public Beta forum.

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Post by linolafett » Thu, 15. Dec 16, 17:00

-=SiR KiLLaLoT=- wrote:I can't believe it! You have done a great birthday gift! :D
Happy birthday! :)
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Post by scratch42069 » Thu, 15. Dec 16, 17:10

CBJ wrote:
spacecoyote99 wrote:Anywhere we can find a changelog for 4.10?
The public beta for XR 4.10 is now available, and the patch notes are available in the Patch Public Beta forum.
Is there a changelog for the X3 betas?
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Post by CBJ » Thu, 15. Dec 16, 17:14

Yes, they've just gone up. See the X3R / X3TC / X3AP Public Beta Testing forum. :)

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Post by UnknownObject » Thu, 15. Dec 16, 17:14

Another stupid question: how can anyone take part in X3TC/AP beta-patch testing? Just download it via Steam?

Thank you very much! Merry Christmas!

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Post by CBJ » Thu, 15. Dec 16, 17:16

Instructions are in the forum I just linked.

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Post by UnknownObject » Thu, 15. Dec 16, 17:22

CBJ wrote:Instructions are in the forum I just linked.
Sorry for inattention.

The forum you selected does not exist.
Sorry once again.
Last edited by UnknownObject on Thu, 15. Dec 16, 17:23, edited 1 time in total.

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Post by scratch42069 » Thu, 15. Dec 16, 17:23

CBJ wrote:Yes, they've just gone up. See the X3R / X3TC / X3AP Public Beta Testing forum. :)
Thank you CBJ. I just discovered proper Xbox controller support in X3TC before checking back so I'm very, very happy right now.
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Post by Rei Ayanami » Thu, 15. Dec 16, 17:24

Wow, X:R VR and X4, i'm so exited! :D

Just for clarification : With VR you also mean headsets like Oculus, Vive, etc, right? I'm asking because the X:R 4.1 update only mentions headtracking like TrackIR and openTrack.

Is it already known which VR headsets/VR APIs are planned to be supported by X:R VR and X4? I don't want to buy a VR headset that won't be supported by X:R VR/X4 and these things are expensive, so in order to plan ahead a list which VR headsets/VR APIs are planned to be supported would be nice. :)

Happy holidays, Bernd & Egosoft! :)
Last edited by Rei Ayanami on Thu, 15. Dec 16, 17:27, edited 2 times in total.

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