[Script] - Logain Industries Capital Ship Energy Cell Generator (CSecG) v2 12/09/2010

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DrBullwinkle
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Post by DrBullwinkle » Tue, 13. May 14, 20:07

Changing the required upgrade to a jump drive is an interesting idea, except that it is not an "upgrade" (as in software upgrade). I don't know whether it will work correctly in the setup script. If it does, then it is a nice solution.

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ltdan81
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Post by ltdan81 » Tue, 13. May 14, 20:58

Ya, I'd like to set it up so you have to have Nav + JD or Special + JD. Would it work if I used $ware[0], $ware[1], and then maybe even add an $ware[2] so that you have Nav + Special + JD?

Actually using Fight MK 2 would make more sense than using Nav, because something has to be monitoring your shields and Weapons to know how much spare power you have right?

Checking for the jump drive seems to be working as I am only seeing the menu on ships with JD's and Cells are being made up to the correct limit, but only once after I run the setup from the editor.

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ltdan81
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Post by ltdan81 » Tue, 13. May 14, 23:56

I understand what you meant about the upgrade software now. As much as I've stared at this script, I wasn't paying attention to the $CMD1. I'm starting over with a new approach making the special command software the primary ware, then adding a query for a JD secondary.

I believe that what I was seeing with the one time pass was the clean exit from recognizing a new script. Still don't understand how it was working before with "sattings" instead of "settings" in the task script for the menu variables.

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darkslimus
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Post by darkslimus » Fri, 9. Dec 16, 12:22

I restart a game of X3TC beacause X3TC rocks !!!

the links (page 13) of v2.06 are down, any chance to have a valid links?

regards

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X2-Illuminatus
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Post by X2-Illuminatus » Fri, 9. Dec 16, 12:35

Not sure what's wrong with the xdownloads link, but here's a new download link, this time from mediafire.com.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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darkslimus
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Post by darkslimus » Fri, 9. Dec 16, 13:54

Big thanks ... I see you patrol this forum in your arow :D

keo
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Post by keo » Wed, 18. Apr 18, 01:24

I read the last page in this days becouse i installed in my new X3AP game this script but was bugged (it show blank/no ware in the equipment docks)
so i installed the last new version, but after i installed i read it charge you the money like if you pay for each e-cell.
In this way the author "broke" what the original pourpose of this script was:
generating e-cells while ship shield are 100% and inactive.
I suggest you to change this and put a line that we can change it as we choose, if we want it for free we can do it if not we choose how much pay for each of them ... if is not possible make this i suggest 2 thing: or lead us where to look and how to change or to delete completly the charge for the e-cell since this isnt the pourpose of the script. Any way you choose we should know how it work and so we choose if install it or not. As you already reply to someone else in this post to change for him self and look the line etc etc.. in sort to do it himself, i think you are violating a rule on who make and who use this script and from the original maker.
Since its your decision to make the cost for each e-cell, becouse you think its a cheat if its free, I suggest to make a new post with new description so who will download it have to read carefull before install things that can broke his save game.
Now in this puorpose i ask you to make a new version and to let players decide if and how should work ... not becouse 20 cr are expansive but becouse you are telling us different stories from the initial message of this post and this dont like to the users.
Im sry for my english but im italian try to understand and ask if need clarification.

keo
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Post by keo » Wed, 18. Apr 18, 01:38

Code: Select all

	<line linenr="125" indent="    ">
			<comment>* Charge max price for e-cells.</comment>
		</line>
		<line linenr="126" indent="    ">
			<var>$price</var>
			<text> </text>
			<text>=</text>
			<text> </text>
			<text>get</text>
			<text> </text>
			<text>max</text>
			<text> </text>
			<text>price</text>
			<text> </text>
			<text>of</text>
			<text> </text>
			<text>ware</text>
			<text> </text>
			<var>{\033WEnergy Cells\033X}</var>
		</line>
		<line linenr="127" indent="    ">
			<var>$cost</var>
			<text> </text>
			<text>=</text>
			<text> </text>
			<var>$price</var>
			<text> </text>
			<text>*</text>
			<text> </text>
			<var>$amount</var>
			<text> </text>
			<text>*</text>
			<text> </text>
			<var>-1</var>
		</line>
		<line linenr="128" indent="    ">
			<text>add</text>
			<text> </text>
			<text>money</text>
			<text> </text>
			<text>to</text>
			<text> </text>
			<text>player</text>
			<text>:</text>
			<text> </text>
			<var>$cost</var>

I spent last houar looking in the script folder and as suggest by you I look on BW comments and this is the partial code related to the fee for energy cells.
How can you ask to a normal user to do it himself? Where and what we should change this parameter?

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X2-Illuminatus
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Post by X2-Illuminatus » Wed, 18. Apr 18, 09:17

You cannot edit script files in an ordinary text or xml browser. You have to use the ingame Script Editor or either of the external ones (see the Tutorials and Tools sticky for reference).
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

keo
Posts: 443
Joined: Sat, 23. Jul 05, 14:28
xr

Post by keo » Wed, 18. Apr 18, 09:27

X2-Illuminatus wrote:You cannot edit script files in an ordinary text or xml browser. You have to use the ingame Script Editor or either of the external ones (see the Tutorials and Tools sticky for reference).
Hello Illuminatus, thanks for the reply, i have a question now, can you or who know lead me to the line i have to change? and wich number?

keo
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Post by keo » Wed, 18. Apr 18, 09:33

Another problem, sadly after i decided to upload the script from the page 13 now Marines repairs use credits to repair my ships stoled ...ehmmm ... captured in the free space after they bailed out. I have reinstall, unistall, deactivated and reactivate from plug in manager .. modified both 8501 files from t folder without any success, i write here becouse it affect my new save game after i lost all my progress and before the upgrade the script work very good .. or should i delete old file first and then reinstall the new uploaded CCeg?
How this 2 scripts are related?


Edit: Finally after installing everything 2 time i found it work as i like=)

keo
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Post by keo » Fri, 27. Apr 18, 02:25

nwm, i had to unistall couse the scriptits set to on on all ship i buy or capture and now my universe its plenty of them, cutting my fps ... i tyed to use the script consolle to change from true to false in the line where all ship have the software set to on but nothing happen .. so for now i'm dne uninstallling

cheetahhawk
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Re: [Script] - Logain Industries Capital Ship Energy Cell Generator (CSecG) v2 12/09/2010

Post by cheetahhawk » Sat, 6. Jul 19, 21:51

ive tried this using cycrows plugin manager on x3tc with the latest version, it doesn't show up in the equipment docks, also it shows up as a script instead of a dock ware tool or spk. I installed using the plugin manager, is there another way that it should be installed? I could also try using a different method as well axils white star also shows up the same in the plugin manager mod list.

thanks

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