Simple suggestion for X Rebirth highways
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Simple suggestion for X Rebirth highways
One of the main attractions of space games is sightseeing, and while on a highway your view is partially obscured by particle effects. I suggest removing those and just putting some kind of luminous dotted line at the highway's center.
My ideal highway ride would be composed of sightseeing, managing my stuff through menus and targeting objects along the way to check them out. So far only the managing part is possible.
My ideal highway ride would be composed of sightseeing, managing my stuff through menus and targeting objects along the way to check them out. So far only the managing part is possible.
IMO, unfortunately sightseeing is nice the first time, and then those "features" get repetitive and annoying fast. Like the minigame, chatting with NPCs, and even the cockpit that was novel at first but then ended up blocking my view during combat.
I feel that we need the highway wall, so we can dodge around traffic but still be able to stay within the highway.
Incidentally, I use the "no local traffic on the highways" mod, and I noticed that after installing that mod, the local traffic started flying at normal speed next to the highway.
So I'd like to propose the following alternative:
- Leave the highways as they are (actually, please make all paths two-way, so we don't have to go around the big circle to return to the previous spot).
- Include the "no local traffic" mod and keep the fake traffic off the highways.
- Have the fake local traffic fly next to the highway lane, at about capship booster speed.
- Include fake L-sized personnel transports in the fake local traffic, so we can hitch a gravity well ride on them. This ride would be at the boost speed rather than the much faster highway speed, allowing for sightseeing, and travel speed options. Get on the highway, or catch the bus.
- Or alternately, have a drag effect around the highways so when we approach the outside we get sped up to booster speed. This way we can actually use the current highway wall as your "center line", following the tube but on the outside of it. Or perhaps just make the booster not drain the shields when near the highway.
I feel that we need the highway wall, so we can dodge around traffic but still be able to stay within the highway.
Incidentally, I use the "no local traffic on the highways" mod, and I noticed that after installing that mod, the local traffic started flying at normal speed next to the highway.
So I'd like to propose the following alternative:
- Leave the highways as they are (actually, please make all paths two-way, so we don't have to go around the big circle to return to the previous spot).
- Include the "no local traffic" mod and keep the fake traffic off the highways.
- Have the fake local traffic fly next to the highway lane, at about capship booster speed.
- Include fake L-sized personnel transports in the fake local traffic, so we can hitch a gravity well ride on them. This ride would be at the boost speed rather than the much faster highway speed, allowing for sightseeing, and travel speed options. Get on the highway, or catch the bus.
- Or alternately, have a drag effect around the highways so when we approach the outside we get sped up to booster speed. This way we can actually use the current highway wall as your "center line", following the tube but on the outside of it. Or perhaps just make the booster not drain the shields when near the highway.
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Re: Simple suggestion for X Rebirth highways
http://forum.egosoft.com/viewtopic.php?p=4211519Ovni wrote:One of the main attractions of space games is sightseeing, and while on a highway your view is partially obscured by particle effects. I suggest removing those and just putting some kind of luminous dotted line at the highway's center.
My ideal highway ride would be composed of sightseeing, managing my stuff through menus and targeting objects along the way to check them out. So far only the managing part is possible.
I tried signing this but now there's just a bunch of ink on my screen. Who do I sue to correct this?
Thanks for the mod link. No a big fan of them as they tend to be buggy and lag behind updates, but for a purely visual mod like this the risk should be low.
Still hoping Egosoft will do something about it... entering a new sector and slowly drifting through it in X3 was so majestic, with its own music and look. Now you can't see crap and the music is randomized, not to mention you're mostly listening to the highway loop. (I know, I know, more mods... sigh)
Still hoping Egosoft will do something about it... entering a new sector and slowly drifting through it in X3 was so majestic, with its own music and look. Now you can't see crap and the music is randomized, not to mention you're mostly listening to the highway loop. (I know, I know, more mods... sigh)
just looked it up: each Cluster has a diffrent Set of 6 Soundtracks which are chosen randomly. Technically a Soundtrack (Set) per Sector or maybe even Zone is also possible, but in the Sectors the related lines were commented out (and the reference was only pointing to a single track) - not all Sectors have such lines though, just about a Dozen.Ovni wrote:Still hoping Egosoft will do something about it... entering a new sector and slowly drifting through it in X3 was so majestic, with its own music and look. Now you can't see crap and the music is randomized, not to mention you're mostly listening to the highway loop. (I know, I know, more mods... sigh)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Thanks, good to know that at least each Cluster has unique music, thanks. From what people were saying I thought that music was randomized over the whole universe.UniTrader wrote:just looked it up: each Cluster has a diffrent Set of 6 Soundtracks which are chosen randomly. Technically a Soundtrack (Set) per Sector or maybe even Zone is also possible, but in the Sectors the related lines were commented out (and the reference was only pointing to a single track) - not all Sectors have such lines though, just about a Dozen.
I saw a mod that does just what you say i.e. assigns fixed music to each sector. I guess it's a matter of taste at that point.
As an aside, the highway music doesn't even loop properly... it would take anyone skilled with basic music composing software an hour at most to fix.
- BigBANGtheory
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if it were just one track which were always the same it may be that easy, but the Highway Music is a layered Soundtrack where each layer is chosen from 3 diffrent Tracks (or they are looped randomized, not sure) and the faster you go the more layers are added - so you probably never hear exactly the same snippet twiceOvni wrote:As an aside, the highway music doesn't even loop properly... it would take anyone skilled with basic music composing software an hour at most to fix.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
That's cute, and pretty cool from a technical standpoint, but the end impression is that you're listening to a bad loop. I'm not the only one to have pointed this out. In the end it doesn't matter if you're using rocket science to play the music, if it sounds bad.UniTrader wrote:if it were just one track which were always the same it may be that easy, but the Highway Music is a layered Soundtrack where each layer is chosen from 3 diffrent Tracks (or they are looped randomized, not sure) and the faster you go the more layers are added - so you probably never hear exactly the same snippet twiceOvni wrote:As an aside, the highway music doesn't even loop properly... it would take anyone skilled with basic music composing software an hour at most to fix.
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Besides the annoyingly short and repetitive looping of the highway music, I really wish it weren't consistently at about double the loudness of other music - there you are, enjoying some smooth atmospheric ambient sounds, then hop into a highway and right out of your chair, clapping hands to ears (also most inconvenient when playing late at night in a cohabited environment, I imagine.) Personally, I would love to see a separate volume slider for the highway music, or at least an on/off toggle (in which case I would immediately set it to 'off').
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff