Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Locked
crazyewok
Posts: 63
Joined: Fri, 5. Aug 11, 16:27
x3tc

Post by crazyewok » Fri, 22. Jul 16, 13:38

Any update on then the X3 stuff will be removed and get will get a sole star wars game?

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Re: X-wing BR

Post by mikhailskatchkov » Fri, 22. Jul 16, 14:38

_Akula_ wrote:
Nice, I hate to be this nerd, but why not the Prowler-Class?
http://starwars.wikia.com/wiki/Prowler- ... nce_vessel
Aside from that design being horrible and resembling something like "Eve online", it did not appear in any films or games, dont believe there is any interest in it.
The X-Wing is not just canon but one the most popular ships around, i would rather have the BR as the scout ship, and im sure many would agree.
However, i can throw it in at some point in the future as an alternative.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Fri, 22. Jul 16, 14:39

Alex Wega wrote:«Крестокрыл» модификации T-65BR описание:
http://starforge.info/rebellion-ships/t-65br-x-wing/
Спасибо брат, добавлью в РУ xml.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Fri, 22. Jul 16, 14:41

crazyewok wrote:Any update on then the X3 stuff will be removed and get will get a sole star wars game?
Once i get this up to 1.0 ill make a second version which will be a total conversion, i dont yet have enough material to make it a total conversion.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Re: T-file errors

Post by mikhailskatchkov » Fri, 22. Jul 16, 19:47

OK, i have fixed all those issues but i didnt change "wares 145", "145" should function like "89" it just adds a R2 Droid.
Last edited by mikhailskatchkov on Fri, 22. Jul 16, 23:05, edited 1 time in total.

ner077
Posts: 22
Joined: Sun, 30. Aug 09, 17:52
xr

Post by ner077 » Fri, 22. Jul 16, 22:49

Perfekt :)

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Unknown Corellian

Post by mikhailskatchkov » Sat, 23. Jul 16, 14:52

My little experiment

in the mid section there will be a typical YT style escape pod hatch.
I think it would be cool light gunboat with 1 capital sized cannon on top.
Image

Image

Image

Image

Image

ner077
Posts: 22
Joined: Sun, 30. Aug 09, 17:52
xr

Post by ner077 » Sat, 23. Jul 16, 20:56

looking real nice :)

How long must we wait 4 the release :cry:

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Sat, 23. Jul 16, 21:11

ner077 wrote:looking real nice :)

How long must we wait 4 the release :cry:
Tomorrow, fixing turrets on capitals and dock port is very tedious, takes a long time.

GENOBEESRAGE
Posts: 10
Joined: Fri, 22. Jul 16, 15:27
x4

Post by GENOBEESRAGE » Sun, 24. Jul 16, 05:53

first of this is a great mod so far, will be even better when the xrm version is released( if you are still doing it) universe is rather empty without it, one bug i noticed was that when undocking from the military outpost in quiet tides, the undocking direction sends you towards the bottom of the launch bay, causing a crash(as in hiting the station not CTD) if you dont catch it in time, and some of lucikes scripts dont seem to work with this either.

Edit: lucikes work fine, just missed a few files when installing them, and there are two versions of the ion shard railguns

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Sun, 24. Jul 16, 18:01

GENOBEESRAGE wrote:first of this is a great mod so far, will be even better when the xrm version is released( if you are still doing it) universe is rather empty without it, one bug i noticed was that when undocking from the military outpost in quiet tides, the undocking direction sends you towards the bottom of the launch bay, causing a crash(as in hiting the station not CTD) if you dont catch it in time, and some of lucikes scripts dont seem to work with this either.

Edit: lucikes work fine, just missed a few files when installing them, and there are two versions of the ion shard railguns
thanks, ill check it now

Fixed it
Last edited by mikhailskatchkov on Tue, 26. Jul 16, 22:43, edited 1 time in total.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

name the ship

Post by mikhailskatchkov » Sun, 24. Jul 16, 18:03

We have to name her

for now she is "HT (heavy transport) 1000"

The assault variant HT1000 A

Image

Image

The Medium Freighter variant HT1000 F

Image

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Sun, 24. Jul 16, 22:25

sorry guys no update today, cant figure out why some the guns arnt firing, everything seems correct but they just dont want to work :(

EDIT*
Corvette fixed
Ill try get the MC80 fixed tomorrow

meppo
Posts: 29
Joined: Tue, 13. Oct 15, 02:45
x4

Post by meppo » Thu, 28. Jul 16, 03:35

the Kandosii has the same issue that the bellator had in an earlier version of this mod.
basically, the cockpit camera is in the wrong place
http://images.akamai.steamusercontent.c ... 07CF79234/

and i know you mentioned weapons not firing already and idk if anyone mentioned this yet, but the munificent's weapons arent firing either

meppo
Posts: 29
Joined: Tue, 13. Oct 15, 02:45
x4

Post by meppo » Thu, 28. Jul 16, 03:56

also, why doesn't the resurgent class have any hangar bay?

ner077
Posts: 22
Joined: Sun, 30. Aug 09, 17:52
xr

Post by ner077 » Thu, 28. Jul 16, 21:15

I think " the god of modeling " has simply forgotten the Hanger

:lol:

Arctic Storm
Posts: 2
Joined: Sun, 27. Dec 15, 17:30

Post by Arctic Storm » Fri, 29. Jul 16, 00:50

Hey cant seem to find any CR90 corvettes or Nebulan B-frigates anywhere on a Argon shipyard :? if they are at a station please tell me where and also venator guns doesn't seem to be shooting at all. Could you guys look into it , if it is possible.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Fri, 29. Jul 16, 02:16

meppo wrote:also, why doesn't the resurgent class have any hangar bay?
it will in the next update and ill fix that Kandossi.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Post by mikhailskatchkov » Fri, 29. Jul 16, 02:18

Arctic Storm wrote:Hey cant seem to find any CR90 corvettes or Nebulan B-frigates anywhere on a Argon shipyard :? if they are at a station please tell me where and also venator guns doesn't seem to be shooting at all. Could you guys look into it , if it is possible.
Its in "Legents Home" (soon to be Corellia)
Venator is being totally replaced.

User avatar
mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
x3ap

Gladiator-Class Star Destroyer

Post by mikhailskatchkov » Fri, 29. Jul 16, 02:21

:idea:
Last edited by mikhailskatchkov on Sun, 14. Aug 16, 23:29, edited 1 time in total.

Locked

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”