[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)

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TomRobinson
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Post by TomRobinson » Thu, 26. May 16, 22:02

Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.
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Moonrat
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Post by Moonrat » Fri, 27. May 16, 08:46

TomRobinson wrote:Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.
The change to (some) stellar intensities derives from the "TSuns.txt" file and so I would imagine that the game will use whatever it finds there when it fires up with whatever save game it has? LUVi has been about for sometime now and no one to my knowledge has posted an issue with this particularl feature...
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IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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dizzy
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Post by dizzy » Fri, 27. May 16, 09:24

If you have any existing Saturn Complex Hubs before the export they will not be affected by the different sector sun intensities of the galaxy you are importing them in. The SCH will get recreated and will produce goods at the same rate as the sector sun intensity allowed at the time when the SCH was originally created. However, deploying new SCHs in a galaxy with different sun intensities will of course obey the new sun intensities.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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TomRobinson
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Post by TomRobinson » Fri, 27. May 16, 21:24

ok, awesome, thanks for your replies guys!
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dizzy
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Post by dizzy » Fri, 27. May 16, 21:47

Oh, I don't know regular factories and complexes behave when the sun intensity of their sector changes across an E/I... :)
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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-Skipp-
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Post by -Skipp- » Sat, 28. May 16, 10:56

Hi, I wanted to install IE and IEX in my clean AP installation but it looks like I already have 05/06 dat files in my addons folder. Your guide says:

2). Copy & rename the cat/dat to ...\X3TC\addon\05.cat & ...\X3TC\addon\05.dat
4). Copy & rename the cat/dat to ...\X3TC\addon\06.cat & ...\X3TC\addon\06.dat

Am I supposed to overwrite these files? Usually you need to rename the dat file to a +1 number than the ones already in there.

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 28. May 16, 18:00

A clean AP installation only has four cat/dat pairs.
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-Skipp-
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Post by -Skipp- » Sat, 28. May 16, 18:27

That's strange... My Steam version has 6 :(

i'm talking about the ones in the \addon folder

siddham
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Post by siddham » Sat, 28. May 16, 23:20

-Skipp- wrote:That's strange... My Steam version has 6 :(

i'm talking about the ones in the \addon folder
Just to say I checked my Steam folder for AP (clean)
and there are 4 pairs

My LU folder has 9

So that cannot be a clean install

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-Skipp-
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Post by -Skipp- » Sun, 29. May 16, 09:06

Well - I had TC installed but I uninstalled it before installing AP. But nevermind - I just did a backup of those 2 files, pasted in the mod and it looks like everything is working.

No crashes so I'm guessing it's fine :wink:

siddham
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Post by siddham » Sun, 29. May 16, 14:10

-Skipp- wrote:Well - I had TC installed but I uninstalled it before installing AP. But nevermind - I just did a backup of those 2 files, pasted in the mod and it looks like everything is working.

No crashes so I'm guessing it's fine :wink:
I would do a fresh instal
Obviously your instal is not clean
You never know what else may go awry later on

gastovski
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Post by gastovski » Tue, 23. Aug 16, 21:50

IEX link doesnt work.

I found a new link here it is

https://drive.google.com/file/d/0BwKteJ ... JxM0k/edit

Crayons_Only
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Post by Crayons_Only » Wed, 24. Aug 16, 10:33

When I try to click on the IEX link it says it's expired. How do I get my hands on it?

(For LU 1.7.0)

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X2-Illuminatus
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Post by X2-Illuminatus » Wed, 24. Aug 16, 11:47

See the post above yours.
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Slushman
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Post by Slushman » Wed, 24. Aug 16, 16:56

Quick question - does anyone know if this is compatible with the Star Wars mod by mikhailskatchkov? His mod changes some of the backgrounds already so I'm not really sure.

Alan Phipps
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Post by Alan Phipps » Wed, 24. Aug 16, 17:22

@ Slushman: Well I don't know if having the vanilla and mod author's backgrounds overwritten by somebody else's may make some of the gameplay text seem odd. This gets worse if the gameplay mod creates specific appearance sectors for plot purposes etc. You might be able to play around with the order in which some extracted background files are loaded - not sure.

The chances are that the game itself will still play properly as long as the new backgrounds are installed properly.
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Moonrat
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Post by Moonrat » Thu, 25. Aug 16, 00:04

Charlesnchrg wrote:When I try to click on the IEX link it says it's expired. How do I get my hands on it?
(For LU 1.7.0)
gastovski wrote:IEX link doesnt work.
I found a new link here it is

https://drive.google.com/file/d/0BwKteJ ... JxM0k/edit
Apologies... I've been on my hols... :)

I'm hoping that I've updated the download links on the OP successfully with a new "bt link" which works alongside the Google one... please let me know asap if there's still an issue.
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IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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Moonrat
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Post by Moonrat » Thu, 25. Aug 16, 00:08

Slushman wrote:Quick question - does anyone know if this is compatible with the Star Wars mod by mikhailskatchkov? His mod changes some of the backgrounds already so I'm not really sure.
There is not a SW/IEX compatibility mod' out yet and as mikhailskatchkov's mod uses an altered map file + TFiles which IEX will get in the way of... however if you place the IE+IEX cat/dat files before the Star Wars mod' you'll certainly get some of the goodness... but not all... and some of it may look odd...

May the farce be with you my son... :roll:
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IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

BlackArchon
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Post by BlackArchon » Wed, 23. Nov 16, 17:59

The first entry indicates only LU 1.7.0 compatibility. Is it safe to use with 1.7.2?

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Moonrat
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Post by Moonrat » Thu, 24. Nov 16, 21:42

BlackArchon wrote:The first entry indicates only LU 1.7.0 compatibility. Is it safe to use with 1.7.2?
I think it is. I don't think there were any map changes between 1.7.0 -> 1.7.2
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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