[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 277
- Joined: Thu, 7. Feb 08, 22:07
Hello!
I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?
Can anyone confirm that this will be a problem or not?
Thanks, Tom
EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.
Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....
Thanks again.
I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?
Can anyone confirm that this will be a problem or not?
Thanks, Tom
EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.
Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....
Thanks again.
Do Hippos Eat Giraffes?
The change to (some) stellar intensities derives from the "TSuns.txt" file and so I would imagine that the game will use whatever it finds there when it fires up with whatever save game it has? LUVi has been about for sometime now and no one to my knowledge has posted an issue with this particularl feature...TomRobinson wrote:Hello!
I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?
Can anyone confirm that this will be a problem or not?
Thanks, Tom
EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.
Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....
Thanks again.
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
If you have any existing Saturn Complex Hubs before the export they will not be affected by the different sector sun intensities of the galaxy you are importing them in. The SCH will get recreated and will produce goods at the same rate as the sector sun intensity allowed at the time when the SCH was originally created. However, deploying new SCHs in a galaxy with different sun intensities will of course obey the new sun intensities.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
-
- Posts: 277
- Joined: Thu, 7. Feb 08, 22:07
Oh, I don't know regular factories and complexes behave when the sun intensity of their sector changes across an E/I...
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
Hi, I wanted to install IE and IEX in my clean AP installation but it looks like I already have 05/06 dat files in my addons folder. Your guide says:
2). Copy & rename the cat/dat to ...\X3TC\addon\05.cat & ...\X3TC\addon\05.dat
4). Copy & rename the cat/dat to ...\X3TC\addon\06.cat & ...\X3TC\addon\06.dat
Am I supposed to overwrite these files? Usually you need to rename the dat file to a +1 number than the ones already in there.
2). Copy & rename the cat/dat to ...\X3TC\addon\05.cat & ...\X3TC\addon\05.dat
4). Copy & rename the cat/dat to ...\X3TC\addon\06.cat & ...\X3TC\addon\06.dat
Am I supposed to overwrite these files? Usually you need to rename the dat file to a +1 number than the ones already in there.
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24950
- Joined: Sun, 2. Apr 06, 16:38
A clean AP installation only has four cat/dat pairs.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I would do a fresh instal-Skipp- wrote:Well - I had TC installed but I uninstalled it before installing AP. But nevermind - I just did a backup of those 2 files, pasted in the mod and it looks like everything is working.
No crashes so I'm guessing it's fine
Obviously your instal is not clean
You never know what else may go awry later on
IEX link doesnt work.
I found a new link here it is
https://drive.google.com/file/d/0BwKteJ ... JxM0k/edit
I found a new link here it is
https://drive.google.com/file/d/0BwKteJ ... JxM0k/edit
-
- Posts: 13
- Joined: Thu, 16. Jul 15, 00:24
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24950
- Joined: Sun, 2. Apr 06, 16:38
See the post above yours.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Moderator (English)
- Posts: 30369
- Joined: Fri, 16. Apr 04, 19:21
@ Slushman: Well I don't know if having the vanilla and mod author's backgrounds overwritten by somebody else's may make some of the gameplay text seem odd. This gets worse if the gameplay mod creates specific appearance sectors for plot purposes etc. You might be able to play around with the order in which some extracted background files are loaded - not sure.
The chances are that the game itself will still play properly as long as the new backgrounds are installed properly.
The chances are that the game itself will still play properly as long as the new backgrounds are installed properly.
A dog has a master; a cat has domestic staff.
Charlesnchrg wrote:When I try to click on the IEX link it says it's expired. How do I get my hands on it?
(For LU 1.7.0)
Apologies... I've been on my hols...gastovski wrote:IEX link doesnt work.
I found a new link here it is
https://drive.google.com/file/d/0BwKteJ ... JxM0k/edit
I'm hoping that I've updated the download links on the OP successfully with a new "bt link" which works alongside the Google one... please let me know asap if there's still an issue.
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
There is not a SW/IEX compatibility mod' out yet and as mikhailskatchkov's mod uses an altered map file + TFiles which IEX will get in the way of... however if you place the IE+IEX cat/dat files before the Star Wars mod' you'll certainly get some of the goodness... but not all... and some of it may look odd...Slushman wrote:Quick question - does anyone know if this is compatible with the Star Wars mod by mikhailskatchkov? His mod changes some of the backgrounds already so I'm not really sure.
May the farce be with you my son...
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
I think it is. I don't think there were any map changes between 1.7.0 -> 1.7.2BlackArchon wrote:The first entry indicates only LU 1.7.0 compatibility. Is it safe to use with 1.7.2?
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)