[X3LU] X-Missions Reloaded (XM-R) v1.59b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Huillam
Posts: 430
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam » Thu, 5. May 16, 16:59

Well, I'll have to live without it then. Thanks anyway. :)

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Sun, 15. May 16, 22:21

I just wanted to say I love this mod.
The Heavy Convoy and Deadly Skirmish missions make for some amazing fights. I don't think I've ever had the pleasure of flying an M3 between slugging M2's before
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

TheJournier
Posts: 34
Joined: Sat, 26. Nov 11, 08:05
x3ap

Post by TheJournier » Tue, 17. May 16, 21:29

So I started a new game with this mod, because... while LU is interesting it lacks mission variety (I.e. only kill this, defend this, buy this, take me, and scan asteroid) and I forgot build station.

I went around several sectors.... no jobs seem to pop up at all!!
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Tue, 17. May 16, 21:53

TheJournier wrote:So I started a new game with this mod, because... while LU is interesting it lacks mission variety (I.e. only kill this, defend this, buy this, take me, and scan asteroid) and I forgot build station.

I went around several sectors.... no jobs seem to pop up at all!!
Did you unlock the right race's missions?
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

TheJournier
Posts: 34
Joined: Sat, 26. Nov 11, 08:05
x3ap

Post by TheJournier » Tue, 17. May 16, 22:52

I wasn't aware of this step, or that you even had to more than just activate the mod. I didn't see anything about that on the page, or readme's

Even if I didn't activate the mod via artificial life settings... no jobs pop up at all :?:
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Tue, 17. May 16, 22:58

It's in the perk tree. You have to unlock the missions with perks you get from doing missions
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

TheJournier
Posts: 34
Joined: Sat, 26. Nov 11, 08:05
x3ap

Post by TheJournier » Wed, 18. May 16, 02:03

Ah thanks for the tip....
However there's still no jobs whatsoever.
Things didn't do:
the loot package mod.
I chose leave me alone.

Shame this mod is broken. Would be nice to have jobs other than the vanilla.
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Wed, 18. May 16, 04:04

It works just fine for me, you did something wrong
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

TheJournier
Posts: 34
Joined: Sat, 26. Nov 11, 08:05
x3ap

Post by TheJournier » Wed, 18. May 16, 04:48

Well I switched argon race (since I spawned in argon territory, vanilla LU spawn) with my one perk. I hovered around Argon prime to see if it would spawn a job, it didn't. Then I wen to herron's neb. or the wall... and howevered around no jobs popped up. Then I went back to Arg. prime... same problem. It's like when I do the false patch install this mod... all job offers shut down no matter what I do.
*only other mod I have is an expansion on starts*

It works fairly well, all menus pop up. However, for some reason jobs never pop up.
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Wed, 18. May 16, 08:55

...

Vanilla jobs are removed with this mod.

Jobs don't appear as vanilla ones but inside your job manager, and you must have at least a reputation of 2, and it can take some time to appear the first times.

TheJournier
Posts: 34
Joined: Sat, 26. Nov 11, 08:05
x3ap

Post by TheJournier » Mon, 23. May 16, 10:28

So you have to trade etc. to raise reputation to begin with?
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?

Sirrobert
Posts: 1213
Joined: Wed, 21. Aug 13, 13:55
x3ap

Post by Sirrobert » Mon, 23. May 16, 12:02

TheJournier wrote:So you have to trade etc. to raise reputation to begin with?
Or kill some pirates, or xenon
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

evildog112
Posts: 5
Joined: Sun, 23. Mar 14, 16:49
x4

Post by evildog112 » Fri, 17. Jun 16, 02:10

So a quick question about the broke hacker start, where can you get a hacking console from? Do you need to get it from the workshop is is it available for purchase elsewhere? It seems kinda silly to me that you don't at least start out with one on your ship.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30429
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Fri, 17. Jun 16, 09:28

@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.
A dog has a master; a cat has domestic staff.

evildog112
Posts: 5
Joined: Sun, 23. Mar 14, 16:49
x4

Post by evildog112 » Fri, 17. Jun 16, 22:25

Alan Phipps wrote:@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.
Yes but you still need a hacking console to do anything with it.

quin441
Posts: 5
Joined: Sun, 1. Jun 08, 19:23
xr

Post by quin441 » Thu, 18. Aug 16, 19:16

I cant see missions to buy ships from NPC's is that normal?

User avatar
gradash
Posts: 7
Joined: Mon, 25. Nov 13, 13:37
x4

Post by gradash » Fri, 19. Aug 16, 20:18

I have a little problem, I have get a mission to bring 5 lasers to a station, I have the lasers in my cargo and have dock in station, but nothing happen! What I'm making wrong?

Edit: I solve it! I need to open PDA in station using aditional ship commands :)

zlobsic
Posts: 33
Joined: Thu, 5. Jul 12, 11:37
x3tc

Post by zlobsic » Thu, 1. Sep 16, 19:10

Mod seems nice, tho...where are all combat missions? I played for an hour, i found only 3 combat missions, while lvling to average difficulty. Im tempted to uninstall to vanilla:(

AvatarOfWar
Posts: 16
Joined: Sun, 8. Sep 13, 09:01
x3tc

Post by AvatarOfWar » Fri, 7. Oct 16, 00:12

evildog112 wrote:
Alan Phipps wrote:@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.
Yes but you still need a hacking console to do anything with it.
I ran into this same problem. You need to unlock the Workshop to get the Hacking Console (and Arena to unlock that), which makes this game start not so good.

----

A problem I am having is getting the Yaki plot to start. I was asked to dock at the shipyard, but nothing happens when I do. The only idea that comes to mind is if I can only have one XM-R plot at a time (?), because I'm currently running the plot for a workshop.

*Edit: That seems to have been the problem. Once my workshop was built, I went back to the yaki shipyard and opened the mission assistant, and a new option was there to start the plot.

Shuraalex
Posts: 36
Joined: Fri, 10. Dec 10, 11:04
xr

Post by Shuraalex » Sat, 10. Dec 16, 05:13

Hello there, first of all let me say that I absolutely love the mod, the missions really give some diversity to the game and I especially liked the "The Bridge" mission.
But it seems to have bugged out for me.

Me and the Argon fleets finally made our way to Hatikvah's Faith system and went bannanas on the Pirates. After we cleared out the stations nothings seems to happen. There are no enemies left at all and there are three full Argon Fleets in the system but the plot won't end, the Argon Firebase does not spawn as it should and the clock is still ticking to bring new fleets which are useless.

Also I'm fairly certain that its a bug as well but the defending fleets or the fleets that have occupied the systems along side the Defence Platforms don't do anything OOS. They don't have their commands set to "attack all enemies" or patrol and such. They simly sit there doing nothing getting bombarded by pirates when I'm not in the system. Soon as I jump in the automatic turrets make short work of the pirates.
Same with Orbital Platforms, they don't attack pirates OOS and only when I'm around in the system.

Any suggestions?
TL;DR = "The Bridge" won't end and Hatikvah's Faith won't convert to Argon;
Spawned Orbital Platforms and Defending fleets don't actually attack/patrol pirates OOS. And defending/occupying fleets don't move/attack at all.
"I don't know what a Xenon is. From what I hear tell they're kinda like toasters with
attitudes only bigger and and with plenty more attitude" - Scion Drakhar Tue, 23. Nov 10

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”