[X3LU] X-Missions Reloaded (XM-R) v1.59b
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I just wanted to say I love this mod.
The Heavy Convoy and Deadly Skirmish missions make for some amazing fights. I don't think I've ever had the pleasure of flying an M3 between slugging M2's before
The Heavy Convoy and Deadly Skirmish missions make for some amazing fights. I don't think I've ever had the pleasure of flying an M3 between slugging M2's before
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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So I started a new game with this mod, because... while LU is interesting it lacks mission variety (I.e. only kill this, defend this, buy this, take me, and scan asteroid) and I forgot build station.
I went around several sectors.... no jobs seem to pop up at all!!
I went around several sectors.... no jobs seem to pop up at all!!
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?
Did you unlock the right race's missions?TheJournier wrote:So I started a new game with this mod, because... while LU is interesting it lacks mission variety (I.e. only kill this, defend this, buy this, take me, and scan asteroid) and I forgot build station.
I went around several sectors.... no jobs seem to pop up at all!!
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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- Joined: Sat, 26. Nov 11, 08:05
I wasn't aware of this step, or that you even had to more than just activate the mod. I didn't see anything about that on the page, or readme's
Even if I didn't activate the mod via artificial life settings... no jobs pop up at all
Even if I didn't activate the mod via artificial life settings... no jobs pop up at all
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?
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- Posts: 34
- Joined: Sat, 26. Nov 11, 08:05
Ah thanks for the tip....
However there's still no jobs whatsoever.
Things didn't do:
the loot package mod.
I chose leave me alone.
Shame this mod is broken. Would be nice to have jobs other than the vanilla.
However there's still no jobs whatsoever.
Things didn't do:
the loot package mod.
I chose leave me alone.
Shame this mod is broken. Would be nice to have jobs other than the vanilla.
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?
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- Posts: 34
- Joined: Sat, 26. Nov 11, 08:05
Well I switched argon race (since I spawned in argon territory, vanilla LU spawn) with my one perk. I hovered around Argon prime to see if it would spawn a job, it didn't. Then I wen to herron's neb. or the wall... and howevered around no jobs popped up. Then I went back to Arg. prime... same problem. It's like when I do the false patch install this mod... all job offers shut down no matter what I do.
*only other mod I have is an expansion on starts*
It works fairly well, all menus pop up. However, for some reason jobs never pop up.
*only other mod I have is an expansion on starts*
It works fairly well, all menus pop up. However, for some reason jobs never pop up.
The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen?
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- Posts: 34
- Joined: Sat, 26. Nov 11, 08:05
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I ran into this same problem. You need to unlock the Workshop to get the Hacking Console (and Arena to unlock that), which makes this game start not so good.evildog112 wrote:Yes but you still need a hacking console to do anything with it.Alan Phipps wrote:@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.
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A problem I am having is getting the Yaki plot to start. I was asked to dock at the shipyard, but nothing happens when I do. The only idea that comes to mind is if I can only have one XM-R plot at a time (?), because I'm currently running the plot for a workshop.
*Edit: That seems to have been the problem. Once my workshop was built, I went back to the yaki shipyard and opened the mission assistant, and a new option was there to start the plot.
Hello there, first of all let me say that I absolutely love the mod, the missions really give some diversity to the game and I especially liked the "The Bridge" mission.
But it seems to have bugged out for me.
Me and the Argon fleets finally made our way to Hatikvah's Faith system and went bannanas on the Pirates. After we cleared out the stations nothings seems to happen. There are no enemies left at all and there are three full Argon Fleets in the system but the plot won't end, the Argon Firebase does not spawn as it should and the clock is still ticking to bring new fleets which are useless.
Also I'm fairly certain that its a bug as well but the defending fleets or the fleets that have occupied the systems along side the Defence Platforms don't do anything OOS. They don't have their commands set to "attack all enemies" or patrol and such. They simly sit there doing nothing getting bombarded by pirates when I'm not in the system. Soon as I jump in the automatic turrets make short work of the pirates.
Same with Orbital Platforms, they don't attack pirates OOS and only when I'm around in the system.
Any suggestions?
TL;DR = "The Bridge" won't end and Hatikvah's Faith won't convert to Argon;
Spawned Orbital Platforms and Defending fleets don't actually attack/patrol pirates OOS. And defending/occupying fleets don't move/attack at all.
But it seems to have bugged out for me.
Me and the Argon fleets finally made our way to Hatikvah's Faith system and went bannanas on the Pirates. After we cleared out the stations nothings seems to happen. There are no enemies left at all and there are three full Argon Fleets in the system but the plot won't end, the Argon Firebase does not spawn as it should and the clock is still ticking to bring new fleets which are useless.
Also I'm fairly certain that its a bug as well but the defending fleets or the fleets that have occupied the systems along side the Defence Platforms don't do anything OOS. They don't have their commands set to "attack all enemies" or patrol and such. They simly sit there doing nothing getting bombarded by pirates when I'm not in the system. Soon as I jump in the automatic turrets make short work of the pirates.
Same with Orbital Platforms, they don't attack pirates OOS and only when I'm around in the system.
Any suggestions?
TL;DR = "The Bridge" won't end and Hatikvah's Faith won't convert to Argon;
Spawned Orbital Platforms and Defending fleets don't actually attack/patrol pirates OOS. And defending/occupying fleets don't move/attack at all.
"I don't know what a Xenon is. From what I hear tell they're kinda like toasters with
attitudes only bigger and and with plenty more attitude" - Scion Drakhar Tue, 23. Nov 10
attitudes only bigger and and with plenty more attitude" - Scion Drakhar Tue, 23. Nov 10