[MOD] Station Build Service
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- Posts: 7
- Joined: Sun, 13. Mar 16, 14:53
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- Posts: 7
- Joined: Sun, 13. Mar 16, 14:53
should be compatible, didn't test but it should be. the ships needed for building are always spawned in the same cluster the player is in (though not the same sector). Lazarus Corporation is neutral to everybody except the typical criminals, so nobody should be attacking the ships. they are indestructable as well for now, did not yet want to handle disruptions during buildHunEndorfin wrote:Since i have to restart due to the old file, i'l see that in sometimes.
Btw, this mod is compatible with the campaign?
Oh my God, yes.
I've spent the last sessions building new modules. Then going to the next station. I have enough money, but i have to click click click... this looks like absolute candy. Thank you so much for your great efforts. I'm already building 6 stations
Is there any chance we'll see a similar tool from you, but for ships?
Because i buy ships and build stations all the time, not much else i'm doing really (being choked by not enough resources/too slow player shipyards/too much clicky click) like a ship mass order script for Billion-Credit Corporations like me
Keep up the good work, you rock.
I've spent the last sessions building new modules. Then going to the next station. I have enough money, but i have to click click click... this looks like absolute candy. Thank you so much for your great efforts. I'm already building 6 stations
Is there any chance we'll see a similar tool from you, but for ships?
Because i buy ships and build stations all the time, not much else i'm doing really (being choked by not enough resources/too slow player shipyards/too much clicky click) like a ship mass order script for Billion-Credit Corporations like me
Keep up the good work, you rock.
I finished my first stations, nice! The specialist is a nice touch, but why not a manager and Def Officer as well? And for an additional fee, already set up with a Scaldis (one can dream! )Ricemanu wrote:Oh my God, yes.
I've spent the last sessions building new modules. Then going to the next station. I have enough money, but i have to click click click... this looks like absolute candy. Thank you so much for your great efforts. I'm already building 6 stations
Is there any chance we'll see a similar tool from you, but for ships?
Because i buy ships and build stations all the time, not much else i'm doing really (being choked by not enough resources/too slow player shipyards/too much clicky click) like a ship mass order script for Billion-Credit Corporations like me
Keep up the good work, you rock.
exactly the reason I wrote this modRicemanu wrote:Oh my God, yes.
I've spent the last sessions building new modules. Then going to the next station. I have enough money, but i have to click click click... this looks like absolute candy. Thank you so much for your great efforts. I'm already building 6 stations
Hm, maybe I'll make a "production queue" for capital shipyards. Just "spawning" the ships is, imho, unimmersive.I kind of want to keep my mods immersive, for this mod I originally planned to add a warehouse storing all wares needed for station building so that there is no need to spawn the wares for building. I'm still planning to, but I'm only really modding when I'm currently playing X, and atm I don't. mostly I play games for 1-3 month in a row and then switch to other games for similar amounts of time, so you'll have to wait for my X:R-slotRicemanu wrote:Is there any chance we'll see a similar tool from you, but for ships?
Because i buy ships and build stations all the time, not much else i'm doing really (being choked by not enough resources/too slow player shipyards/too much clicky click) like a ship mass order script for Billion-Credit Corporations like me
Keep up the good work, you rock.
oh, and concerning the manager/def-officer: I personally have preferences concerning the the voice types of these entity types, so I didn't add them, too. also, they are available in abundance, as opposed to specialists.
Hey Phipsz!
Are stations built through the service always fully-extended? If so, how difficult would it be to write a custom UI menu where you can check/uncheck each build able station sequence/stage before you "order" the station?
I have been looking over the Architect's MD file and have some rough idea on how this might be done... the custom menu would first pull the construction plan from the selected station macro, then display each sequence/stage in the plan (the Architect's build menu already does this). There would be a checkbook next to each sequence/stage that could be built, and those checked would have their corresponding sequence/stage letter/number passed back via the returnsection...
The station building or spawning script can then use this returnsection to create only the desired sequences/stages.
But I have no idea how to even start creating a custom UI of this sort... LUA is so confusing! xD
Are stations built through the service always fully-extended? If so, how difficult would it be to write a custom UI menu where you can check/uncheck each build able station sequence/stage before you "order" the station?
I have been looking over the Architect's MD file and have some rough idea on how this might be done... the custom menu would first pull the construction plan from the selected station macro, then display each sequence/stage in the plan (the Architect's build menu already does this). There would be a checkbook next to each sequence/stage that could be built, and those checked would have their corresponding sequence/stage letter/number passed back via the returnsection...
The station building or spawning script can then use this returnsection to create only the desired sequences/stages.
But I have no idea how to even start creating a custom UI of this sort... LUA is so confusing! xD
hm, would be possible. actually pretty simple when the UI is done as I mostly use copies of or even the original scripts for building. I didn't check how checkboxes work exactly, but it should not be too difficult. But as with the feature-request concerning ship-building, I will consider this when next playing X:R myself. Currently I only do bugfixes.Simoom wrote:Hey Phipsz!
Are stations built through the service always fully-extended? If so, how difficult would it be to write a custom UI menu where you can check/uncheck each build able station sequence/stage before you "order" the station?
I have been looking over the Architect's MD file and have some rough idea on how this might be done... the custom menu would first pull the construction plan from the selected station macro, then display each sequence/stage in the plan (the Architect's build menu already does this). There would be a checkbook next to each sequence/stage that could be built, and those checked would have their corresponding sequence/stage letter/number passed back via the returnsection...
The station building or spawning script can then use this returnsection to create only the desired sequences/stages.
But I have no idea how to even start creating a custom UI of this sort... LUA is so confusing! xD
oh, and lua actually is pretty simple, if you are used to scripting languages. once you get the hang of it, the only question most of the time is only which tools/methods you have available
Production Queue sounds good. I agree with you - the real production in X is actually one of the reasons the series shines so much compared to other games. I've been using the "Over 5 Million Autobuy" Feature implemented by CWIR tough, because everything takes so long already, it just wouldn't be fun anymore.
What do you mean by preference concerning the voices? Do you mean their voice actors? In any event, you need them to man stations properly, so...
What do you mean by preference concerning the voices? Do you mean their voice actors? In any event, you need them to man stations properly, so...
Hahah, lemme know if you ever do... if I don't figure out LUA by then I may have to steal your codes...Phipsz wrote:hm, would be possible. actually pretty simple when the UI is done as I mostly use copies of or even the original scripts for building. I didn't check how checkboxes work exactly, but it should not be too difficult. But as with the feature-request concerning ship-building, I will consider this when next playing X:R myself. Currently I only do bugfixes.
Hey Phipsz, would it be possible for you to provide your mod with a "keep the CV" version? I´d like to keep the CV after the station is finished.
Also, since I´m having trouble especially when building warehouses. Their weapon-outfit is only build with 50% availability. So I need to buy a new CV (additional 8 millions) and reconnect it to the station. Then the new CV has to build the first module anew (for a warehouse this means additional 20 million credits on top). After that, the missing weapons can be outfitted for another 14 millions.
I´d be more than happy to pay these expenses directly when buying the station. Just to safe the time for "nurturing" the build process
Thx for your work!! Really appreciated...
Cheers
Dad
Also, since I´m having trouble especially when building warehouses. Their weapon-outfit is only build with 50% availability. So I need to buy a new CV (additional 8 millions) and reconnect it to the station. Then the new CV has to build the first module anew (for a warehouse this means additional 20 million credits on top). After that, the missing weapons can be outfitted for another 14 millions.
I´d be more than happy to pay these expenses directly when buying the station. Just to safe the time for "nurturing" the build process
Thx for your work!! Really appreciated...
Cheers
Dad
@Ricemanu: Yes, I personally don't quite like some of the VAs. anyway, since this change did not need thinking and only copy/pasting like ten lines of code, I will upload a version with added manager/DO sometime the next days.
@Simoom: oh, I will, it just may take some months
@spamjam: hm, with the warehouse sounds like a bug to me. I had changed some lines of code before and that at least fixed the very same problem with Cell Recharge Facs. Or maybe this is a problem that only sometimes occurs, I'll check it out the next days. I'll also upload a version to keep the CV, It's just commenting out some lines of code and adding some others (I hope ^^")
@Simoom: oh, I will, it just may take some months
@spamjam: hm, with the warehouse sounds like a bug to me. I had changed some lines of code before and that at least fixed the very same problem with Cell Recharge Facs. Or maybe this is a problem that only sometimes occurs, I'll check it out the next days. I'll also upload a version to keep the CV, It's just commenting out some lines of code and adding some others (I hope ^^")
Wow. My hat off to you.Phipsz wrote:@Ricemanu: Yes, I personally don't quite like some of the VAs. anyway, since this change did not need thinking and only copy/pasting like ten lines of code, I will upload a version with added manager/DO sometime the next days.
Thanks to guys like you i keep playing this game
So guys, I uploaded a new version. Stations will now receive manager and DO (only newly built ones). optional files now are additional files instead of "choose a variant". two of them available: "non-cheaty" as before and "keep cv", which will keep the cv connected to the station.
@spamjam: I tried to build some warehouses with this mod, I had no problems with unfinished stations so far. I don't think this is something that I could actually fix, it just occurs sometimes
@spamjam: I tried to build some warehouses with this mod, I had no problems with unfinished stations so far. I don't think this is something that I could actually fix, it just occurs sometimes
Hi Phipsz,
I´ve tested the new "Keep CV" Version. It works partially ;=) The CV is still available after the Station is finished and handed over to me. But when looking into the "owned properties" Menu, the CV is listed in the "Normal" ship section of my properties and not as sub-ship of the Station.
If it´s unclear what I´m pointing to, please tell me. I can provide a screenshot if necessary.
PS: I tried it by building an Argnu Paradise Station.
Thx & Cheers
Dad
I´ve tested the new "Keep CV" Version. It works partially ;=) The CV is still available after the Station is finished and handed over to me. But when looking into the "owned properties" Menu, the CV is listed in the "Normal" ship section of my properties and not as sub-ship of the Station.
If it´s unclear what I´m pointing to, please tell me. I can provide a screenshot if necessary.
PS: I tried it by building an Argnu Paradise Station.
Thx & Cheers
Dad