[X3LU] Anarkis Defense System - Joubarbian Edition (1.05)

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OneOfMany
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Post by OneOfMany » Sun, 3. Apr 16, 13:51

Hi Joubarbe,

I exported a recent game where I coloured one of my carriers names orange via this mod, and when trying to import onto a clean install, it bugs out saying i have a bad colour/character in the export.

Having removed the offending colour and left the ship as standard, I retried the E/I and still get the same error.

Any thoughts.

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Joubarbe
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Post by Joubarbe » Sun, 3. Apr 16, 14:05

I just tried an E/I in my main game without problems. I doubt it comes from ADS or Mayhem.

Bear in mind that E/I doesn't state that it is a colour problem. It says it may be related to colour or nomenclature.

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OneOfMany
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Post by OneOfMany » Sun, 3. Apr 16, 16:46

I'll run through all of my ships and strip all formatting and see if that works.

ussdefiant
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Post by ussdefiant » Thu, 14. Apr 16, 18:48

Apologies for posting in here, but hitting New Reply in the Mayhem thread is just kicking me to the front page of the forums for some reason.

Anyway, i just updated Mayhem to 1.10 from 1.09, and now the entire sector map is revealed and the two new STs i just made are starting at lvl 25 for some reason. is this some testing flag that wasn't turned off?

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Joubarbe
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Post by Joubarbe » Thu, 14. Apr 16, 19:35

Yep, the cheat were activated. Sorry for that. I reuploaded 1.10 but you can just go to the t file and deactivate them (put 0).

ussdefiant
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Post by ussdefiant » Tue, 3. May 16, 22:16

awww, installed ADS and apparently the Defense Grid only protects sectors, and not ships. I wanted something that'd sic my gang of 5 corvettes on these Phanon/Pirate jokers that insist on blowing up my Station Agents :(.

BTW, what does a red ! mean next to my ships in the Defense Grid screen?

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Joubarbe
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Post by Joubarbe » Tue, 3. May 16, 22:32

They don't have enough e-cells to protect the sectors they are supposed to protect.

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Dr2i
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Post by Dr2i » Tue, 8. Nov 16, 21:59

Joubarbe,

You say "All NPC related stuff have been completely ignored and unchanged. "
In the original ADS, the author mentioned that mechanics should repair ships.

But in my griffon carrier I have two aamon ships one with 97% hull and another with 87%. The carrier has mechanics onboard but the aamon do not seem to repair. Is it a bug or did you choose to leave out this feature?
Here is a save: https://www.dropbox.com/s/lhjurqdhpi3jon7/X01.sav?dl=0
I'm naturally unfriendly sometimes. Don't take what I say too badly.

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Joubarbe
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Post by Joubarbe » Tue, 8. Nov 16, 22:44

There's a special tab to repair your docked ships. It costs money.

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Joubarbe
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Post by Joubarbe » Tue, 15. Nov 16, 13:47

1.02 Released

Added compatibility with Mayhem. Now you must repair your ships with resources if you have Mayhem 2 installed. The rates are the same as in any Sanctuaries, but it can be modified in the t file 9972.
Last edited by Joubarbe on Sun, 26. Feb 17, 10:54, edited 1 time in total.

hanuland
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Post by hanuland » Sun, 27. Nov 16, 15:26

Where are you? :)

hm.. I think that ADS is one of most important thing in Mayhem2.

It would be better if ADS were to maintain the function of a quantum jumpgate extension.
Currently, ADS ships ignore functions such as jump beacons or sector center jumps.

hanuland
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Post by hanuland » Tue, 29. Nov 16, 11:45

one more thing.

I have been using TM as member of ADS since LU 1.7.0

The TM was mostly usable as a small and cheap carrier.
However, TMs are sometimes destroyed or made an emergency retreat by attacking together with fighters.

In my opinion, it would be better for the carriers to avoid attacking in ADS.

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 21:42

How in the world do you hire mechanics? I've checked every forum for every version of the mod and can't find any info other than must be in a friendly sector with a trading station. Can't find any menus even referring to them :/

Is it also possible to to hire mechanics for stations to repair carriers?

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Joubarbe
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Post by Joubarbe » Fri, 23. Jun 17, 21:50

Mechanics? I don't recall this feature on this mod...

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 22:09

Oh, they were removed? how do you repair then? I see the option and the cost but i can't get it to do anything...

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Joubarbe
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Post by Joubarbe » Fri, 23. Jun 17, 22:27

I really don't know what to say, it's pretty obvious. You click on a carrier, you go to the repair bay, you see the ships that needs repair, you see how much it costs resource-wise, and you click...

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 23:58

Damn, i thought that was supposed to be the case, but clicking does nothing for me :/ the option just stays there, which is why i thought i was missing something.

Edit: I found out clicking does do something. If i keep clicking it will drain billions of credits without doing any repairs :D

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Joubarbe
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Post by Joubarbe » Sat, 24. Jun 17, 08:39

Please upload your savegame. I can't fix what I can't see.

Mr.Poseidon
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Post by Mr.Poseidon » Sat, 24. Jun 17, 20:52

https://www.mediafire.com/?8vd5t839jves08v

This is using litcube. Got an idle raptor in Desecrated Skies with a damaged fighter docked, and several damaged M7s/2s/1s dock at the stations there. Much appreciated!

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Joubarbe
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Post by Joubarbe » Sat, 24. Jun 17, 20:55

You don't use Mayhem right?

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