[EDIT/MOD] CWIR Shipyard Edits V1.3
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[EDIT/MOD] CWIR Shipyard Edits V1.3
Ever wanted to build a Titan or Kukri from your personal shipyards but couldn't? Well now you can!
This little Mod/Edit comes with a combined file if you run all of the mods.
I tried to make installation as easy as possible, simply put the CWIR file you downloaded into your extensions folder and overwrite when prompted. Also comes with Installation Instructions.
Download Listed Below
http://www.mediafire.com/download/b1r2h ... _Edits.zip
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I own none of the work listed on this page (Minus my ship pack mod), All credit goes to the respected authors, I simply added the code to the player shipyards allowing them to construct them. You must be using BlackRain's CWIR mod for the player-shipyard and the respected ship-pack you are using.
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Links to each mod listed!
BlackRains CWIR --> http://forum.egosoft.com/viewtopic.php?t=381043
Beaver1981's Canteran Ship Pack --> http://forum.egosoft.com/viewtopic.php?t=385067
Marvin Martian's SomeShips Pack --> http://forum.egosoft.com/viewtopic.php?t=384253
Reaper's Ship Pack --> http://forum.egosoft.com/viewtopic.php?t=386414
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Change Log ---->
---> V 1.0 -- Release
---> V 1.1 -- Fixed double "L" class ships showing up in NPC shipyards (Only applies for Combined File)
---> V 1.2 -- Re-did the entire list to be compatible with V1.8 of CWIR. Also re-named the mod.
---> V 1.3 -- Updated list to incorporate all ships as of 2/26/2017
*Please note* I keep with the idea to racially locked shipyards, just as blackrain does.
This little Mod/Edit comes with a combined file if you run all of the mods.
I tried to make installation as easy as possible, simply put the CWIR file you downloaded into your extensions folder and overwrite when prompted. Also comes with Installation Instructions.
Download Listed Below
http://www.mediafire.com/download/b1r2h ... _Edits.zip
--------------------------------------
I own none of the work listed on this page (Minus my ship pack mod), All credit goes to the respected authors, I simply added the code to the player shipyards allowing them to construct them. You must be using BlackRain's CWIR mod for the player-shipyard and the respected ship-pack you are using.
------------------------------------------
Links to each mod listed!
BlackRains CWIR --> http://forum.egosoft.com/viewtopic.php?t=381043
Beaver1981's Canteran Ship Pack --> http://forum.egosoft.com/viewtopic.php?t=385067
Marvin Martian's SomeShips Pack --> http://forum.egosoft.com/viewtopic.php?t=384253
Reaper's Ship Pack --> http://forum.egosoft.com/viewtopic.php?t=386414
--------------------------------------------------------------
Change Log ---->
---> V 1.0 -- Release
---> V 1.1 -- Fixed double "L" class ships showing up in NPC shipyards (Only applies for Combined File)
---> V 1.2 -- Re-did the entire list to be compatible with V1.8 of CWIR. Also re-named the mod.
---> V 1.3 -- Updated list to incorporate all ships as of 2/26/2017
*Please note* I keep with the idea to racially locked shipyards, just as blackrain does.
Last edited by Reaperxvii on Mon, 27. Feb 17, 04:59, edited 6 times in total.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
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"Time is the fire in which we burn"
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- Marvin Martian
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crazy idea, because of patch buildmodules of a Addon is tricky - you could try to add a mod with a folder-structure like
*your_mod*/extensions/*shipmod-folder*/extensions/CWIR/assets/props/SurfaceElements/Macros/buildmodule_ships......xml
don't know if this will work, but this could patch a patch for the CWIR buildmodules into the Shipmod(s) this way
so the patch also will only used the mod is really active
*your_mod*/extensions/*shipmod-folder*/extensions/CWIR/assets/props/SurfaceElements/Macros/buildmodule_ships......xml
don't know if this will work, but this could patch a patch for the CWIR buildmodules into the Shipmod(s) this way
so the patch also will only used the mod is really active
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I'll look into itMarvin Martian wrote:crazy idea, because of patch buildmodules of a Addon is tricky - you could try to add a mod with a folder-structure like
*your_mod*/extensions/*shipmod-folder*/extensions/CWIR/assets/props/SurfaceElements/Macros/buildmodule_ships......xml
don't know if this will work, but this could patch a patch for the CWIR buildmodules into the Shipmod(s) this way
so the patch also will only used the mod is really active
I know one issue right now is "L" class ships will show up twice in the NPC shipyards for some reason
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
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I think I fixed it (I did on my local game anyways)boreas.real wrote:they alredy do, at least a few of them, like the Baldrick lol
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
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It should be yes I actually need to update it soon because alot of ships have come out that aren't in this mod yet.fennix102 wrote:Is this compatible with the most recent CWIR and 4.0?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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This mod is still up to date with 4.0 but missing many of the newest additions from Some ships and also from my Ships pack, these will be fixed withen the next few days
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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Version 1.2 Is out Enjoy!
an HOL shipyard edit will be coming soon!
an HOL shipyard edit will be coming soon!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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- TheRealBix
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Sorry guys I have been out of the modding community for quite some time, what all needs added in? Just new CWIR Ships?
If someone would make me a list of the names of the ships I need to add I would greatly appreciate it
about to start a new play through of x-rebirth so as I run into ships I need to add I will add them.
If someone would make me a list of the names of the ships I need to add I would greatly appreciate it
about to start a new play through of x-rebirth so as I run into ships I need to add I will add them.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
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- TheRealBix
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I've modded CWIR to make player shipyards (DV and player) able to build any ship but CVs. At the moment I have those lists :
Code: Select all
<macro ref="units_size_xl_player_behemoth_macro" />
<macro ref="units_size_xl_player_chimera_macro" />
<macro ref="units_size_xl_player_hades_macro" />
<macro ref="units_size_xl_builder_player2_macro" />
<!-- add -->
<macro ref="units_size_xl_red_destroyer_macro" />
<macro ref="units_size_xl_van_destroyer_macro" />
<macro ref="units_size_xl_capital_destroyer_2_macro" />
<macro ref="units_size_xl_cargo_hauler_2_rsp_macro" />
<macro ref="units_size_xl_cs_omicron_rsp_01_macro" />
<macro ref="units_size_xl_cs_omicron_rsp_02_macro" />
<macro ref="units_size_xl_cargo_hauler_3_macro" />
<macro ref="units_size_xl_capital_destroyer_1_macro" />
<macro ref="units_size_xl_fort_macro" />
<macro ref="units_size_xl_cs_omicron_ship_01_macro" />
<macro ref="units_size_xl_cs_omicron_ship_02_macro" />
<macro ref="units_size_xl_cs_omicron_ship_03_macro" />
<macro ref="units_size_xl_cs_omicron_ship_04_macro" />
<macro ref="units_size_xl_capital_destroyer_1_csp_macro" />
<macro ref="units_size_xl_red_destroyer_csp_macro" />
<macro ref="units_size_xl_cargo_hauler_csp_macro" />
Code: Select all
<macro ref="units_size_l_player_fury_macro" />
<macro ref="units_size_l_player_harpy_macro" />
<macro ref="units_size_l_ice_collector_macro" />
<macro ref="units_size_l_ions_collector_macro" />
<macro ref="units_size_l_hydrogen_collector_macro" />
<macro ref="units_size_l_ore_collector_macro" />
<macro ref="units_size_l_kit_bulk_01_macro" />
<macro ref="units_size_l_kit_container_01_macro" />
<macro ref="units_size_l_kit_energy_01_macro" />
<macro ref="units_size_l_kit_liquid_01_macro" />
<!-- add -->
<macro ref="units_size_l_single_attack_ship_macro" />
<macro ref="units_size_l_kit_container_03_macro" />
<macro ref="units_size_l_b_sanahar_macro" />
<macro ref="units_size_l_li_sanahar_macro" />
<macro ref="units_size_l_e_sanahar_macro" />
<macro ref="units_size_l_hyb1_sanahar_macro" />
<macro ref="units_size_l_hyb2_sanahar_macro" />
<macro ref="units_size_l_antifighter_01_macro" />
<macro ref="units_size_l_missileb_01_macro" />
<macro ref="units_size_l_laserjet_01_macro" />
<macro ref="units_size_l_weaponplatform_macro" />
<macro ref="units_size_l_kit_carrier_01_macro" />
<macro ref="units_size_l_kit_carrier_02_macro" />
<macro ref="units_size_l_kit_hybrid_01_macro" />
<macro ref="units_size_l_kit_hybrid_02_macro" />
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alright thanks Ill look into trying to update this mod to incorp all the new ship mods into it around this weekend if I can at all
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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Mod has been updated accordingly let me know if I missed anything!
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
HI Reaperxvii
I just tried this today and after various way of play i had an issue so don't have a go at me because i have an issue with it i'm just reporting what i've come across and i'm sure this mod needs more work and i'm not knocking it.
Before i installed this mod shipyards were all fully stocked and the builders had ships to build.
After i installed this mod and various starts beta/none beta i found i had no ships in any shipyards and the builders had noresorcess to build with.
I just tried this today and after various way of play i had an issue so don't have a go at me because i have an issue with it i'm just reporting what i've come across and i'm sure this mod needs more work and i'm not knocking it.
Before i installed this mod shipyards were all fully stocked and the builders had ships to build.
After i installed this mod and various starts beta/none beta i found i had no ships in any shipyards and the builders had noresorcess to build with.
Last edited by JESS 246 on Tue, 28. Feb 17, 12:56, edited 1 time in total.
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I wouldn't think this would be caused by my mod as it doesn't actually effect the standard npc shipyards (minus the pmc one). It only effects a player shipyard.
Basically each shipyard has an xml file, all this mod does is add in the macro name of whatever ship you're wanting to add to the shipyard so it knows to build it. Do you have a screenshot or anything so I can take a look please?
Basically each shipyard has an xml file, all this mod does is add in the macro name of whatever ship you're wanting to add to the shipyard so it knows to build it. Do you have a screenshot or anything so I can take a look please?
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
Hi Reaperxvii
Hope this works there are two pictures here in this Dropbox link below under newfolder the first one is Pic 1 this is without your mod and the second Pic 2 is with your mod both showing my Capital shipyard ship order window from my capital shipyard.
https://www.dropbox.com/sh/41reci1jyinn ... DBMea?dl=0
It is as i said with mod no ships without mod there are ships and i'm only reporting the facts [/img]
Hope this works there are two pictures here in this Dropbox link below under newfolder the first one is Pic 1 this is without your mod and the second Pic 2 is with your mod both showing my Capital shipyard ship order window from my capital shipyard.
https://www.dropbox.com/sh/41reci1jyinn ... DBMea?dl=0
It is as i said with mod no ships without mod there are ships and i'm only reporting the facts [/img]