[SCRIPT] Salvage Claim Software V1.05 : Updated 29/06/06

The place to discuss scripting and game modifications for X³: Reunion.

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rafezetter
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x3

Post by rafezetter » Tue, 3. Apr 12, 22:36

I had an issue with it not working too but the advice of 497533.mxl having to be present fixed it - GJ BR!

lbmarshall
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Post by lbmarshall » Mon, 19. Nov 12, 00:44

Has anyone got a link to this script, the three links in the original post no longer work for me.

Thank's for elping if you can.

swatti
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x4

Post by swatti » Thu, 16. May 13, 17:26

Cant seem to make this work, no idea why, used it before.

XRM 1.28
Says EMP conflicts with the docking comp to S-size mod by XRM dev. Have both salvage software and EMP installed vie plugin manager, wont work.

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 16. May 13, 18:06

Wrong topic. This is the X3R version, which certainly won't run in X3TC or AP. ;)
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swatti
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Post by swatti » Mon, 27. May 13, 19:47

X2-Illuminatus wrote:Wrong topic. This is the X3R version, which certainly won't run in X3TC or AP. ;)
Well that explains it :D

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Sorkvild
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x3tc

Post by Sorkvild » Sun, 17. Jan 16, 15:18

Link has been renewed

SCS V105 .spk
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immortalfrieza
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Post by immortalfrieza » Sun, 24. Jan 16, 14:17

I can't get it to work. I installed the EMP manually, then installed the Plugin Manager and used it to install this mod, and yes I made sure that it was the X3 Reunion versions. However, I then checked the equipment docks of every race including Teliadi and pirate, both on the same save file I was using and a fresh start, no Salvage Claim Software anywhere.

I also installed Roguey's mod and The bail single extension BTW, but I don't think they conflict.

I think that's it. Is there anything I missed doing? Thanks to anyone than can help.

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X2-Illuminatus
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Post by X2-Illuminatus » Sun, 24. Jan 16, 14:22

immortalfrieza wrote:I installed the EMP manually, then installed the Plugin Manager
You shouldn't do that, at least not if it's the newest version of the Plugin Manager, as that comes with its own version of the EMP.

Another thing: Did you set the PM to modified mode, before starting the game? Otherwise the scripts won't be loaded.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

immortalfrieza
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Post by immortalfrieza » Sun, 24. Jan 16, 14:28

Modified mode? Probably not, I don't know what that is.

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X2-Illuminatus
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Post by X2-Illuminatus » Sun, 24. Jan 16, 14:41

You need to set the Plugin Manager to *modified* mode so that it copies all mod and script files from its temporary directory to the game folder and so that it sets the game to *modified*, which means that all not not signed files are loaded. In the new PM you can do so by selecting Settings -> Mode -> Modified. I can only assume that it's similar in the old one, in case you're using that.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

immortalfrieza
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Post by immortalfrieza » Sun, 24. Jan 16, 14:47

X2-Illuminatus wrote:You need to set the Plugin Manager to *modified* mode so that it copies all mod and script files from its temporary directory to the game folder and so that it sets the game to *modified*, which means that all not not signed files are loaded. In the new PM you can do so by selecting Settings -> Mode -> Modified. I can only assume that it's similar in the old one, in case you're using that.
I looked at the old version which is the one I'm using, and there's no modified modes or modes of any sort.

I also might have installed the EMP already long ago and forgotten which files it is.

immortalfrieza
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Post by immortalfrieza » Sun, 24. Jan 16, 15:54

Okay. I uninstalled the game, deleted all of X3 Reunion from Steam and started completely from scratch. Then I reinstalled the game and just installed the Salvage claim software by itself using the latest plugin manager turned on modified mode, restarted the game from the beginning, and headed to the nearest Teladi equipment dock. Still no Salvage Claim Software.

EDIT: Now that I look at it, it says my version of X3 Reunion is 2.5. Is Salvage Claim Software 1.05 compatible with it? All I know for sure is that a few years ago I played X3 Reunion with this very mod, Bail Signal Extension, and Roguey's mod all at once without having an issue. Since I'm using the Steam version I can't downgrade the game in order to test this theory myself otherwise I would.

Buck_Rogers
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Post by Buck_Rogers » Thu, 18. Feb 16, 07:57

Erm......Silly question maybe. But, did you activate the script editor?
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immortalfrieza
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Post by immortalfrieza » Sat, 22. Oct 16, 22:00

Well, I finally got around to messing with this again, and I've finally found what the problem is. Apparently it's a compatibility issue with Roguey's mod, because I can only get SCS to show up when I'm using the vanilla game but not when I've got Roguey's mod active. It's weird, because I know at one point I was able to have Roguey's mod and this one active at the same time, I was using SCS to cap M6 ships from it at one point.

EDIT: Apparently it was actually the Xtended mod I was using when I got it to work way back, not Roguey's mod. I feel stupid.

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