Public Beta of 4.00

General discussions about X Rebirth.

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CBJ
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Public Beta of 4.00

Post by CBJ »

For those who haven't been watching the Patch Public Beta Forum lately, we've just issued a first public beta of our 4.0 update. There are a number of new features, improvements and fixes that we'd like feedback on, so please head over there if you would like to try it out. Please note that this is a beta version of the 4.0 update, and therefore does not include new content associated with the forthcoming DLC that has also been mentioned.

Oh, and make sure you read the sticky threads and understand what the public beta is about, what the changes and known issues are, and how to safeguard your savegames before trying out the beta test version!
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Tamina
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Post by Tamina »

SETA and a jump drive for Playerships... eh?
Well those are going to be some biiiig gameplaychangers. I remember Bernd saying not a long time ago that this is probably not the way you are going.

Some people might be happy with that. I am not sure about it, yet.
I guess you had good reasons to go this route either way and maybe those both new items get useful especially in the new DLC?
Let's see how you implemented them when they are finally ready to use :)

B...B...Bulletin Board...? :O :D

*Edit
Couldn't find this in the changelog but there is a "very difficult" option now. Or did I missed that from the last patch?

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Post by ezra-r »

Tamina wrote:SETA and a jump drive for Playerships... eh?
Well those are going to be some biiiig gameplaychangers. I remember Bernd saying not a long time ago that this is probably not the way you are going.

Some people might be happy with that. I am not sure about it, yet.
I guess you had good reasons to go this route either way and maybe those both new items get useful especially in the new DLC?.....
A beta just announced with new stuff, and you are already complaining? :lol:
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Tamina
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Post by Tamina »

No, I am happy. This shouldn't sound like complaining.
Just that I am thrilled to see how and possibly why they implemented it now, even though they wanted to go a different route in the first place. :)

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Post by birdtable »

The return SETA is the one I find most intriguing .... I cannot see the benefit of this other than small scale scenarios..... which with maybe limited game player time is an indication of the future.
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Post by ezra-r »

among others:
* Improved small ship AI to use boost in combat situations based on pilot skills.
This one brought my attention, more often than not ships fly to zone very far away from real destination, or enemy target is very far away, and capital ships take a long time to close in range.

This have the potential to make fights more interesting.

Also
Added heat damage from engine jets.
which will avoid people hiding behind engines of cap ships while capturing.

Well, in general lots of new interesting things, will check tonight!

Cheers Ego!
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Post by vukica »

Tamina wrote:No, I am happy. This shouldn't sound like complaining.
Just that I am thrilled to see how and possibly why they implemented it now, even though they wanted to go a different route in the first place. :)
it was already implemented for dev use.

i'm more curious about the new dlc, if there will be one.

seta will help in expoloration :roll:
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Post by Jaxartes »

I'm curious about the SETA, has anyone tested it?
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Post by Sparky Sparkycorp »

Jaxartes wrote:I'm curious about the SETA, has anyone tested it?
Yes, Egosoft ;)
CBJ wrote:• New Feature: Time acceleration using SETA (feature functional but item not yet available).
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Post by vkerinav »

Interesting choice, reintroducing SETA. I'd be interested in hearing an internal explanation as to why they made it. I didn't think it had been requested by that many people.

Hopefully, this means that I'll get my wish that 'multiple ships' includes 'capital ships', when it comes to what we can fly. In the next game, of course.
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Post by Sparky Sparkycorp »

ezra-r wrote:among others:
* Improved small ship AI to use boost in combat situations based on pilot skills.
This one brought my attention, more often than not ships fly to zone very far away from real destination, or enemy target is very far away, and capital ships take a long time to close in range.

This have the potential to make fights more interesting.
The description of the change suggests it doesn't apply to capital ships. In Egosoft terms, "small ships" are sometimes Small ships like the Domelch fighter, or all ships with Pilots (Small or Medium ships).
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Post by Snafu_X3 »

Yup; the key word is "pilot"

Just played out a couple of 'protect Station' missions in DHA; it's a lot more difficult to rack up your own kills now: the defence force arrives, kills & moves on /very/ quickly! Also there's a soundbyte added for abandon (enemy) ship :)
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Post by Senner »

Hmm. UI blocking is still in effect. I had my hopes up for some improvement in that area.

Regarding faster travelling, there seem to be faster highways in some zones as if seta is automatically activated on entry.

Otherwise looking forward to playing the game again with the new changes.
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Post by Sparky Sparkycorp »

Senner wrote: Regarding faster travelling, there seem to be faster highways in some zones as if seta is automatically activated on entry.
Whilst I am not sure about SETA beyond what is written in the quote I included above, CBJ has said that speed in highways can vary between highways and along different parts of a highway.
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Post by GCU Grey Area »

Think having maps etc available in external view is my favourite change so far. May not sound as cool as some of the others, however I'd estimate I spend around 80-90% of my time aboard one of my freighters & a lot of that time I use external view to see what's going on outside the ship. Can now do a hell of a lot more without having to pop back inside the ship every time I want to look at the map, issue orders, etc.
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Post by Alan Phipps »

It is nice to see encouraging comments here, but please remember that Ego really want to see specific new-to-beta gameplay feedback and issues reported in some detail in the Public beta forum. That is what will best achieve confirmation, adjustment and improvement before the 4.00 release that is probably also necessary for further DLC release.
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Post by mr.WHO »

I must say I'm a bit dissapointed, but hey, there is still time till Christmass so I guess there will be beta 3,4,5,6,7,8.....gradually adding more features.
New Feature: Time acceleration using SETA (feature functional but item not yet available).
I must say that I didn't cried for SETA, but I might use it when waiting for my stations to produce resourcess that I need. Other than that I don't really need it.
New Feature: Player ship jump drive (feature functional but item not yet available).
Well this will be very useful in sitiation where you cannot use Capship taxi (e.g. Big F*** angry PMC fortress next to the jump beacon.
Every new upgrade for Skunk is a good move.
New Feature: Bulletin board system to keep track of offered missions.
YAY for this! It's boring and frustrating to circle like vulture and trying to spot and click these damn station mission icons.
New Feature: Major overhaul of external view (enabled menus, target elements, external view in highways, and more)
(whisper) Freelancer.....
Added 'Fly to position' order selecting a position via map click (Replaces 'Fly to Zone' order).
About damn time! I hope I wont have to scroll through 5 menus and listen to 10 stupid NPC comments before I can issue this order, right?
Improved small ship AI to use boost in combat situations based on pilot skills.
Wait, what? Does small ships have booster? Or afterburners? I haven't noticed any of them ever.
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Post by Santi »

Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.

Jump drive for the Skunk is a brilliant addition too as travelling really long distances was a bit of a chore. SETA coming back is really weird, yes X Rebirth pace is very slow but bringing back SETA just encourages being static with your ship and the "spreadsheet" gameplay from previous games, as other people said, some comments from the devs explaining the benefits of SETA for X Rebirth will be welcome.
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Post by Senner »

santi wrote:Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.

Jump drive for the Skunk is a brilliant addition too as travelling really long distances was a bit of a chore. SETA coming back is really weird, yes X Rebirth pace is very slow but bringing back SETA just encourages being static with your ship and the "spreadsheet" gameplay from previous games, as other people said, some comments from the devs explaining the benefits of SETA for X Rebirth will be welcome.
Yes, agree. I too had hoped that the static spreadsheet days were behind us.
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Post by nalim27 »

santi wrote:Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.
That was a must-have feature that I dreamed! If I'm correct Econony statistics will be there first time in whole X series. Do someone please have screenshots of those economy information in X:R?
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