Gigurums going nuts in empty space?

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XenonSurf
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Post by XenonSurf » Thu, 24. Sep 15, 12:55

Nikola515 wrote:XR is much different than X3 when it comes making profits(i can be wrong). Even if you buy everything at high price and sell everything at low you will still make money.... So even if you let NPC do all supply you will still make money ;) Only way stations can louse money is you keep buying and not selling anything (until cargo is full ). Manager will ask for money but until it starts selling and you will get it back.... Another thing is manager being retarded and sending ship 3 sectors away to buy/sell 100 E-Cells..... Using 600 Fuel Cells to get 100 E-Cells is really effective way to louse money ;) Anyway this is what i experienced in my gameplay.
Yes, my 5-5-4-star manager does the same, unfortunately. My steel refinery is full-stocked with the produced Refined Metals (expensive, and profitable). So guess what he's doing: He takes the 2 Bulk cap ships to sell 150 RMP in another sector...I have to manually transfer half of the produced RM and sell them manually, impossible to teach him. I give him 2 Titurels, he sends them sectors away to buy wares for production alghough the stocks are 80% full - and he sends them empty...No comment...
Also I think it's better if you set the prices yourself, I'm not sure if he always buys at low prices...

XenonS

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Nikola515
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Post by Nikola515 » Thu, 24. Sep 15, 13:53

I just use free jump drive fuel mod so manager can send ships all it wants :) I agree with you there..... It psses me off to see my ships using 5% of its cargo and i know it can use all of it. It sells 1000/1500 units at time and station needs 50k
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

GCU Grey Area
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Post by GCU Grey Area » Thu, 24. Sep 15, 13:59

XenonSurf wrote:instead of smaller ships I use 1 Feldheim.
For me that choice depends on whether I've got to the stage of the game where I can afford a defence fleet. Really don't like leaving a Fedhelm all on it's own. They're not exactly well defended ships - 4x HIT/MA turrets just aren't going to be particularly effective against any significant pirate or Xenon activity.

Deploying them in the early game is just too much of a risk for my tastes. Don't like to use Fedhelms until I can afford warships to protect both them & the zones the operate in (preferably something on the order of 1x Heavy Sul as escort + 1x Taranis to patrol). Fedhelm is one of the more expensive ships my stations use - each one is worth around 8-10 million (including drones) & IMO warrants decent protection.

Early game when I'm mostly getting my cash by manual trading (with little input from stations) that represents at least several days profits, possibly a few weeks, depending on how much time I've had to play. Hence why I prefer to use Dwalins instead in the early game to mitigate the financial risk.

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Nikola515
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Post by Nikola515 » Thu, 24. Sep 15, 14:16

You can always build station in Empty Zone and you don't need to worry about Xenon/Pirate ships (they are hostile free). Or you can manually tell them to mine in safe areas..... Also mining ships can make you easy profit if you are beginner. Selling Ice/Crystals or Nevidim can make you easy cash ;) I add 20 Interceptor drones to each mining ship so i don't have to worry about pirates or xenon fighters ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

XenonSurf
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Post by XenonSurf » Thu, 24. Sep 15, 14:49

Empty zones are good to start IMO, also a good place to 'park' your cap ships. I have droped a nav beacon in all sectors to send my ships in instead of leaving them waiting in busy zones. In theory you could send your small ships through such created zones, so they will fly in/out avoiding the highway lines which are more dangerous (not boosting though...). But for me this would be too much of micro-management.

AFAIK, in empty space you will rarely see pirate CAP ships (Titurels) or the devastating Xenon K + 7-9 escort fighters comming in. But still bigger groups of pirate fighters may leave the highways and attack, so empty zones are not safe 100%. A L-type can deal with 4-5 fighters but not much more...Also it depends what ships they fly. Dolmechs are not too serious, but Drostans or else are stronger.

XenonS

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Post by GCU Grey Area » Thu, 24. Sep 15, 15:13

Nikola515 wrote:You can always build station in Empty Zone and you don't need to worry about Xenon/Pirate ships (they are hostile free).
I know, precisely the reason I prefer to avoid building in empty zones. Makes the game too easy if all player-owned stations are completely immune to attack.
Also mining ships can make you easy profit if you are beginner. Selling Ice/Crystals or Nevidim can make you easy cash
Yeah, used that method in one of my games to raise the cash to buy the materials for my first station. Bit of a slow way to get started (particularly right at the start if you can't afford many drones for the first ship), but it does snowball nicely as the mining fleet grows.

Don't tend to bother too much with Ice, Crystals or Nividium though, prefer to mine Ore & Silicon instead. They're much more abundant than Crystals or Nividium (therefore easier to find high yield rocks), while Ice just isn't sufficiently profitable to me to bother with. Also don't seem get any of the extra stuff (silicate minerals, unidentified artifacts, etc) when mining Ice.

Incidentally for my personal mining fleet I do use capitals right from the start - need to keep the fleet mobile (so when the profit margins dry up in 1 sector I can easily move the fleet on to the next) which means jump drives are pretty much essential & I always stay close to protect them personally and/or order the fleet to jump out if anything particularly nasty turns up.
I add 20 Interceptor drones to each mining ship so i don't have to worry about pirates or xenon fighters
It's not the fighters that worry me so much as the Titurel or K which might accompany them. Not convinced a Fedhelm is going to win that fight, even with a few fighter drones for backup. Might just be paranoid, but I just don't like giving my stations expensive mining ships until I've got a few warships to look after them.
Last edited by GCU Grey Area on Fri, 25. Sep 15, 00:34, edited 1 time in total.

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Nikola515
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Post by Nikola515 » Thu, 24. Sep 15, 15:16

I usually build in DV so i don't need to worry much about pirates or xenon ( there are some but easy to handle). I have some Solar Plants in OL and im using Rahanas Energy with 40 interceptor and 10 trading drones and i still haven't lost single ship. Albion i sell medical supplies and narcotics with Rahanas and i didn't have any problems at all...... Placing capital ships on each jump beacon(4 ships in each solar system) will take care of those Titurels/Xenon K and drones will keep fighters at baby. I noticed that they jump to jump beacons and start rade from there.... So with little strategy it easy to solve problems.... But when game first started we didn't have S/M ships to buy so i gues i evolved my strategy around cap ships only ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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