[MOD] Station Engineers

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JESS 246
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Post by JESS 246 » Fri, 10. Jul 15, 12:57

Hi W.

That's the one i said were slow and most had too shorter range nearly all fighters escape and i think it dose not work with the craft missiles mod had mentioned something to author.

I will give it a thumbs up as some were very good when they hit but some had very large blast radius you hit an enemy and all the friendlies around copt it as well that is very rear with vanilla ones.

Now we have had another update 3.60 beta 3 and still the engineers won't repair so i won't know if this mod is working for me.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 14. Aug 15, 00:41

Hiya,

A bit of feedback follows:

1. It seems like Engineers don't become added to the list of hireable station crew in the sidebar. Purely cosmetic but thought you might like to know.

2. Not 100% positive it's not a mod conflict/other mod issue (I have a few...) but my stations with or without hired Engineers can have non-working Engineers listed amongst the crew in the station Detail (4) screen. Not sure if this is bad or not, although the extra mods are part of the stated number of Employees.

Regards,
Sparks
boarding options
brspawnnpc
cf.mission_computer
copilotconvo
ego_dlc_teladi_outpost
galaxystationrange
greenmousecursors
litauen_capital_ship_bridge
litauen_stationannouncements
litauen_yisha_in_hiringfiring
loltak_icim
mt_enhanced_money_transfer
phipszmultiassignment
show skills
showmeyourfactionplease
sidebarextender
UTCombinedDocks
UTFasterDialogue-master
w.e_engineerdronefix
w.e_mct (sorry, I lazied out after the earlier update and will use Nexus before posting in MCT threads)
w.e_plot_station
w.e_stationengineers

w.evans
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Post by w.evans » Fri, 14. Aug 15, 00:45

Do you mean in player-owned stations? Have you noticed the same problem in NPC-owned stations? I just ask because I have been hiring engineers from NPC-owned stations, and if there's a new problem in that regard, I'd like to know.

In player-owned stations, I must confess that, while I got and installed BR's spawn NPC mod, I haven't actually checked any of my stations since I was busy playing with fleets again. Will check now.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 14. Aug 15, 01:01

Good question - NPC stations look fine. Just player ones. I noticed when double-checking which player station I had just assigned an Engineer to before assigning one to a 2nd player station in same zone.

w.evans
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Post by w.evans » Fri, 14. Aug 15, 01:01

Hey Sparky,

Just went to Lava Flow where I have four stations built, and the sidebar comm is showing 37 engineers for hire distributed among the four stations.

edit: I have everything on your list except for:

boarding options
greenmousecursors
litauen_stationannouncements
litauen_yisha_in_hiringfiring
loltak_icim
UTCombinedDocks
UTFasterDialogue-master

Don't see any conflicts in that list, although I'm not familiar with loltak_icim, litauen's yisha_in_hiringfiring, and both of Uni's mods.
Last edited by w.evans on Fri, 14. Aug 15, 01:06, edited 1 time in total.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 14. Aug 15, 01:05

Ah, I think I wasn't clear, sorry. I mean the extra Engineers are seen in the station's Detail menu (option 4 from the Zone map).

w.evans
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Post by w.evans » Fri, 14. Aug 15, 01:15

Just checked again. This time, there are 44 engineers in Lava Flow, but station details are each showing just one engineer on-staff. (A pity. Was hoping that the 37 I saw there before would all be working!)

Also tried hiring an engineer and assigned him to a station to see if they'd double up. They switched: the engineer already working there took a pod to the Skunk while the guy I assigned took the pod to the station. Station details still shows just one engineer working.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 14. Aug 15, 01:19

Thank you and sorry for goose chase.

w.evans
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Post by w.evans » Fri, 14. Aug 15, 01:21

No problem. If you do manage to track down cause, would be great if you could let me know.

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eMYNOCK
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Post by eMYNOCK » Sat, 15. Aug 15, 20:12

w.evans wrote:No problem. If you do manage to track down cause, would be great if you could let me know.
brspawnnpc

this one creates NPC's on Playerstations.. including Player Race that will be shown in the Management Overview.

For example:

If you have a Player Race Ammo Dealer he will be shown under Station Crew.

If you have a Player Race Drone Dealer... or other non "working" NPC they will be shown.

A possible way to prevent confusing informations in the Crew Overview would be to not spawn Player Race Station NPCs via Script...

Regards

w.evans
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Post by w.evans » Sat, 15. Aug 15, 20:22

Hey eMYNOCK,

I have that mod installed too, though, and I don't have spawned NPCs shown in the station's display.

w.evans
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Post by w.evans » Sat, 15. Aug 15, 23:53

Just checked again to see if spawned personnel are showing in station details. This is in Lava Flow, where I have four stations, and there are no NPC stations.

First is a list of all drone dealers in the zone:

http://i.imgur.com/p1svaVd.jpg

All of them are, of course, based in my stations. Talked with a fella named Alex Bolton, and he seems like he's on the up-and-up

http://i.imgur.com/sSGpgRQ.jpg

And station details:

http://i.imgur.com/nMVodRy.jpg

Alex Bolton isn't on the list, nor are any other drone dealers. Unless you mean that "Service Personnel: 50" entry?

http://i.imgur.com/6sA6PRF.jpg

which appears to list all personnel who are offering services on the station, regardless of whether or not they are directly working on the station. Hmm. I see what appears to be a couple of Euclid's employees working on my stations. Industrial espionage, Euclid? Or is that Skunk logo the logo of the player faction?

@eMYNOCK, if you are also having a problem with engineers not being hireable on player-owned stations (Issue that Sparky mentioned), you might want to compare mod lists, because I don't see the issue. Unless I misunderstood it?

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eMYNOCK
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Post by eMYNOCK » Mon, 17. Aug 15, 08:22

I believe you really missunderstood me.


Lets explain that:

I still have a Version (abandoned under construction) that Spawn any faction that is Friendly to the Player, including the Player him self (still no clue how to stop that).

That means, my old mod Spawns Teladi, Canterans, Ledda, Heart of Albion and other factions (including Ren Otani) on Player Stations.

All works fine, beside the confusing effect that all NPC relating the "Ren Otani" faction are shown under Station Management.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 17. Aug 15, 08:38

I can't remember having problems hiring people - just that as well as the Engineer I told to work on a station, there were 2nd or 3rd Engineers listed with the Manager, DO etc on the station's detail page. Sorry I wasn't clear.

w.evans
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Post by w.evans » Mon, 17. Aug 15, 09:47

eMYNOCK wrote:I believe you really missunderstood me.


Lets explain that:

I still have a Version (abandoned under construction) that Spawn any faction that is Friendly to the Player, including the Player him self (still no clue how to stop that).

That means, my old mod Spawns Teladi, Canterans, Ledda, Heart of Albion and other factions (including Ren Otani) on Player Stations.

All works fine, beside the confusing effect that all NPC relating the "Ren Otani" faction are shown under Station Management.
Must have been fixed later. The mod now spawns personnel belonging to faction: neutral. Probably why I never saw them in the station details screen.

@Sparks, yup, sorry. Was confused. I remembered you mentioning that the spawned engineers didn't appear in the sidebar hiring menu, but forgot that you said that the problem appears cosmetic.

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Post by Sparky Sparkycorp » Mon, 17. Aug 15, 10:14

w.evans wrote: @Sparks, yup, sorry. Was confused. I remembered you mentioning that the spawned engineers didn't appear in the sidebar hiring menu, but forgot that you said that the problem appears cosmetic.
Ooops, so I did! I had forgotten about that and rather embarrassingly, I cannot remember the incident in my game. It is possible I wrote sidebar in error. I will try and work out what on earth I was thinking...

I had another look at your player station engineer example and it occurred to me that where I experience additional Engineers on the station detail page, it is in zones with NPC stations too (DHA and RB, Glaring Truth).

A second thought was that when I initially picked mods, Show Me Your Skills Please wasn't one of them as I was unsure if that functionality was provided by a separate mod. It wasn't so I added that extra mod. Anyhow, before I added that, BR's mod populated my stations with NPCs that would show skills (NPCs with that odd face faction logo). Then after, all NPCs would show skills as desired.

No idea if NPC stations and/or mod install order is relevant so I will test that this evening, building an NPC station in a station-free zone if needed.

w.evans
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Post by w.evans » Mon, 17. Aug 15, 11:44

Sparky Sparkycorp wrote:A second thought was that when I initially picked mods, Show Me Your Skills Please wasn't one of them as I was unsure if that functionality was provided by a separate mod. It wasn't so I added that extra mod. Anyhow, before I added that, BR's mod populated my stations with NPCs that would show skills (NPCs with that odd face faction logo). Then after, all NPCs would show skills as desired.

No idea if NPC stations and/or mod install order is relevant so I will test that this evening, building an NPC station in a station-free zone if needed.
I appreciate the clarification. Mod install order could affect things if they modify the same files. In this case, shouldn't matter since they use different methods to show skills. BR's mod spawns the NPCs with skills already known to the player. (Possibly they have to go through some checks to live in your stations in the first place?) StormMagi's mod makes their skills known when you ask them to show you their skills, please.

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Post by Sparky Sparkycorp » Mon, 17. Aug 15, 23:34

Sparky Sparkycorp wrote: Ooops, so I did! I had forgotten about that and rather embarrassingly, I cannot remember the incident in my game. It is possible I wrote sidebar in error. I will try and work out what on earth I was thinking...
Remembered what I meant. Although we can place Engineers on a station now, the sidebar list of crew for Stations lists Managers DOs but not Engineers. But they are still listed in the normal places so not a big deal.

w.evans
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Post by w.evans » Mon, 17. Aug 15, 23:38

Sparky Sparkycorp wrote:
Sparky Sparkycorp wrote: Ooops, so I did! I had forgotten about that and rather embarrassingly, I cannot remember the incident in my game. It is possible I wrote sidebar in error. I will try and work out what on earth I was thinking...
Remembered what I meant. Although we can place Engineers on a station now, the sidebar list of crew for Stations lists Managers DOs but not Engineers. But they are still listed in the normal places so not a big deal.
Yup. Was why I posted those screenshots showing engineers are showing for hire on my sidebar. Prolly something you got that I don't. At least I think that's the sidebar list that you meant.

Could be linked with presence of NPC stations, though. I'll check.

.......
edit: no problems there. Just checked in Distant Fume where I have three stations, and there are two AES Cell Fab Matrices. Engineers showing on the sidebar hiring list as normal, and no extra engineers on my stations' details.
Last edited by w.evans on Mon, 17. Aug 15, 23:42, edited 1 time in total.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 17. Aug 15, 23:42

Nar, it may still be a misunderstanding. I see Engineers for hire under the Skunk list (like in your screenshot) and for capitals, but not under the list for Stations.

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