Start new: script or md presence
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Start new: script or md presence
Hello here.
I have the idea to use refreshai refreshmd command lines.
But first I wonder how they behave on... nothing (or not)
When I start new, I assume that scripts or md are already running. Is that right?
And if I launch one of these command directly, will something happen, stop or killed?
Even on new Free-play?
I have the idea to use refreshai refreshmd command lines.
But first I wonder how they behave on... nothing (or not)
When I start new, I assume that scripts or md are already running. Is that right?
And if I launch one of these command directly, will something happen, stop or killed?
Even on new Free-play?
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
Hi Gligli, refreshai reloads the ai scripts, so they're updated with any changes you have made in the ai scripts. Very useful when tweaking timings, thresholds, and other small values; but for big structural changes or changes in variables, I prefer to restart the game to flush the debuglog if for nothing else. Not sure about refreshmd because I don't play with md much, but I expect it's much the same.
Its similar to saving & reloading, but I prefer to just load a save where I have prepared all the stuff I need to do my testing.. Also it's easier to work with the debuglog if its as short as necessary and currently I log many messages to verify everything works as planned so usually I even restart the game
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
you mean a certain cat/dat where they are? no idea, but i doubt that.. Cats/Dats are added with patches and files inside replace older ones, so its more like a collection of patch states (ok, maybe excluding the ones which are present at release)
i would suggest to extract them all into a seperate folder for lookup for serious Modding, this makes looking up stuff easier and this way they are searchable by standard tools..
or did you ask because you want to add your own? if yes just drop them into your Mod in the related Folder, thats all needed
i would suggest to extract them all into a seperate folder for lookup for serious Modding, this makes looking up stuff easier and this way they are searchable by standard tools..
or did you ask because you want to add your own? if yes just drop them into your Mod in the related Folder, thats all needed
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Yup. to have even an approximation of the vanilla content... or to reverse engUniTrader wrote:you mean a certain cat/dat where they are?
If I understand well, I shall unpack the whole thing to browse it?UniTrader wrote:i would suggest to extract them all into a seperate folder for lookup for serious Modding, this makes looking up stuff easier and this way they are searchable by standard tools..
I'll look if procedure I saw few days ago was the deal:)
if someone did not already dress the list...
I still wonder if that will come... One day...UniTrader wrote:or did you ask because you want to add your own?
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
well, i made a batch file for extracting the whole thing.. takes about 15 minutes
just put this in a bat next to EGOs cat toll in the "X Rebirth Tools" Folder:
execute it and you will find the extracted stuff in the latest Version in the folder XR_extracted
just put this in a bat next to EGOs cat toll in the "X Rebirth Tools" Folder:
Code: Select all
mkdir "..\X Rebirth\XR_extracted"
XRcatTool.exe -in "..\X Rebirth\01.cat" "..\X Rebirth\02.cat" "..\X Rebirth\03.cat" "..\X Rebirth\04.cat" "..\X Rebirth\05.cat" "..\X Rebirth\06.cat" "..\X Rebirth\07.cat" "..\X Rebirth\08.cat" "..\X Rebirth\09.cat" -out "..\X Rebirth\XR_extracted"
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Thx.
For information:
As linux modders, don't you use Debug log ? it crashes when I attempt to copy to clipboard (untouched it seems normal )
For information:
As linux modders, don't you use Debug log ? it crashes when I attempt to copy to clipboard (untouched it seems normal )
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
I find it clunky. I prefer to set this in the game's launch options:
-debug all -logfile debuglog.txt
This generates a text file in the directory right above the save folder. Easier to search at leisure.
Can get crowded there, though. Helps to prefix all variables with something consistent. That way, can usually just search for the prefix.
-debug all -logfile debuglog.txt
This generates a text file in the directory right above the save folder. Easier to search at leisure.
Can get crowded there, though. Helps to prefix all variables with something consistent. That way, can usually just search for the prefix.
Debuglog should also be written to stdout or stderr I think if you want to watch it live
Also <debug_text/> is very useful if you want to log what your script is actually doing, best if you use the right levels - made heavy use of this in my Trade script to see if there are any logical errors (default output is on level general and if its logged depends on whether a var on the executing entity is set and if something serious happens its always written to the debuglog on error log level
Also <debug_text/> is very useful if you want to log what your script is actually doing, best if you use the right levels - made heavy use of this in my Trade script to see if there are any logical errors (default output is on level general and if its logged depends on whether a var on the executing entity is set and if something serious happens its always written to the debuglog on error log level
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ketraar was kind enough to link my humble topic in his index threadw.evans wrote:.. could we please sticky that thread? It's starting to sink, and is extremely useful. Or is it linked to in the Tools, Tutorials, and Resources thread?
@Gligli: thanks for taking compatibility in consideration! (*waves at fellow Linux gamer*)