w.evans wrote: Scoob wrote:
If you're open to suggestions, I'd love a game start that basically simulates a "plot complete" game. i.e. Plot URV Forge up and running in a relevant Zone with appropriate ships supplying it, keep the starting Rahanas hybrid as a "spare" ship for manual trading and have the plot Taranis as a military asset.
It'd also be good to have much of Albion and DeVries explored, along with a few Zones of Argon space and Trade Agents (if possible) on a few key resource stations.
Faction standings could maybe be DV and HoC allied with PMC an enemy.
I have always kept a post-plot save for when playing with new mods etc. However, ES's patching is still fairly frequent and my prior plot finish happened in v2.00. Additionally, some mods seem to prefer a restart to avoid potential glitches, so a start that already simulate a complete plot would be perfect.
No worries if this isn't something you'd enjoy working on, but thought I'd put it out there
I often use this gamestart
if I want to simulate a plot-complete game. Never actually finished the plot, though, so no idea how well it approximates that.
you will laugh at this one...
I just created a plot start for CWIR. I omitted the Taranis because, well, at the first second of the game you don't need to be capable of taking out an entire zone. You get a Fedhelm instead, inspired by Yorrick's start. Otherwise, yeah, Yorrick's start is a pretty good approximation of how the player's assets are at the time of plot completion. I will include my own version of the completed-plot start, Friend of Albion
in the next version. I want to make it a little different from the CWIR version is all, because the CWIR version is actually going to eventually have plot missions if I can figure everything out. Stay tuned!
swatti wrote:"Fleet commander"
LOTS of big capital ships, maxed out skunk, HUGE load of cashola ready for station building, albion and omicron CVs. Maxed out reputations.
A "quick-start" to try out how mods work without having to cheat loads of money, buy skunk mods and build a fleet. Or if you just wanna go have a big capital-ship battle somewhere for the fun of it.
Honestly? I'll see if I can do it, but it does seem rather cheaty and I like to create gamestarts that aren't super cheaty. But it does seem like the players of XR could use at least one
gamestart for that kind of thing though! If I don't release it in this mod I may add it to my Cheat pack if I ever get around to that too. I tend to procrastinate too much.