Ketraar wrote:The notion that modders are unpaid game devs is just ridiculous, modding is a hobby people do for THEIR enjoyment with the bonus side effect that you get additional content or tweeks in gameplay to your games.Ketraar
Modders... World-editors... Creative directors? ihihi...
ezra-r wrote:Rather than talking about mods, I'd rather have people here add creative ideas regarding exploration and tell how Egosoft how to improve the game to make the space LESS EMPTY.
They need it since they don't have anyone fixed only for that role, or maybe I misinterpret but it seems to me for Xenon_Slayer reply implies that they are still not focused enough in it.
the problem seems more time/money oriented than due to lacks of ideas imo.
Xenon_Slayer wrote:Bernd is of course on top when it comes to creative direction.
This 'of course' sounds scary. Hope he gets some intense help after XR.
I don't know how many you're involve in informatics but since you can't take his place or at least have see what this kind of job could mandate(mandate? he probably can't afford to loose), I found you harsh... You already told me what's good with XR.
birdtable wrote:(...)I would prefer Ego develop their own concepts but give the mod makers the tools and access to remove, change or add individual tweeks. (...)
I'm not involve in modding, but isn't that already the case?
Or you're talking about the core engine?
Maybe Modders "range" still rough atm...
2. Fleet command, tactical UI, "strategic and tectical gameplay through asset management" essentially as the player progresses and builds. Not really a single word on this for many product cycles, though some incremental and progressive changes are visible in XR.
They are on No1 but this No2 is a big piece too...
If I remember well, they communicate less about UI than the rest
till it pops one day.
Maybe its difficult to talk about since its more core related and effects are various (menus, commands, even gameplay). Not to say that we won't understand a word
I put the little example of pathfinding:
Since you don't know about turn-based 2D path programming on a grid
, you can't even imagine what it shall mean on a real time 3D environment...
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.