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X2 The Threat. Bonus Pack CLS Mk1 Question
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Achedb0b





Joined: 27 Jun 2015



PostPosted: Mon, 29. Jun 15, 17:58    Post subject: X2 The Threat. Bonus Pack CLS Mk1 Question Reply with quote Print

How in the witches mits do I use this thing.

I want my Biofuel station to supply my Bofu station.

I set a transport ships homebase to biofuel station.
I then use the additonal ship commands section to set it to supply the bofu station, a little sound plays.
I then press "start commodity logistics"

It just sits in the station "on standby" for a minute or 2 before the commands go back to "none"

What am I doing wrong?


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Achedb0b





Joined: 27 Jun 2015



PostPosted: Mon, 29. Jun 15, 18:16    Post subject: How do I set up Transport between my factories so that they're supplying each other? Reply with quote Print

For X2 the threat

Commodity logistics software seems to not work.

All I want to do is tell a freighter to Go here, pick up the goods, come back and drop it off. without the exchange of credits, because it's from my own stations.

I've resorted to using the "buy ware..." command and setting it to the station is need's to be supplied from. But they need to actually buy from the station.

Also I can't set it so that the stations Can't sell to the NPC's? Because I set the "sell to other races" option to "no" but the things the station produces seem to be disappearing anyway, and it's not any of my ships taking them.


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Alan Phipps
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PostPosted: Mon, 29. Jun 15, 18:25    Post subject: Reply with quote Print

Two threads on same topic merged and moved. This is a vanilla gameplay question (BP is vanilla) and not X2 Tech Sp nor X3:R S&M.


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Mon, 29. Jun 15, 20:14    Post subject: Reply with quote Print

I used CLS in Reunion, but the interface is REALLY hard to work through, in my opinion, and not worth the effort. The interface in general in TC is vastly superior, but the effect on the bonus pack is literally night and day. In TC using CLS is no different from using anything else. You may want to just shelf CLS until you reach the point where you want to play TC or AP.


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Alan Phipps
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PostPosted: Mon, 29. Jun 15, 21:51    Post subject: Reply with quote Print

The thread seems to be about X2 The Threat BP CLS Mk 1.


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Timsup2nothin





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PostPosted: Mon, 29. Jun 15, 22:18    Post subject: Reply with quote Print

Alan Phipps wrote:
The thread seems to be about X2 The Threat BP CLS Mk 1.


Understood. I pretty much give an opinion on any thread that has CLS in the title. I can't speak directly to X2, but can say that CLS prior to the TC version, as represented by Reunion, may not be worth the effort to sort out.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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jlehtone



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PostPosted: Mon, 29. Jun 15, 23:25    Post subject: Re: How do I set up Transport between my factories so that they're supplying each other? Reply with quote Print

The X2 Bonuspack Readme list the required actions in this order:
1. Set homebase
2. Start logistics (and set price)
3. Modify list of stations

I have a (faint) recollection that the order of actions for one of those scripts (in X2 or X3R) was unexpected ...

Achedb0b wrote:
... without the exchange of credits, because it's from my own stations.

How does your BoGas station fund its ECells? It could be logical to get just enough from BoFu station in exchange for the delivered BoFu to break even.

The situation is different when one has a "loop", where no station uses credits when getting resources.


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Achedb0b





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PostPosted: Thu, 2. Jul 15, 08:08    Post subject: Reply with quote Print

Ahah, No thank you, I can't stand how tiny teensy everything is on that game, the menu sidebar, and no cockpits?

Must admit the ships look damn nice though. I've gotten really used to just quickly pressing Enter and then pressing a bunch of other buttons to get through menu's it's easier than using a mouse in my opinion.


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jlehtone



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PostPosted: Thu, 2. Jul 15, 22:48    Post subject: Reply with quote Print

I too was very fond of the X2's keyboard interface. I have not used mouse on any of X3R, X3TC and X3AP, so keyboard is still functional, but not the same as in X2.

What Tim was actually referring to, is that the latest two games let the scripts to show menu dialogs, while the X2/X3R engine did allow only reading of text from keyboard. There are thus two crucial differences in the UI.
  1. The user can see options to choose from rather than memorize the manual. Command line users naturally find that restrictive.
  2. The input is easier to parse by the script. If the user chose option "Fubar", the following action is easy to choose. In the old (particularly X3R) UI the script has to parse the first value of input before it knows that we are fubar.



Nevertheless, I did definitely have "complexes" served by CLS1 in X2. One top level CLS1 can collect from multiple producers (e.g. Beef from Farms) and deliver to multiple consumers (Bakeries). Within one sector one transport was fast enough for quite many Stations.


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fig





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PostPosted: Thu, 2. Jul 15, 23:14    Post subject: Reply with quote Print

CLS works really great in X2. It's generally best to use zero credit transfers (factory price -1). Also you need to bear in mind the freighters wont move until the factory has more than 10% stock, and it isn't always obvious what you've programmed the freighter to do. Confirm your orders by adding the home base and you'll get a message. Read the message and make sure it all looks right.

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