Cheated Ships??

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Travbm
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Cheated Ships??

Post by Travbm » Sat, 6. Jun 15, 12:04

Make your own ships??

http://roguey.co.uk/x3/edit/killertide/ ... orial1.php

Make your own ships with polygons. Put the pieces together and add textures and decorate. It seems like a great deal.
Last edited by Travbm on Mon, 8. Jun 15, 03:13, edited 2 times in total.

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JSDD
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Post by JSDD » Sat, 6. Jun 15, 13:22

... yes, just install x3editor2 & edit the file: ..\types\TShips (anywhere in the .cat files)

"armor" = "hull"
more than 2GJ per shield are bugged, but you can use 50 x 2GJ shields on any ship you want ;)
speed up to 2000m/s & more are also possible
To err is human. To really foul things up you need a computer.
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UniTrader
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Post by UniTrader » Sat, 6. Jun 15, 18:03

JSDD wrote:more than 2GJ per shield are bugged, but you can use 50 x 2GJ shields on any ship you want ;)
what is bugged with them? i know that more than 2TJ (=2000GJ) total shield value makes problems, but some bug with more than 2GJ is new to me, especially since 10GJ Shields are vanilla content...
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Travbm
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Weapon atributes

Post by Travbm » Sat, 6. Jun 15, 22:05

Can I make Gama PPC shield penetrating for super weapons?

And is it possible to increase power of ammo based weapons such as gun that fire projectiles that penetrate a shield but explode like mini hornet missiles on a ship?

Shield attributes: Is it possible to make a lower class shield just absorb more damage such as 1MJ shield able to absorb as much as a 10GJ shield or just block every energy based weapon as a cheat?

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Zaitsev
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Re: Weapon atributes

Post by Zaitsev » Sun, 7. Jun 15, 03:02

Travbm wrote:Can I make Gama PPC shield penetrating for super weapons?
Open the TBullet-file, check the "Ignore shields" box and go test. It would be a ridiculous weapon though, as a single PPC could kill anything up to an M2 with a few shots.

I also imagine it would be extremely annoying, as your shiny new 150 million destroyer would risk having half its hull blasted away if it ever entered a fight with another ship. Then, as the ship slowed to a crawl it would get shot to pieces by the second volley, with little to no chance of escaping.

As a footnote: Unless you're playing Reunion there is no Gamma PPC.
Travbm wrote:And is it possible to increase power of ammo based weapons such as gun that fire projectiles that penetrate a shield but explode like mini hornet missiles on a ship?
The amount of damage done per shot is fairly easy to edit, so if you want something like a mass driver that does 200 000 hitpoints of damage then sure. It's as simple as changing a value in the TBullet file, save it and then start a new game.

You won't get explosions though, as weapons visual effects is a whole different ballgame.
Travbm wrote:Shield attributes: Is it possible to make a lower class shield just absorb more damage such as 1MJ shield able to absorb as much as a 10GJ shield or just block every energy based weapon as a cheat?
You could of course change the capacity of the 1 MJ shield to 10 GJ and still call it a 1 MJ shield if you want to. It would be a nightmare though, as the weak generators of fighters and such would take flippin' ages to recharge it after taking a hit.

Also, shields already stop any incoming projectile, be they energy based, missiles or otherwise (except the mass driver), but the hitpoints available drop accordingly.
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JSDD
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Post by JSDD » Sun, 7. Jun 15, 03:11

UniTrader wrote:
JSDD wrote:more than 2GJ per shield are bugged, but you can use 50 x 2GJ shields on any ship you want ;)
what is bugged with them? i know that more than 2TJ (=2000GJ) total shield value makes problems, but some bug with more than 2GJ is new to me, especially since 10GJ Shields are vanilla content...
... i've never tested it myself, but i read it several times:
shields with more than 2GJ capacity are unloading their themselves under certain circumstances (e.g. if the ship has been attacked & the shield value lies under 2.1GJ)
// liegt bzw. soll (soweit ich weis) am integer limit liegen oder so .. kein plan ^^
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.


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caishow2
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Post by caishow2 » Sun, 7. Jun 15, 03:26

No matter how large the shield
It's easy to die under OOS.
No need to change the shield
If the fear of death
The best way is
Don't fight personally

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