I just loaded up your game so I am checking it out. However, as I previously mentioned, even if you remove mods it doesn't mean that the conflict is gone. Mods and scripts add stuff to your save game which could still be conflicting even when removing stuff.Rei Ayanami wrote:Plot game, but the plot has been over for 250+ game hours.
I've tried deactivating all mods, nothing helped. The only thing that stopped Enemies from spawning was deactivating WWX, but i don't like that idea.
I'll send you a pm with a list of all the mods i've installed.
[MOD] World War X - Version 3.2- 07-17-2015 updated
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I am going through your save and there are over 1000 errors. Trying to look through them but I am seeing a lot of errors having to do with highways and also sectors/zones (not being able to find zones). A lot of these errors have to do with mods you are using that I am not, I am sure. Still going through it.
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Let me clarify that: I removed all mods and started a new custom game to test if the problem was still there.BlackRain wrote:Troubleshooter11 wrote:Heya, earlier i removed all mods and only ran with WWX, and i still found that the Sul variant in question did not fire any Astrobees. (It did deploy the turrets themselves, but they did not rotate or fire).BlackRain wrote:What mods are you using? There may be a conflict
Perhaps an important detail, in both cases the Sul was part of a retaliation fleet led by an PMC Construction Vessel.
Heya, even if you remove all mods, if the defense officer had been affected in some way, the ship may still not work. The defense officer would need to be replaced. In this case ship respawn
No my X Rebirth is German.
Have a Screenshot:
http://steamcommunity.com/profiles/7656 ... 7370007836
http://steamcommunity.com/sharedfiles/f ... =448734112
Its also by allied Ships
Have a Screenshot:
http://steamcommunity.com/profiles/7656 ... 7370007836
http://steamcommunity.com/sharedfiles/f ... =448734112
Its also by allied Ships
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I just came into cuspid splint for the first time and saw this. It appears a never ending battle loop between PMC and heart of albion. Im not sure where all the fighters are coming from, I have seen multiple fighter wings undock from the CIV dockyard and start shooting eachother, is it possible the station is launching both types of fighters, which are flagged as enemies? Right now the station looks like its having some kind of internal civil war.
I have been sitting on field for about 15 minutes just watching the battle, several parts of the station are getting destroyed, and overall hull integratey is about 70%... Is this a bug?
So...many...cargo...cans
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
I have been sitting on field for about 15 minutes just watching the battle, several parts of the station are getting destroyed, and overall hull integratey is about 70%... Is this a bug?
So...many...cargo...cans
Spoiler
Show
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Yes, I know about this already, it is because you are using the German version. I have to fix the ship names so they show in the German version.Haraldson wrote:No my X Rebirth is German.
Have a Screenshot:
http://steamcommunity.com/profiles/7656 ... 7370007836
http://steamcommunity.com/sharedfiles/f ... =448734112
Its also by allied Ships
Stations do not launch fighters at all. I am not sure what you are seeing, but they shouldn't be coming out of the station. I'm not really sure what is going on, maybe just a lot of fighter squadrons are going there for some reason? Are you using a lot of mods? Which ones?Ragemaster9999 wrote:I just came into cuspid splint for the first time and saw this. It appears a never ending battle loop between PMC and heart of albion. Im not sure where all the fighters are coming from, I have seen multiple fighter wings undock from the CIV dockyard and start shooting eachother, is it possible the station is launching both types of fighters, which are flagged as enemies? Right now the station looks like its having some kind of internal civil war.
I have been sitting on field for about 15 minutes just watching the battle, several parts of the station are getting destroyed, and overall hull integratey is about 70%... Is this a bug?
So...many...cargo...cans
SpoilerShow
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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Im only using a handful of mods. It's actully probably caused by the fighters dockable at carrier mod, which makes figthers launch and dock on carriers like x3... it effects arawan, sul and heavy sul and gangrene chasers.BlackRain wrote:Stations do not launch fighters at all. I am not sure what you are seeing, but they shouldn't be coming out of the station. I'm not really sure what is going on, maybe just a lot of fighter squadrons are going there for some reason? Are you using a lot of mods? Which ones?Ragemaster9999 wrote:I just came into cuspid splint for the first time and saw this. It appears a never ending battle loop between PMC and heart of albion. Im not sure where all the fighters are coming from, I have seen multiple fighter wings undock from the CIV dockyard and start shooting eachother, is it possible the station is launching both types of fighters, which are flagged as enemies? Right now the station looks like its having some kind of internal civil war.
I have been sitting on field for about 15 minutes just watching the battle, several parts of the station are getting destroyed, and overall hull integratey is about 70%... Is this a bug?
So...many...cargo...cans
SpoilerShow
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
After about fifteen minutes of fighting the PMC forces were victorious, all heart of albion fighters were destroyed. Im assuming PMC and Albion are hostile? Your fleets have alot of SULS in them, so it would make sense why there are so many fighters... I came into the zone and saw the fight, so not sure what started it, if there was HOA capitals nearby they were dead by the time i got in zone.
I have the same thing in Cuspid Splint going on, a near-eternal battle raging between PMC and HoA. Lots of fighters, with from time to time a patrol joining up. It's calming down sometimes, and can be utter madness at others. I really don't know where all these ships are coming from, but, well, that's kinda fun.
It was a new empire builder game started without your mod but several other mods active when I installed yours :
- Teladi DLC
- Faster Missiles
- Faster ships
- Hull repair laser
- Capital bridge
- Show balance
- Inventory craft item marked
- No jump fuel for player ship
- No fog
- NPC gain XP
- TAF!
- Tougher stations
- Yet another trader
It was a new empire builder game started without your mod but several other mods active when I installed yours :
- Teladi DLC
- Faster Missiles
- Faster ships
- Hull repair laser
- Capital bridge
- Show balance
- Inventory craft item marked
- No jump fuel for player ship
- No fog
- NPC gain XP
- TAF!
- Tougher stations
- Yet another trader
I'm pretty sure this kind of fight happens without either of these mods in Cuspid Splint.It happens there for me without either of those, granted they aren't continuous, but nonetheless, it's one place i can loot all day and never fire a shot because of the waves of HOA and PMC.
Edit:Grammar Nazi'd myself
Edit:Grammar Nazi'd myself
- Nick 031287
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- Moderator (English)
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During the campaign, not all the systems are accessible from the start and this mod adjusts the way many NPCs travel. I don't know if that is the main reason for not trying this mod until the campaign is complete but it probably matters.
After the campaign, there will be a few stations present in the galaxy compared to a free-play game. If you have not done the campaign, it might be interesting. If not interested in the campaign, those additional stations are not critical so free play is fine.
After the campaign, there will be a few stations present in the galaxy compared to a free-play game. If you have not done the campaign, it might be interesting. If not interested in the campaign, those additional stations are not critical so free play is fine.
- Nick 031287
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i just wanna heavily modify the game with tons more activity, more ships, wars, new weapons, all that good stuff.Sparky Sparkycorp wrote:During the campaign, not all the systems are accessible from the start and this mod adjusts the way many NPCs travel. I don't know if that is the main reason for not trying this mod until the campaign is complete but it probably matters.
After the campaign, there will be a few stations present in the galaxy compared to a free-play game. If you have not done the campaign, it might be interesting. If not interested in the campaign, those additional stations are not critical so free play is fine.
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- Moderator (English)
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An admiral aim
This mod and also the Conquer mod (http://forum.egosoft.com/viewtopic.php?t=379402) are two good options for the base of such a mod bonanza. Later, if possible, the two mod authors hope to make them compatible but for now, they both look like fun reworks to me.
This mod and also the Conquer mod (http://forum.egosoft.com/viewtopic.php?t=379402) are two good options for the base of such a mod bonanza. Later, if possible, the two mod authors hope to make them compatible but for now, they both look like fun reworks to me.