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General discussions about X Rebirth.

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Luanda
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Post by Luanda » Wed, 6. May 15, 23:58

SPzzz wrote:
Luanda wrote:i can tell you from here without knowing their code it would cost 2 lines of code to do it (and 1 line of declaring a variable). seriously. 1 line in the function which plays all the chatter voices to check a boolean, if its true, return if its false play the sound, and one line for the menu where you set the boolean based on a checkbox.... thats it.
and I can tell you that as a developer you've just failed hard. the voice messages would overlap, there will be a possibility of many kinds of glitches since right now you can only see and hear one incoming directed message. you will also want to be able to queue both voice and visual notifications as opposed to presenting them on demand as well as make sure there's a way to assign high priority to some messages not to let the most essential ones to be interrupted - as a player you might want or not to get messages from your tiny trader while an admiral of a whole faction is on your comm. that's just the most basic issues from top of my head and I haven't even seen the code they are using or the results of testing of the changes fastest to implement, which I believe you want to have done too - the testing part, eh ? so yeah, there's a difference between doing doing it fast and do it properly.
it was about turning off chatters not about making priorities. the queuing is already done so there is nothing to do with it. i dont care how it works when it is turned on, with my solution it will work as it works now so even discussing that side is pointless and giving the chance to turn it off would perfectly work so where did i exactly failed hard? (and why im the point of a post again?) ohh, and how long since turned off messages can overlap? bruhaha.

Nanook
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Post by Nanook » Thu, 7. May 15, 19:10

Luanda wrote:
Nanook wrote:The 'chatter' isn't the problem. It's the inability to interrupt it that causes all the grief. If they want to keep talking while I pilot my ship, arrange trades, or whatever else, that's ok. But freezing my controls during that meaningless chatter is completely unacceptable. Hopefully they're working on a 'fix' for this.
i mostly agree with this but in my views a hi! leave my squad. ok, bye! would be more than enough for chatting. but when you start assigning a fleet of fighters (lets say 20) to a capship and you always have to listen the 5 lines dialog of lets see how to chose the superior what ship do you have for me yes we are putting you through kinda discussion with its broken english and on the top uninterruptable... ...
My point is that you won't have to listen to those "5 lines dialog" if you can interrupt it. I do it all the time in the previous X games (for example, when selling a bunch of different wares at a station) and things move right along, skipping virtually all the repetitive dialog. So, in my opinion, being able to interrupt the dialog is the more important thing.
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Karmaticdamage
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Post by Karmaticdamage » Fri, 8. May 15, 18:54

The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.

TDQuasar
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Post by TDQuasar » Sun, 10. May 15, 11:33

Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
Are they working on a new game? Could you give me a source, please?
X4 Foundations videos ***NOT MODIFIED***
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.

Karmaticdamage
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Post by Karmaticdamage » Sun, 10. May 15, 13:45

TDQuasar wrote:
Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
Are they working on a new game? Could you give me a source, please?
http://forum.egosoft.com/viewtopic.php? ... 6&start=10

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yoyolll
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Post by yoyolll » Wed, 13. May 15, 04:25

Karmaticdamage wrote:
TDQuasar wrote:
Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
Are they working on a new game? Could you give me a source, please?
http://forum.egosoft.com/viewtopic.php? ... 6&start=10
This is very very sad to hear. I liked egosoft a lot before XR. But they announce that most of their work is going towards a new game, while XR is still in such a poor state. All those people saying it was a cash grab from the beginning would be gloating if they were still around.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Wed, 13. May 15, 09:42

Read the whole sentence
but that by no means rules out further updates to XR nor future DLC for it.

pref
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Post by pref » Wed, 13. May 15, 15:21

yoyolll wrote: This is very very sad to hear. I liked egosoft a lot before XR. But they announce that most of their work is going towards a new game, while XR is still in such a poor state. All those people saying it was a cash grab from the beginning would be gloating if they were still around.
Why is it that sad..? They are finally working on an X4. You never liked XR anyway, should be happy that it's not the primary focus any more. :D
And actually who still play the game seem to like it.

Since they have worked for 8 years on it, i would not say cash grab. More like rush at the end and some bad ideas.

linolafett
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Post by linolafett » Wed, 13. May 15, 15:53

pref wrote:They are finally working on an X4.
Erm, "We are definitely working in the direction of an X4" and "We are definitely working on X4" are two different things.
The first quote is from bernd, the second one was never said.

pref
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Post by pref » Thu, 14. May 15, 12:05

linolafett wrote:
pref wrote:They are finally working on an X4.
Erm, "We are definitely working in the direction of an X4" and "We are definitely working on X4" are two different things.
The first quote is from bernd, the second one was never said.
LOL.

1. You are working on the next title
2. You are working towards an X4.

This is called working on X4. Don't force your company's weird communication style on me please.
You guys would also be better off imo being clear about wth you are doing/planning :)

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Thu, 14. May 15, 12:08

Apparently the next game is going to run on XR engine, so any improvement made to X Rebirth will transfer over to that next game. Any work on XR is "working towards next game".

pref
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Post by pref » Thu, 14. May 15, 12:22

Earth Ultimatum IV. wrote:Apparently the next game is going to run on XR engine, so any improvement made to X Rebirth will transfer over to that next game. Any work on XR is "working towards next game".
XR and the next "in the direction of X4 but not X4" title will run on a different version of the engine they have.
My biggest hope is that many of the necessary improvements in XR will be made obsolate by the improvement on the engine for the next game.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 14. May 15, 12:38

Nanook wrote:
Luanda wrote:
Nanook wrote:The 'chatter' isn't the problem. It's the inability to interrupt it that causes all the grief. If they want to keep talking while I pilot my ship, arrange trades, or whatever else, that's ok. But freezing my controls during that meaningless chatter is completely unacceptable. Hopefully they're working on a 'fix' for this.
i mostly agree with this but in my views a hi! leave my squad. ok, bye! would be more than enough for chatting. but when you start assigning a fleet of fighters (lets say 20) to a capship and you always have to listen the 5 lines dialog of lets see how to chose the superior what ship do you have for me yes we are putting you through kinda discussion with its broken english and on the top uninterruptable... ...
My point is that you won't have to listen to those "5 lines dialog" if you can interrupt it. I do it all the time in the previous X games (for example, when selling a bunch of different wares at a station) and things move right along, skipping virtually all the repetitive dialog. So, in my opinion, being able to interrupt the dialog is the more important thing.
I don't think it applied to the long plot dialogues/video's audio, but much chatter can be skipped by bringing up the interaction menu when double-clicking on something in space. Not ideal and perhaps it is even a bug but it helps :)

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Thu, 14. May 15, 12:46

Sparky Sparkycorp wrote:]
I don't think it applied to the long plot dialogues/video's audio, but much chatter can be skipped by bringing up the interaction menu when double-clicking on something in space.
Double-tapping the drone menu (T) is easier!
I don't really care about NPCs talking. If people want it removed or changed, be it. It's irrevelant to me.

CBJ
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Post by CBJ » Thu, 14. May 15, 12:51

pref wrote:1. You are working on the next title
2. You are working towards an X4.

This is called working on X4.
No, it is not, and this kind of misinterpretation is exactly the reason for what you describe as the "weird communication style".

Everyone's idea of what an "X4" would be like is likely to be different, but most people would interpret it either as a new game using the X3 engine, or as a game using the XR engine but with all the features of X3 and more. Neither of those accurately describes what we are doing.

We are using the XR engine, yes, and we are working on adding features, such as flying different ships, that will take various aspects of the gameplay more in the direction of the previous series. We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series. That's what we mean by working "towards" a more X4-like game.

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