auto-pilot observation, potential bug

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donzi
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Joined: Mon, 12. Feb 07, 14:29
x4

auto-pilot observation, potential bug

Post by donzi » Wed, 13. May 15, 01:22

v3.53 vanilla

If allowed to fully control the flight, the auto-pilot will wrap up deactivating with a 0ms velocity.

EG: from a dead-stop, set AP to fly the skunk to a nearby zone.

If the player uses the booster during the flight (AP allows this..) the AP will AFAIK not wrap up/deactivate and stop the skunk.

IMO, best case, the AP could prompt for stop or not upon reaching destination -- otherwise, it seems a better choice for the default AP wrap=up would be to always do a full-stop on deactivation.

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