Reduce reverse engineering and building time

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M4lInX255
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Joined: Thu, 4. Oct 12, 20:06
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Reduce reverse engineering and building time

Post by M4lInX255 » Thu, 30. Apr 15, 21:56

Hi everyone


Is there an easy way to reduce the time it takes to RE/build a ship at the PhQ ? I would like it to be let's say 10 times faster (1day+ to reverse something bigger than a M7 is just crazy).

I tried to change the production relative value of a ship using the X3 editor 2, that does what I want, but it also changes how much the ship costs at shipyards and the number of components (chips, ore etc...) needed to build it at the PhQ, which I don't want.

So if you have any idea how to do that, do not hesitate.


Cheers

Alan Phipps
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Moderator (English)
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Post by Alan Phipps » Thu, 30. Apr 15, 22:18

Like this maybe? Perhaps some clues are in the pages there.
A dog has a master; a cat has domestic staff.

M4lInX255
Posts: 20
Joined: Thu, 4. Oct 12, 20:06
x4

Post by M4lInX255 » Thu, 30. Apr 15, 23:13

Great, this is not exactly what I was looking for, but this helped me, I had just missed the hq.pck file the last time I had a look at the Cat Manager...

I managed to divide by ten the RE/building time by editing this line :

Code: Select all

<production time="10" money="100" resources="100">
for both "production" and "reverse", after extracting the hq.xml file.


Thanks a lot !

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