Xadrian: Factory Complex Calculator for X3TC and X3AP

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ed971
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Post by ed971 » Sat, 6. Jul 13, 18:38

Hallo,

I would like to ask if the calculator version for X3 XTC 2.0 will be avialble and when?

Greetings

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ahddib
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Post by ahddib » Thu, 29. Aug 13, 21:10

Just want to say I love you for making this program.

Seriously. I'd have your spacefly babies.

:D

:arrow: please make one for rebirth asap lol!
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Theburn
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Post by Theburn » Sun, 3. Nov 13, 00:04

Sorry to play with necromancy. But, I was wondering how to get Twisted skies to show up in sector selection, rather than Ceo's Wellspring. Could someone give me a hand please?
Mind, heart, and body shattered. But, the will survives.

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TTD
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Post by TTD » Sun, 3. Nov 13, 01:16

at the top,go to Edit/Preferences

There is a box with a drop-down list of anh sectors. :-)

Theburn
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Post by Theburn » Sun, 3. Nov 13, 03:04

Duh. Feel kinda dumb now, but oh well. Thanks TTD. Much appreciated sir.
Mind, heart, and body shattered. But, the will survives.

Lakz
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Post by Lakz » Tue, 3. Dec 13, 22:42

Is there a way to add stations available in XRM? (i.e Argon Plasma Beam Cannon Forge).

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nponoBegHuk
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Post by nponoBegHuk » Wed, 4. Dec 13, 01:01

Lakz wrote:Is there a way to add stations available in XRM? (i.e Argon Plasma Beam Cannon Forge).
I don't use XRM but you should be able to by editing stations.xml accordingly.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

Lakz
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Post by Lakz » Fri, 13. Dec 13, 18:34

I found that most stations have comparable requirements. For example, a PBC forge is pretty much the same as a PPC factory.

Another question : I use IEX, and many sectors have 200% of sunlight. This sun setting doesn't seem to be available on Xadrian. Is there a way to calculate it?

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TTD
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Post by TTD » Fri, 13. Dec 13, 22:23

Interesting that.
Not noticed
Xadrian seems to have fixed settings...

0%
100%
150%
300%
400%
450%
600%

I don't know the maths, although it has often been mentioned on the forums.

But would the effect of twice 100% = half the effect of 400% ? or even a third of 600% ?

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nponoBegHuk
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Post by nponoBegHuk » Sat, 14. Dec 13, 01:48

additional 100% sun improves SPP production rate by ~22%. Not sure what the exact formula is. Tried searching forum but gave up after a while. Maybe someone here is of better luck (perseverance?):
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

flobz_uk
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x3tc

Post by flobz_uk » Wed, 16. Apr 14, 18:24

Hello would it be possible to get this onto Android? could this would be good to use on my tablet while playing game??

thanks great app

flobz

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TTD
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Post by TTD » Wed, 16. Apr 14, 19:13

Code: Select all

Choose your platform:

 Windows (Installer)
 Windows (ZIP)
 Unix / Linux
 Mac OS X
Xadrian is written in Java and needs at least the Java SE 6 Runtime Environment.
these are the current options available at this moment in time...

http://kayahr.github.io/xadrian/
or see sig.

No idea if he will work on an Android version.
But yes,it would be useful to have on either a second monitor(like I do) or run in the background and use Alt/Tab to check, if using a single monitor, as I used to.

NewColours
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Post by NewColours » Fri, 23. May 14, 01:34

Is there data available for XRM? (http://forum.egosoft.com/viewtopic.php?t=304158)

I love this tool but I am starting a game with XRM and I want to be able to calculate complexes for the new areas!

ancienthighway
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Post by ancienthighway » Fri, 23. May 14, 02:25

According to this link, you can mod the data files to include XRM data.

NewColours
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Post by NewColours » Fri, 23. May 14, 05:32

Yeah, I've seen that, but that means I have to find all the data or figure out how to export it, I thought being as both the mod and this tool have been out a long time someone may have done this already

Browser_ice
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Xadrian in French ?

Post by Browser_ice » Mon, 29. Sep 14, 02:19

Hi, I need Xadrian in French. My game is in French, my X3 Models viewer can be swtich into French but not Xadrian. It is a bit a pain trying to find which English station matches what I see in French in the other 2 tools.

It says in Xadrian I can use the system language but it does not work. My Win-7 is already in French but Xadrian just stays in English.

How can I have Xadrian switch in French ?
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GlassDeviant
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Post by GlassDeviant » Wed, 22. Apr 15, 19:15

Having a bit of a problem with a complex that I planned out in Xadrian 1.5.1. It seems that I am always running out of certain items, usually (iirc) food items such as Meatsteak Cahoonas, Nostrop oil, etc.

When I planned the complex in Xadrian, I made sure that every intermediate good was produced in surplus by including things like a spare Cattle Ranch M when all I really needed was the 9 Cahoona Bakery L and 9 Cattle Ranch L.

When I built the complex, I stuffed it with massive amounts of ECells to jumpstart production, but after several hours noticed severe lacks of food items, so I then started stuffing the complex with bought-up food items. And yet, that was not enough, as those food items should never have run out once being stocked up. I made sure the CLS/CAG traders were not allowed to sell intermediate products unless there was a huge surplus (over 80% stockpiled).

Still, the complex runs out.

These issues arise around the production of items that have greater than 1h cycle times, which begs the question, does Xadrian correctly calculate intermediate requirements on factories/forges with cycle times greater than 1h? Is there a way to change Xadrian's calculation time period to something like 4h or 12h so that I can check the production statistics (which now display Produced, Needed and Surplus as zero for each of these >1h cycle time forges)? Right now I only get the option of per hour or per minute.

TIA
bibo ergo sum

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TTD
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Post by TTD » Thu, 23. Apr 15, 11:56

when using this calc,which is imo the best for ease of use and additional utilities, I tend to make all my stations with as large as available,ss that I am always rounding up.

What may start off as 10 station complex in Xadrian, often ends up being 5 or more stations bigger

ancienthighway
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Post by ancienthighway » Thu, 23. Apr 15, 16:14

Unless you overproduce intermediate products, it's not uncommon for production to stutter a bit due to the different production cycles.

The biggest problem is, while looking at the list of your stations, determining which stations have real problems and which are stuttering. This can be resolved by having an automated trader bring in a small surplus of resources and intermediate products on a recurring basis. Another way to solve it is for future complexes, build separate complexes for food and end product.

GlassDeviant
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Post by GlassDeviant » Fri, 24. Apr 15, 13:50

As I said, I have the intermediate surpluses, they are built into the complex. Every intermediate product is built in excess of the need.

I also have 5 Mistral CAG (had 6, one died) and 5 Mistral Super Freighter ST/LT/UT traders set to buy intermediate goods that are in deficit (under 20%), sell intermediate goods that are surplus (over 80%), and sell end products, all home based to the complex. I may add more CAGs as I have just trained up another half dozen Logisticians and they are more than I need for my Silicon and Ore mines "east" of Legends Home.

Eventually (as in last night) I spent several hours just stocking every intermediate product to over 60% of capacity (quite a bit more than a small surplus) and letting things settle, which appears to have done the job but I am going to keep an eye on it for a few days.

Still, it would be nice to be able to switch Xadrian to a 4 hour or 12 hour production mode. I would attempt it myself but Java gives me seizures.
bibo ergo sum

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