Linux support thread

Ask here if you experience technical problems with X Rebirth.

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sh_vit
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Joined: Sun, 15. Mar 15, 19:24

Fatal Error

Post by sh_vit » Sun, 15. Mar 15, 19:35

Error when I'am run X-Rebirth (in red window):

A fatal error has occured and X cannot recover:
RenderDevice::CreateDefaultDeviceResources('shadergl\high\xu_downsample', handle=1:0) could not find/compile DownSample-shader!
Version: 3.50 - Code revision: 192864

--
Steam in Ubuntu 14.04 x64

apella
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Joined: Tue, 11. Jan 11, 14:03
x3tc

Post by apella » Sun, 15. Mar 15, 19:40

noticed issues that aren't on the known issues list:
  • * Sound levels are completely off when using 5.1 sound. In stereo, the audio sounds (kinda) fine. It sounds as if the distances to the sound sources are at fault, the protagonist's voice is loud, others are quiet.
    * Twilight sentinel is completely magenta
    * Faces look horrible, lip-sync doesn't seem to work (Could be normal though, this is my first playthrough of X Rebirth)
    * Conversations are extremely awkward: long pauses between sentences, subtitles that are cut off, but also extremely bad voice acting. I guess that last thing is something I'll have to live with anyway.

apcolvin
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Joined: Sun, 15. Mar 15, 20:17

Post by apcolvin » Sun, 15. Mar 15, 20:30

Played the campaign until going through the gate and after that the screen is pink. I have tried restarting and changing all of the graphics settings. Here is a screenshot
https://drive.google.com/file/d/0B-z_UP ... sp=sharing

pete910
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Joined: Sun, 10. May 09, 16:18

Post by pete910 » Mon, 16. Mar 15, 01:03

Was going to report the light and dark issue but seems to have been mentioned all ready.

Will add though that since that small patch I have to exit steam then start off the command line via

Code: Select all

steam steam://run/2870
If I exit the game then try to re-run X Rebirth this is output to the console and fails to re-start

Code: Select all

XLib::XMLInputOpenCallback(): Failed to open the file: t/0002


When started like said in the console I keep seeing this

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ShaderD3D::SetTechniqueByName() shader shadergl\high_spec\xu_ssao techinque SSAOPOST

cause of the light/dark issue ?

290x 14.12 driver btw

dark7np
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Post by dark7np » Mon, 16. Mar 15, 11:16

I just wanted to report that it worked well for me. According to steam, I've played 13 hours over the weekend. I had no big graphical issues (some delays in text rendering). It did crash twice or so. Apart from that, it was smooth. I'm on Arch Linux (rolling release) Kernel 3.18, Nvidia GTX 460 with proprietary drivers 346.47. Didn't have to fix any further libraries (steam itself has some issues with arch due to steam providing old libraries), it just worked out of the box.

Ah, one annoying graphical thing: In station scanning mode, unscanned stuff was white. Since the menus (right side of cockpit) are transparent, that meant I could not read them over the white station schematics...

What I did have issues with however is the game itself... Dunno if I like it. Played the campaign, but the Rahanas did not really want to trade all that much. It worked for a bit, then it stopped (did not move). Not sure if it was because I bought some space fuel without the proper PMC licence and then tried to sell it. But after that, I dunno... Even with the licence it did not work. I could tell it to sell something, then it was stuck undocking. Can that be an issue with the linux Version? Mouse wheel sure would have been nice. The whole interface felt confusing. Scanning stations is a PITA. So is smalltalk, finding missions, navigating with the ingame maps. I really missed a zoom function (mousewheel?). I also really missed the ability to select a target from the local map so that I know which direction to fly to for scanning a station.

When using the autopilot the screen was shaking back and forth, so I stopped using it. No SETA is boring.

So all in all... mixed feelings. The gameplay experience was not what I hoped for, but I don't think it was because of the Linux version. So nice work with that I guess. :)

Mahi Ma
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Joined: Mon, 16. Mar 15, 14:10
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Post by Mahi Ma » Mon, 16. Mar 15, 14:43

ArchLinux + radeonsi as well as with catalyst 14.12:
Playing for about 30-60 minutes results in great performance drop, graphical glitches and and the end leads to a crash. I assume there is a vram memory leak somewhere.

Auotpilot as well as fighting in DeVris near the sun makes everything lag like with bad internet connection... Its hard to hit target since their movement isnt smooth anymore. It does not feel like bad performace.

Smoke clouds have a really, really severe performance impact.

Undertitles are completely out of sync/not visible. Where is the sound option where i can select stereo/surround?? With 5.1 system i hear only otanis voice.
Last edited by Mahi Ma on Wed, 18. Mar 15, 12:41, edited 1 time in total.

dark7np
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Post by dark7np » Mon, 16. Mar 15, 17:02

"Show me your wAAAAAres, plEEEAAAse!" :lol:
And a good thing there's that please at the end, or I might think someone is going to be killed in the next 5 seconds... Anyway.

I had that laggy performance too twice, but after hours, not 30-60 minutes. It did "feel" like out of memory / swapping, yes. It was instant. Not sure if it was getting better one time.

timon37
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Post by timon37 » Mon, 16. Mar 15, 17:25

Out of memory is definitely possible (can you check what the sys-mem usage is next time? and gpu-ram if there's a way).
Though there's a lot of other stuff that could go wrong.
It's also likely to be related to alt-tab so try to note if it's correlated to that.
How quickly does the bad-perf -> glitches -> crash take (e.g. instant, seconds, minutes)?

Mahi Ma
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Post by Mahi Ma » Mon, 16. Mar 15, 17:42

timon37 wrote:Out of memory is definitely possible (can you check what the sys-mem usage is next time? and gpu-ram if there's a way).
Though there's a lot of other stuff that could go wrong.
It's also likely to be related to alt-tab so try to note if it's correlated to that.
How quickly does the bad-perf -> glitches -> crash take (e.g. instant, seconds, minutes)?
I'm on A10-7850K, low settings.
I can observe about 1gig ram usage directly after loading.
Flying around via highways causes vram usage go up to 100% (2gig) after about 15 minutes. Staying in one zone doesn't issue the lag that fast (did not wait that long).
In between i see smaller lags caused by loading new objects i think (especially station loading seems to take long), i did not experice at free weekend. At free weekend i exclusevly was at omycron lyrae, pink smoke prevented me from visiting Albion.
(Pink smoke after you pass the gate in the story plot by the way and very bad performance in the cloud/diashow like).

Now i am at the exploeded (moon?) at watergate/cupsid prime... i regurarly experience longer lags when i pass the ice meteroids at the highways. the map causes longer lags as soon as you display the zone (where station models have to be loaded).

I hope i could help a bit.

I never alt+tabbed cuz i saw the isseue at page 1.

Looking forward to enjoy X:R more :)

//Edit: Didn't check sysram. Since i have 16gigs and vram is full ... ill check tomorrow. How can i remove a plotted course btw? :D

Mahi Ma
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Post by Mahi Ma » Mon, 16. Mar 15, 20:12

Some more info:
I start believing something is wrong with your particle system/dust clouds.
Each time i pass asteroid belts in DeVris where belts a free from dust ... well its smooth. But i.e. blabla-corona near the sun lags. In DeVris there is another asteroid belt somwhere with much dust: huge lag. Sometimes it lags during fights with smaller fighters. Hit -> particle sytem involved?
Each time around 100mb vram is being allocated and never freed again.

Perhaps this is important. I started the teladi outpost game where you get the 3 small freighters. Passing the jumgate takes ages. ... omycron lyrae/devris (outside the pink nebula) doesnt make much problems, memory loss is MUCH smaller and jumps are wonderful smooth and instantaneous.

In Omycron Lyrae/Maelstrom: i reach 2gb but performance is good and no crash... i don't know. Albion/Teladi is almost unplayable...

Sysram stays around 3-3.5 gb.

P.S: The combat cockpit is really really beautiful. Nice job.

rmazurek
Posts: 87
Joined: Tue, 13. Aug 13, 04:04
x3tc

Post by rmazurek » Tue, 17. Mar 15, 07:55

First of all thanks a lot for Linux port. I don't need to install windows anymore :D

Performance is OK (not expecting much from this laptop, no GPU, CPU handles graphics). Ofcourse playing on the lowest settings possible.

I have only one issue and not sure if it's because the game is under heavy development or something else.

Usually I have no problems with performance in space but it's drasticly low on stations. Often it gets so bad that it's not possible to play anymore.

Moreover, if I fly out of the station, performance is still very low. If I save and quit from the game, close Steam and start the game again it gets back to normal performance (untill I visit station again ofcourse).

If I do not close Steam it doesn't help. I always have to close Steam after that. Probably because something still is running even after I quit the game and this process is closed when I close Stem. I always have to try to close Stem after that several times because I get message that game is still running.

Anyone has similar issues?

EDIT: I confirm the pink coloured sector issue. Looks kind of funny :D Something like cosmic pudding or something :D

Mahi Ma
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Post by Mahi Ma » Wed, 18. Mar 15, 11:46

I guess: Linux version is just a snapshot of the Opengl development branch being merged with windows version in future? Updates will occur very irregular and happen when the devbranch is stable by chance?

I can play for an hour in many sectors before it periodically laggs for ~30 seconds, glitches and crash.

Keep up the good work ... really like the game but performance is a real problem currently :)
Last edited by Mahi Ma on Wed, 18. Mar 15, 12:41, edited 1 time in total.

CBJ
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Post by CBJ » Wed, 18. Mar 15, 12:11

Mahi Ma wrote://BTW: People would really love you if you would add Mission comuter mod and TAF (buy trade agents for cash) to vanilla in the next patch. This would be a really good idea @ egosoft.
Please do not use this thread to post feature requests. They will not be seen by the right developers, and for those that do read this thread it will simply make it harder for them to find and deal with the Linux-specific issues.

rmazurek
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Joined: Tue, 13. Aug 13, 04:04
x3tc

Post by rmazurek » Wed, 18. Mar 15, 12:14

I've just tried capital ships bridge mod. I love it but performance is even worse then on stations.

It seems it is not related to graphics. Even if I do nothing (make not a single move) on station, after some time I have very poor performance.

I guess that performance issues is something normal for testing versions, specially for alpha version so no complains for that. Waiting for future updates :)

Mahi Ma
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Post by Mahi Ma » Wed, 18. Mar 15, 12:22

rmazurek wrote:I've just tried capital ships bridge mod. I love it but performance is even worse then on stations.

It seems it is not related to graphics. Even if I do nothing (make not a single move) on station, after some time I have very poor performance.

I guess that performance issues is something normal for testing versions, specially for alpha version so no complains for that. Waiting for future updates :)
You missed the video ram memory leak leading to a crash after some time and is certainly partially responsibly for the perfromance?
Does it not happen to you? How long do you play usually in one session? What GPU with how much memory do you have?

rmazurek
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x3tc

Post by rmazurek » Wed, 18. Mar 15, 12:27

There is no GPU. CPU handles graphics. It's Lenovo G505s:
http://www.notebookcheck.net/Review-Upd ... 670.0.html

Time to decrease performance is varied, depending on what I do i think.

The more on station the shorter time untill I have to restart game.

EDIT: Graphics are handled by APU not CPU. Thanks Mahi Ma for explanation.

timon37
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Post by timon37 » Wed, 18. Mar 15, 16:12

@everyone

First of all in case anyone missed it there's a shiny new bug tracker. Check the first post for a link, and please follow the points below the link, it'll help me a lot.

In general try to post in the bug tracker (if it's specific enough) and lets keep the forum more for discussions, questions, my announcements etc.

Unfortunately I'm not able to reproduce quite a few of the issues you're mentioning, so I need to have as many details from as many people as possible.
Additionally I'll probably have a few requests for you to test, of course no problem if you don't have the time or simply don't feel like it.

fallenwizard
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Post by fallenwizard » Wed, 18. Mar 15, 16:16

timon37 wrote:@everyone

First of all in case anyone missed it there's a shiny new bug tracker. Check the first post for a link, and please follow the points below the link, it'll help me a lot.

In general try to post in the bug tracker (if it's specific enough) and lets keep the forum more for discussions, questions, my announcements etc.

Unfortunately I'm not able to reproduce quite a few of the issues you're mentioning, so I need to have as many details from as many people as possible.
Additionally I'll probably have a few requests for you to test, of course no problem if you don't have the time or simply don't feel like it.
Please tell us the issues you can't reproduce. I will try to make them more clear. (through youtube videos)

xeroxzone
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xr

Post by xeroxzone » Wed, 18. Mar 15, 22:46

Thank you, last patch do it. The pink screen in DeVris is gone for me, I can see a beautiful star system! Now the game comes into flow, makes really fun!

timon37
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Post by timon37 » Thu, 19. Mar 15, 12:54

fallenwizard wrote:Please tell us the issues you can't reproduce. I will try to make them more clear. (through youtube videos)
Will do a bit later when I have time to think and sort through stuff, I first need to deal with some stuff I already know or reproduced.

It's just a general rule if you're reporting a bug in the bug-tracker, put your hardware/software in the bug, and preferably a screenshot & savegame.
If the bug already exists add your hardware/software to the bug, even if someone already posted a similar machine.

Btw that brightness issue you had and made a video about is it still there in b3?
That's one of those I couldn't reproduce, for me with nvidia proprietary driver and shadows on, the moon disappeared...

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