[Change Request] Ships should deal damage against Stations OOZ
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- ubuntufreakdragon
- Posts: 5198
- Joined: Thu, 23. Jun 11, 14:57
[Change Request] Ships should deal damage against Stations OOZ
With Patch 3.5, all Ships don't deal damage against Stations OOZ, they only destroy by chance some turret's this normally ends up in Ships being destructed by really weak stations in a matter of minutes.
I think this change is just illogical, it destroys the balancing, breaks immersion, doesn't match IS Combat, and it's completely unintuitive.
I think this change is just illogical, it destroys the balancing, breaks immersion, doesn't match IS Combat, and it's completely unintuitive.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
- ubuntufreakdragon
- Posts: 5198
- Joined: Thu, 23. Jun 11, 14:57
Or can get an engineer, who only repairs the last 2-10% of hulldamage.mr.malcom wrote:And Stations should have Shields.
Its annoying that every small fighter with firepower like an toothpick easy can damage the Hull.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- EGOSOFT
- Posts: 13093
- Joined: Sat, 9. Nov 02, 11:45
Just to clarify, there were balancing changes made in 3.50 but it didn't change how the damage was applied to stations. Even in pre-3.50 it only damaged surface elements such as turrets, not directly affecting the hull of the station parts.
And no, that doesn't match IZ behaviour and so it is something that may be looked at again some point.
And no, that doesn't match IZ behaviour and so it is something that may be looked at again some point.
- ubuntufreakdragon
- Posts: 5198
- Joined: Thu, 23. Jun 11, 14:57
I think it's one of the last remaining big issues so it might get a high priority.Xenon_Slayer wrote:Just to clarify, there were balancing changes made in 3.50 but it didn't change how the damage was applied to stations. Even in pre-3.50 it only damaged surface elements such as turrets, not directly affecting the hull of the station parts.
And no, that doesn't match IZ behaviour and so it is something that may be looked at again some point.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
Re: [Change Request] Ships should deal damage against Stations OOZ
Can you please describe a situation where you would want a fight between a ship and a station ooz?ubuntufreakdragon wrote:With Patch 3.5, all Ships don't deal damage against Stations OOZ, they only destroy by chance some turret's this normally ends up in Ships being destructed by really weak stations in a matter of minutes.
I think this change is just illogical, it destroys the balancing, breaks immersion, doesn't match IS Combat, and it's completely unintuitive.
- ubuntufreakdragon
- Posts: 5198
- Joined: Thu, 23. Jun 11, 14:57
Re: [Change Request] Ships should deal damage against Stations OOZ
Plot Game:Araknis wrote:Can you please describe a situation where you would want a fight between a ship and a station ooz?ubuntufreakdragon wrote:With Patch 3.5, all Ships don't deal damage against Stations OOZ, they only destroy by chance some turret's this normally ends up in Ships being destructed by really weak stations in a matter of minutes.
I think this change is just illogical, it destroys the balancing, breaks immersion, doesn't match IS Combat, and it's completely unintuitive.
PMC Tech in Lab Ascendency > Buried Treasure vs Fullmekron, because it kills all Freighter in a mater of seconds before they can jump away, so it needs to get killed all 30 minutes.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
Re: [Change Request] Ships should deal damage against Stations OOZ
ubuntufreakdragon wrote:ok, but if you want a station destroyed, wouldnt you be in the sector with your fleet?Araknis wrote: Plot Game:
PMC Tech in Lab Ascendency > Buried Treasure vs Fullmekron, because it kills all Freighter in a mater of seconds before they can jump away, so it needs to get killed all 30 minutes.
I am not against your proposal, i am just trying to understand better how useful it is.
- ubuntufreakdragon
- Posts: 5198
- Joined: Thu, 23. Jun 11, 14:57
Re: [Change Request] Ships should deal damage against Stations OOZ
Sitting 24/7 in this ugly AL system, by the way there is another Station of PMC close to a jump beacon in AL.Araknis wrote: ok, but if you want a station destroyed, wouldnt you be in the sector with your fleet?
I am not against your proposal, i am just trying to understand better how useful it is.
And it doesn't matter how many ships you sent ti put the station down it will simply kill them with the actual OOZ fight.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist