Linux support thread
Moderator: Moderators for English X Forum
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- Posts: 628
- Joined: Tue, 13. Apr 10, 20:03
Another bug:
Using highways and superhighways makes the radar content shake back and forth.
(You guys need to create a bug tracker. Posting everything into this thread makes it a mess.)
------------------------------
Graphical glitch at the window borders while using a highway/super highway:
Screenshot
Using highways and superhighways makes the radar content shake back and forth.
(You guys need to create a bug tracker. Posting everything into this thread makes it a mess.)
------------------------------
Graphical glitch at the window borders while using a highway/super highway:
Screenshot
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- Posts: 628
- Joined: Tue, 13. Apr 10, 20:03
Page up/Page down doesn't work in menus.
--------------------
You can't type anything into text fields. No matter if you try to rename ships, sectors or use filters.
--------------------
Long range scanner sound doesn't change in pitch while trying to use it.
---------------------
Endless sound loop after using the container magnet
EDIT:
Build 2:
@rboerdijk
Pink background is still there in DeVries -> Bleak Pebble -> Crimson Rocks
Screenshot
Save game
--------------------
You can't type anything into text fields. No matter if you try to rename ships, sectors or use filters.
--------------------
Long range scanner sound doesn't change in pitch while trying to use it.
---------------------
Endless sound loop after using the container magnet
EDIT:
Build 2:
@rboerdijk
Pink background is still there in DeVries -> Bleak Pebble -> Crimson Rocks
Screenshot
Save game
full log http://paste.openstack.org/show/2adSFQ4VfHnFZnTCqT3L/xarses wrote:Debian Sid
http://pasteboard.co/1LEYbu7E.png
Video driver is nouveauCode: Select all
./XRebirth Elephant Memory Manager Initialized with 0MB Elephant Memory Manager Name And Callstack Base Address is 0x123b0f1 Elephant Memory Manager Mode: Resizable Mode, Has small heap: No, 64bit, Version: 1.7.1 Heap Resize Generic 0x0x7fba32398000 to 0x0x7fba3c397fc0 freeusable 167772160 szCmd: /bin/sh -c '"/home/andreww/.local/share/Steam/steam.sh" "steam://run/2870"' & Segmentation fault andreww@aw-linux:~/SteamApps/X Rebirth$ Running Steam on debian 8 64-bit STEAM_RUNTIME is enabled automatically
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- Posts: 628
- Joined: Tue, 13. Apr 10, 20:03
xarses wrote:full log http://paste.openstack.org/show/2adSFQ4VfHnFZnTCqT3L/xarses wrote:Debian Sid
http://pasteboard.co/1LEYbu7E.png
Video driver is nouveauCode: Select all
./XRebirth Elephant Memory Manager Initialized with 0MB Elephant Memory Manager Name And Callstack Base Address is 0x123b0f1 Elephant Memory Manager Mode: Resizable Mode, Has small heap: No, 64bit, Version: 1.7.1 Heap Resize Generic 0x0x7fba32398000 to 0x0x7fba3c397fc0 freeusable 167772160 szCmd: /bin/sh -c '"/home/andreww/.local/share/Steam/steam.sh" "steam://run/2870"' & Segmentation fault andreww@aw-linux:~/SteamApps/X Rebirth$ Running Steam on debian 8 64-bit STEAM_RUNTIME is enabled automatically
timon37 wrote:Also I didn't test nouveau, but it's quite likely not to work, even with fairly new mesa. I do hope to properly support the open-source drivers (for now I just tried not to use too many extensions above 3.3) but for now there are more important priorities.
First off, thank you so much for a Linux port. I've been holding on X Rebirth anxiously waiting and hoping this day would come. This really made my week.
Now, with that being said...
No joystick support yet. It just feels wrong. I was hoping to dig around and get lucky if I just created an inputmap.xml, but I'm actually pretty burnt from debugging my own code all week and I've got a hunch that there isn't an interface to the SDL libs just yet.
Is there a hack to enable, even if buggy, basic joystick support? If not, as I suspect is the case, is there a timeline for when that support can be expected? I'd like to formally volunteer to test that piece of code as soon as it compiles.
FWIW, I'm running KDE on:
* Ubuntu 14.04
- kernel: 3.13.0-24-generic #46-Ubuntu SMP
* Geforce GT 730
- binary blob: nvidia-331, 331.113, 3.13.0-24-generic, x86_64
and I haven't had any other issues with X Rebirth in the short time I've played with it.
Now, with that being said...
No joystick support yet. It just feels wrong. I was hoping to dig around and get lucky if I just created an inputmap.xml, but I'm actually pretty burnt from debugging my own code all week and I've got a hunch that there isn't an interface to the SDL libs just yet.
Is there a hack to enable, even if buggy, basic joystick support? If not, as I suspect is the case, is there a timeline for when that support can be expected? I'd like to formally volunteer to test that piece of code as soon as it compiles.
FWIW, I'm running KDE on:
* Ubuntu 14.04
- kernel: 3.13.0-24-generic #46-Ubuntu SMP
* Geforce GT 730
- binary blob: nvidia-331, 331.113, 3.13.0-24-generic, x86_64
and I haven't had any other issues with X Rebirth in the short time I've played with it.
Thank you so much for a Linux port.
Test...
- Intel® Core™ i5 3.00 - 2320 x4
- DDR3 - 16GB (Dual).
- openSUSE 13.2 x-86_64.
- Kernel 3.16
- Nvidia GTX-650 ddr5 1024 mb / 128 bit.
- Drivers 346.35
- Display resolution 1920x1080 (HDMI)
$ ldd XRebirth
linux-vdso.so.1 (0x00007fff601d5000)
libavformat.so.55 => lib/libavformat.so.55 (0x00007f4b3c7c3000)
libavcodec.so.55 => lib/libavcodec.so.55 (0x00007f4b3bb39000)
libswscale.so.2 => lib/libswscale.so.2 (0x00007f4b3b8d8000)
libavutil.so.52 => lib/libavutil.so.52 (0x00007f4b3b696000)
libxml2.so.2 => lib/libxml2.so.2 (0x00007f4b3b339000)
libSDL2-2.0.so.0 => lib/libSDL2-2.0.so.0 (0x00007f4b3b03e000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x00007f4b3adf7000)
libSDL2_image-2.0.so.0 => lib/libSDL2_image-2.0.so.0 (0x00007f4b3abd1000)
libopenal.so.1 => lib/libopenal.so.1 (0x00007f4b3a968000)
libvorbisfile.so.3 => lib/libvorbisfile.so.3 (0x00007f4b3a760000)
libm.so.6 => /lib64/libm.so.6 (0x00007f4b3a45e000)
libswresample.so.0 => lib/libswresample.so.0 (0x00007f4b3a246000)
libsteam_api.so => lib/libsteam_api.so (0x00007f4b3a033000)
libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007f4b39d2a000)
libz.so.1 => /lib64/libz.so.1 (0x00007f4b39b14000)
libdl.so.2 => /lib64/libdl.so.2 (0x00007f4b39910000)
libluajit-5.1.so.2 => lib/libluajit-5.1.so.2 (0x00007f4b3969f000)
libboost_regex.so.1.51.0 => lib/libboost_regex.so.1.51.0 (0x00007f4b393ba000)
libboost_filesystem.so.1.51.0 => lib/libboost_filesystem.so.1.51.0 (0x00007f4b391a2000)
libboost_system.so.1.51.0 => lib/libboost_system.so.1.51.0 (0x00007f4b38f9e000)
libGLEW.so.1.10 => lib/libGLEW.so.1.10 (0x00007f4b38d28000)
libGL.so.1 => /usr/X11R6/lib64/libGL.so.1 (0x00007f4b389cf000)
libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007f4b387b8000)
libc.so.6 => /lib64/libc.so.6 (0x00007f4b38411000)
librt.so.1 => /lib64/librt.so.1 (0x00007f4b38208000)
libbz2.so.1.0 => not found
libva.so.1 => lib/libva.so.1 (0x00007f4b37ff3000)
/lib64/ld-linux-x86-64.so.2 (0x00007f4b3cadc000)
libvorbis.so.0 => lib/libvorbis.so.0 (0x00007f4b37dc6000)
libogg.so.0 => lib/libogg.so.0 (0x00007f4b37bbf000)
libnvidia-tls.so.346.35 => /usr/lib64/tls/libnvidia-tls.so.346.35 (0x00007f4b379bb000)
libnvidia-glcore.so.346.35 => /usr/lib64/libnvidia-glcore.so.346.35 (0x00007f4b34ce3000)
libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f4b349a5000)
libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f4b34792000)
libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f4b34572000)
libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f4b3436d000)
Edit: removed the spoiler tags, as they just hide the text, which is not really needed here. X2-Illuminatus
Test...
- Intel® Core™ i5 3.00 - 2320 x4
- DDR3 - 16GB (Dual).
- openSUSE 13.2 x-86_64.
- Kernel 3.16
- Nvidia GTX-650 ddr5 1024 mb / 128 bit.
- Drivers 346.35
- Display resolution 1920x1080 (HDMI)
$ ldd XRebirth
linux-vdso.so.1 (0x00007fff601d5000)
libavformat.so.55 => lib/libavformat.so.55 (0x00007f4b3c7c3000)
libavcodec.so.55 => lib/libavcodec.so.55 (0x00007f4b3bb39000)
libswscale.so.2 => lib/libswscale.so.2 (0x00007f4b3b8d8000)
libavutil.so.52 => lib/libavutil.so.52 (0x00007f4b3b696000)
libxml2.so.2 => lib/libxml2.so.2 (0x00007f4b3b339000)
libSDL2-2.0.so.0 => lib/libSDL2-2.0.so.0 (0x00007f4b3b03e000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x00007f4b3adf7000)
libSDL2_image-2.0.so.0 => lib/libSDL2_image-2.0.so.0 (0x00007f4b3abd1000)
libopenal.so.1 => lib/libopenal.so.1 (0x00007f4b3a968000)
libvorbisfile.so.3 => lib/libvorbisfile.so.3 (0x00007f4b3a760000)
libm.so.6 => /lib64/libm.so.6 (0x00007f4b3a45e000)
libswresample.so.0 => lib/libswresample.so.0 (0x00007f4b3a246000)
libsteam_api.so => lib/libsteam_api.so (0x00007f4b3a033000)
libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007f4b39d2a000)
libz.so.1 => /lib64/libz.so.1 (0x00007f4b39b14000)
libdl.so.2 => /lib64/libdl.so.2 (0x00007f4b39910000)
libluajit-5.1.so.2 => lib/libluajit-5.1.so.2 (0x00007f4b3969f000)
libboost_regex.so.1.51.0 => lib/libboost_regex.so.1.51.0 (0x00007f4b393ba000)
libboost_filesystem.so.1.51.0 => lib/libboost_filesystem.so.1.51.0 (0x00007f4b391a2000)
libboost_system.so.1.51.0 => lib/libboost_system.so.1.51.0 (0x00007f4b38f9e000)
libGLEW.so.1.10 => lib/libGLEW.so.1.10 (0x00007f4b38d28000)
libGL.so.1 => /usr/X11R6/lib64/libGL.so.1 (0x00007f4b389cf000)
libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007f4b387b8000)
libc.so.6 => /lib64/libc.so.6 (0x00007f4b38411000)
librt.so.1 => /lib64/librt.so.1 (0x00007f4b38208000)
libbz2.so.1.0 => not found
libva.so.1 => lib/libva.so.1 (0x00007f4b37ff3000)
/lib64/ld-linux-x86-64.so.2 (0x00007f4b3cadc000)
libvorbis.so.0 => lib/libvorbis.so.0 (0x00007f4b37dc6000)
libogg.so.0 => lib/libogg.so.0 (0x00007f4b37bbf000)
libnvidia-tls.so.346.35 => /usr/lib64/tls/libnvidia-tls.so.346.35 (0x00007f4b379bb000)
libnvidia-glcore.so.346.35 => /usr/lib64/libnvidia-glcore.so.346.35 (0x00007f4b34ce3000)
libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f4b349a5000)
libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f4b34792000)
libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f4b34572000)
libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f4b3436d000)
Edit: removed the spoiler tags, as they just hide the text, which is not really needed here. X2-Illuminatus
IT-Service «Crimea-Karro» .
@xarses
Yeah I'm afraid your mesa doesn't support glsl 3.3 at all, so there isn't much I can do about that, at least not in the short term. I'm not sure what nouveau's status is, there might be an experimental repository for your distro with newer mesa which could have opengl 3.3, which may work. But that's a lot of ifs. Alternative is of course to install the "evil" nvidia proprietary driver.
Btw sorry for the bad error reporting, but implementing stuff had higher priority.
@Gazzonyx
Yeah it's not implemented. Sorry but I don't have a timeline. Especially since the input stuff can be a bit tricky, although it looks a lot less ridiculous than what was in X3;)
@aspbazi
Hmm that's peculiar. Though it's likely that's not the issue (afaik steam-rt should have libbz2 but you won't see it with ldd since the LD_LIBRARY_PATH isn't set), try running "steam -console" from the terminal to get the log of what's happening.
Yeah I'm afraid your mesa doesn't support glsl 3.3 at all, so there isn't much I can do about that, at least not in the short term. I'm not sure what nouveau's status is, there might be an experimental repository for your distro with newer mesa which could have opengl 3.3, which may work. But that's a lot of ifs. Alternative is of course to install the "evil" nvidia proprietary driver.
Btw sorry for the bad error reporting, but implementing stuff had higher priority.
@Gazzonyx
Yeah it's not implemented. Sorry but I don't have a timeline. Especially since the input stuff can be a bit tricky, although it looks a lot less ridiculous than what was in X3;)
@aspbazi
Hmm that's peculiar. Though it's likely that's not the issue (afaik steam-rt should have libbz2 but you won't see it with ldd since the LD_LIBRARY_PATH isn't set), try running "steam -console" from the terminal to get the log of what's happening.
The game seem to be running fine globally, I'm on high settings with a gtx760 on ubuntu 14.04. I played a bit through the main campaign and noticed a few issues :
- when in stations, lighting seems to alternate between bright and dark depending on which direction I look at.
- subtitles do not display correctly, I only seem to get the first line on each dialogue, voice is fine however.
- when I got to twilight sentinel through the gate, everything got pink, it lasted until I got to the next sector (the navigation was quite hazardous without seeing any objects)
link to twilight zone save :
https://drive.google.com/file/d/0B8Z0Qv ... sp=sharing[/url]
- when in stations, lighting seems to alternate between bright and dark depending on which direction I look at.
- subtitles do not display correctly, I only seem to get the first line on each dialogue, voice is fine however.
- when I got to twilight sentinel through the gate, everything got pink, it lasted until I got to the next sector (the navigation was quite hazardous without seeing any objects)
link to twilight zone save :
https://drive.google.com/file/d/0B8Z0Qv ... sp=sharing[/url]
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- Joined: Tue, 13. Apr 10, 20:03
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24961
- Joined: Sun, 2. Apr 06, 16:38
Yes, you do.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Posts: 1
- Joined: Tue, 8. Nov 05, 19:29
Hi,
I've got the same problem as xarses here, except that I'm using Intel HD Graphics with the i915 driver. OS is OpenSUSE 13.2.
Here's my steam log:
FWIW, output of lspci -k
I've got the same problem as xarses here, except that I'm using Intel HD Graphics with the i915 driver. OS is OpenSUSE 13.2.
Here's my steam log:
Code: Select all
======================================
===
===
Shader::Compile(tag.v) Compile 10: 0:2(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES
======================================
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
======================================
FATAL ERROR (version 3.50 - Code revision: 192864): A fatal error has occurred and X cannot recover:
RenderDevice::CreateDefaultDeviceResources('shadergl\high\xu_downsample', handle=1:0) could not find/compile DownSample-shader!
Version: 3.50 - Code revision: 192864
Please inform EGOSOFT GmbH technical support.
======================================
Game removed: AppID 2870 "X Rebirth", ProcID 9082
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Code: Select all
...
00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06)
Subsystem: Lenovo Device 501e
Kernel driver in use: i915
Kernel modules: i915
...
Profit ist seine eigene Belohnung.
Hi,
Started testing this a couple of hours ago, here's a list of all the issues I encountered so far.
1. During the opening cut scene the speech cuts out after the line about "prohibitive cost of components". After that there is no more speech until you get in to the game. Ambient sound still works.
2. The game frame rate is very variable. Sometimes it runs at 60+ FPS. Other times it will stutter and freeze for several seconds between frames. There doesn't seem to be anything different on screen when it does this.
3. When NPCs speak there is often a large delay between lines.
4. When NPCs speak the subtitles sometimes don't show, or only show some of the lines and not others.
5. After pressing the 'O' key to pull in cargo, the sound effect loops forever. Pressing it again starts another loop playing until eventually that is all you can hear. Docking, entering the menu etc does not stop the sound playing.
Hardware information:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x10
CPU Model: 0x4
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3200 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 14.04.2 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-46-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime-release_2015-01-06
Video Card:
Driver: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 331.113
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1004
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1200
Desktop Resolution: 3200 x 1200
Primary Display Size: 20.39" x 12.76" (24.02" diag)
51.8cm x 32.4cm (61.0cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3072 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: VIA VT1708S
Memory:
RAM: 16048 Mb
Miscellaneous:
UI Language: English
LANG: en_GB.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 464467 Mb
Largest Free Hard Disk Block: 43480 Mb
Installed software:
Recent Failure Reports:
Thu Mar 12 02:47:21 2015 GMT: file ''/tmp/dumps/crash_20150312024700_6.dmp'', upload yes: ''CrashID=bp-21c9351d-3b4a-4e5a-bd20-b6c482150311''
Sat Mar 14 02:28:42 2015 GMT: file ''/tmp/dumps/assert_20150314022834_5.dmp'', upload yes: ''CrashID=bp-51c0ffe6-0b16-4f18-9204-6c0312150313''
Started testing this a couple of hours ago, here's a list of all the issues I encountered so far.
1. During the opening cut scene the speech cuts out after the line about "prohibitive cost of components". After that there is no more speech until you get in to the game. Ambient sound still works.
2. The game frame rate is very variable. Sometimes it runs at 60+ FPS. Other times it will stutter and freeze for several seconds between frames. There doesn't seem to be anything different on screen when it does this.
3. When NPCs speak there is often a large delay between lines.
4. When NPCs speak the subtitles sometimes don't show, or only show some of the lines and not others.
5. After pressing the 'O' key to pull in cargo, the sound effect loops forever. Pressing it again starts another loop playing until eventually that is all you can hear. Docking, entering the menu etc does not stop the sound playing.
Hardware information:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x10
CPU Model: 0x4
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3200 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 14.04.2 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-46-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime-release_2015-01-06
Video Card:
Driver: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 331.113
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1004
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1200
Desktop Resolution: 3200 x 1200
Primary Display Size: 20.39" x 12.76" (24.02" diag)
51.8cm x 32.4cm (61.0cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3072 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: VIA VT1708S
Memory:
RAM: 16048 Mb
Miscellaneous:
UI Language: English
LANG: en_GB.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 464467 Mb
Largest Free Hard Disk Block: 43480 Mb
Installed software:
Recent Failure Reports:
Thu Mar 12 02:47:21 2015 GMT: file ''/tmp/dumps/crash_20150312024700_6.dmp'', upload yes: ''CrashID=bp-21c9351d-3b4a-4e5a-bd20-b6c482150311''
Sat Mar 14 02:28:42 2015 GMT: file ''/tmp/dumps/assert_20150314022834_5.dmp'', upload yes: ''CrashID=bp-51c0ffe6-0b16-4f18-9204-6c0312150313''
When I try to start the campaign or free play the game starts to load then the screen goes black and eventually returns to the desktop.
Code: Select all
OS: Arch Linux
Kernel: 3.18.6-1-ARCH
CPU: Intel(R) Core(TM) i7-4510U
Video: NVIDIA Corporation GK107M [GeForce GT 750M]
Driver: Nvidia 346.47
Code: Select all
XFocusChanged(1)
SDL_WINDOWEVENT_RESIZED 1920 1080
InformResolutionChange wh 1920 1080
BE_UnitNum 32
======================================
[Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2 'No such file or directory'
======================================
======================================
[Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2 'No such file or directory'
======================================
======================================
[Video.Start] Failed to start movie -2
======================================
TextureD3D::BE_SetSize(textures\dynamic\movie_frame0[]-dynamic) 1280 720
TextureD3D::BE_SetSize(textures\dynamic\movie_frame1[]-dynamic) 1280 720
processed 18
Name shadergl\high_spec\xu_l_pass_pointlight compiled 1227
Name shadergl\high_spec\xu_l_pass_pointlight compiled 1230
Name shadergl\high_spec\xu_l_pass_pointlight compiled 1233
Name shadergl\high_spec\xu_l_pass_pointlight compiled 1236
Name shadergl\high_spec\xu_g_buffer_pass compiled 1239
Name shadergl\high_spec\xu_g_buffer_pass compiled 1242
Name shadergl\high_spec\xu_g_buffer_pass compiled 1245
Name shadergl\high_spec\xu_g_buffer_pass compiled 1248
Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1251
Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1254
Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1257
Name shadergl\high_spec\xu_g_buffer_pass_alpha compiled 1260
Name shadergl\high_spec\xu_l_pass_boxlight compiled 1263
Name shadergl\high_spec\xu_l_pass_boxlight compiled 1266
Name shadergl\high_spec\xu_l_pass_boxlight compiled 1269
Name shadergl\high_spec\xu_l_pass_boxlight compiled 1272
TextureD3D::BE_Load(assets\fx\textures\envmap_lightbrown): YAY
TextureD3D::BE_SetSize(assets\fx\rendertargets\cockpit_detailmonitor-rendertarget) 1319 877
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[Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2 'No such file or directory'
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Cannot match path '//add_player_choice_sub[@text='{1002,3002}']' in patch file 'extensions\taf\md\npc_shiptrader.xml'. Skipping node.
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Failed to resolve AI script handler reference 'ShipOwnedAttackedHandler'
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/home/<username>/.local/share/Steam/SteamApps/common/X Rebirth/testandlaunch: line 30: 19078 Aborted
(core dumped) ./$1
Game removed: AppID 2870 "X Rebirth", ProcID 20265