[MOD]Repair Laser and New Player controll drone [updated 1.0 2015-1-25]
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[MOD]Repair Laser and New Player controll drone [updated 1.0 2015-1-25]
Great News all.... The 1.0 version is here.... ok What do we have in version 1.0
Adds a playercontrolled drones for repair work. This is an updated version removed the new start need to get repairdrone at drone traders. There are 4 MK of repair Drones.
Drones MK1 and Mk2 have 2 repair lasers.
MK 1 has MK 1 repairlasers (75% at being at trader)
MK 2 has MK 2 repairlasers (25% at being at trader)
MK 3 has 3 MK 3 repairlasers (15% at being at trader)
MK 4 has 4 MK 4 repairlasers (10% at being at trader)
Beholder ROV mk4 (Non illegal version) (5% at being at trader)
Trojan ROV Mk2 (Non illegal version) (5% at being at trader)
This was an idea after playing with [Welding Laser] Tho I had an issue with the lost of mining laser (not sure if mining ships worked while turned on.) looked at trying to add a new weapon to the ship. At the time I had no figured out how to make the ship take a new weapon. So I looked at outfitting a player control drone with repairlasers instead. This is what this mod dose.
A drone that had repairlasers on it. Once I know other people can use it I will see about adding the Mk2 in.
Download
known bugs
It claims to be an Assassin urv from the ability menu. Not sure of a fix on that.
if you come up with problem let me know so I can try to fix them. Or ideas you like to see done base on work done already here.
To do
_____________
See about T name change(Blue ring for lunching of drone)
Plans to add craft-able drones of the Beholder ROV and Trojan ROV so you could craft a non illegal version of the drone. (Can craft but can not put them in dronebay. So just added two non illegal versions.)
_____________
update list of repairs
____________________________
2015-2-25 23:01 EST 1.3 corrected a code errror
2015-3-25 01:16 am EST 1.1 add the english T files to all other lang files to remove textnotfound error. Add both the of the non illegal version to game
2015-1-25 01:16 am EST (God a year....) 1.0 Add MK 2 to MK 4 of repair drones. Removed new game start requirement.
2014-1-23 11:38 am EST .05 md\setup looks like missing cue line to make dronetrader load.
.04 T file was missing closing code, components was missing mod location, md\setup rem out all but dronetrader for now. New pics on download site. renamed no space now
.03 not sure what was messed.
.02 looked at code after zip was uploaded saw I had not move all and renamed files.
.01 move files from root of game to mod file.
____________________________
Adds a playercontrolled drones for repair work. This is an updated version removed the new start need to get repairdrone at drone traders. There are 4 MK of repair Drones.
Drones MK1 and Mk2 have 2 repair lasers.
MK 1 has MK 1 repairlasers (75% at being at trader)
MK 2 has MK 2 repairlasers (25% at being at trader)
MK 3 has 3 MK 3 repairlasers (15% at being at trader)
MK 4 has 4 MK 4 repairlasers (10% at being at trader)
Beholder ROV mk4 (Non illegal version) (5% at being at trader)
Trojan ROV Mk2 (Non illegal version) (5% at being at trader)
This was an idea after playing with [Welding Laser] Tho I had an issue with the lost of mining laser (not sure if mining ships worked while turned on.) looked at trying to add a new weapon to the ship. At the time I had no figured out how to make the ship take a new weapon. So I looked at outfitting a player control drone with repairlasers instead. This is what this mod dose.
A drone that had repairlasers on it. Once I know other people can use it I will see about adding the Mk2 in.
Download
known bugs
It claims to be an Assassin urv from the ability menu. Not sure of a fix on that.
if you come up with problem let me know so I can try to fix them. Or ideas you like to see done base on work done already here.
To do
_____________
See about T name change(Blue ring for lunching of drone)
Plans to add craft-able drones of the Beholder ROV and Trojan ROV so you could craft a non illegal version of the drone. (Can craft but can not put them in dronebay. So just added two non illegal versions.)
_____________
update list of repairs
____________________________
2015-2-25 23:01 EST 1.3 corrected a code errror
2015-3-25 01:16 am EST 1.1 add the english T files to all other lang files to remove textnotfound error. Add both the of the non illegal version to game
2015-1-25 01:16 am EST (God a year....) 1.0 Add MK 2 to MK 4 of repair drones. Removed new game start requirement.
2014-1-23 11:38 am EST .05 md\setup looks like missing cue line to make dronetrader load.
.04 T file was missing closing code, components was missing mod location, md\setup rem out all but dronetrader for now. New pics on download site. renamed no space now
.03 not sure what was messed.
.02 looked at code after zip was uploaded saw I had not move all and renamed files.
.01 move files from root of game to mod file.
____________________________
Last edited by docwho83 on Thu, 26. Feb 15, 05:05, edited 7 times in total.
@sprondar
While I do not know for sure. I try to play with a saved game but could not find the drone myself so I did a restart and found the drone. I have even played in the drone while testing it. Forgot to get pic for mod file.
In my current play, I am still working on plot and drone is listed but I have yet to get 2m need to buy one. So I saw it in both freeplay and plot.
The drone deal has a 75% chants of having the drone in stock.
I have looked over the files everything seams to be there in the mod. I was/am using local files. I will try to set a non mod version to test it again once I get home.
While I do not know for sure. I try to play with a saved game but could not find the drone myself so I did a restart and found the drone. I have even played in the drone while testing it. Forgot to get pic for mod file.
In my current play, I am still working on plot and drone is listed but I have yet to get 2m need to buy one. So I saw it in both freeplay and plot.
The drone deal has a 75% chants of having the drone in stock.
I have looked over the files everything seams to be there in the mod. I was/am using local files. I will try to set a non mod version to test it again once I get home.
list of what was missing....
from the T file was missing closing info
from the components was missing mod location info.
from the md\setup I rem out all but the dronetrader info until I add a repair beam to playership build setup there is no point in selling the repairlaser for ship.
I remove the space from file name so delete old file repair laser and replace with repairlaser.
I retested everything again with a non mod game file setup. and have pics granted price was set low so I could get drone and play with it.
@sprondar
Thanks for letting know I had an issue. My head still hurts from the first round of head banging I did with the wall over this file. More so now.
from the T file was missing closing info
Code: Select all
</page>
</language>
from the md\setup I rem out all but the dronetrader info until I add a repair beam to playership build setup there is no point in selling the repairlaser for ship.
I remove the space from file name so delete old file repair laser and replace with repairlaser.
I retested everything again with a non mod game file setup. and have pics granted price was set low so I could get drone and play with it.
@sprondar
Thanks for letting know I had an issue. My head still hurts from the first round of head banging I did with the wall over this file. More so now.
This was built using 1.22 data files. Should work on later updates....
_____________________
alright lets look at what you got.
Check files are correct location extensions\repairlaser\
Check the extension from with in program (just to see if it is loading there) if it dose what version dose it claim.
open the game with just repairlaser mod.
Open xrebirth go under settings/controls/space assign a key to Open Debug log viewer. (IF not already done.) Mine I have set to shift+~
Clear the log old logs. (will need to be in space to open log viewer)
exit and reload xrebirth open new freeplay then exit again. and upload a copy of your uidata.xml located one up from save files.
this should tell me what area the files are having a problem with.
___________________________________
_____________________
alright lets look at what you got.
Check files are correct location extensions\repairlaser\
Check the extension from with in program (just to see if it is loading there) if it dose what version dose it claim.
open the game with just repairlaser mod.
Open xrebirth go under settings/controls/space assign a key to Open Debug log viewer. (IF not already done.) Mine I have set to shift+~
Clear the log old logs. (will need to be in space to open log viewer)
exit and reload xrebirth open new freeplay then exit again. and upload a copy of your uidata.xml located one up from save files.
this should tell me what area the files are having a problem with.
___________________________________
Here you go https://www.dropbox.com/s/fmhv30oqys7f9kc/uidata.xml
I don't know why there are references to other mods in there, I doublechecked and all were disabled except this one.
I don't know why there are references to other mods in there, I doublechecked and all were disabled except this one.
Glad to hear. Sorry for the trouble. I will look at adding the mark 2 and player repairlaser as well in the next time I have some time to build.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
While I am still trying to remove the must start a new game issues.
I have come across how to change the name on the Ability menu (T screen).
Names are listed in another file but here in t pages was what made me look for something else.
Which led me to find influencelistconfigurations under the libraries
Made a mod file with diff and add another influencelist name....
like so
Issues is influencelist name seam to be hard coded to only allow playercontroldroneability, hackerdroneability, or scannerdroneability to let you hope in the sit of a drone.
So I have hit a wall on this as the influencelist name is how to change the name on the ring of the lunch drone screen. I found I can change it name but can not raid the drone after changing it. I can even change the icon for the drone now.
if anybody know where I could look to maybe add another line so it could be a drone that will Launch and be under playercontrol
I have come across how to change the name on the Ability menu (T screen).
Names are listed in another file but here in t pages was what made me look for something else.
Code: Select all
<page id="20209" title="Drone Abilities" descr="0" voice="no">
<t id="101">Launch {20101,1003}</t>
<t id="102">Attacks with Pulsed Masers.</t>
<t id="201">Launch {20101,1203}</t>
<t id="202">Attacks with Plasma Repeaters.</t>
<t id="301">Launch {20101,1403}</t>
<t id="302">Attacks with V Crushers.</t>
<t id="401">Launch {20101,4501}</t>
<t id="402">Deploys temporary shield wall.</t>
<t id="501">Launch {20101,4601}</t>
<t id="502">Improves shield regeneration.</t>
<t id="601">Enter {20101,501}</t>
<t id="602">Remote controlled hacking.</t>
<t id="701">Enter {20101,703}</t>
<t id="702">Remote controlled scanning.</t>
<t id="801">Enter {20101,401}</t>
<t id="802">Remote controlled sabotage.</t>
<t id="901">Enter {20101,601}</t>
<t id="902">Remote controlled fighting.</t>
<t id="1001">{1001,5600}</t>
<t id="1002">Activates all drones' passive abilities.</t>
</page>
Which led me to find influencelistconfigurations under the libraries
Code: Select all
<influencelist name="playercontroldroneability">
<properties delay="0" cooldown="0" range="0">
<display name="{20209,901}" description="{20209,902}" />
<icon icon="droneability_playercontrol" />
</properties>
<influences />
</influencelist>
like so
Code: Select all
<diff>
<add sel="/influencelistconfigurations">
<influencelist name="playercontrolrepairdroneability">
<properties delay="0" cooldown="0" range="0">
<display name="{20209,1101}" description="{20209,1102}" />
<icon icon="droneability_playercontrol" />
</properties>
<influences />
</influencelist>
</add>
</diff>
So I have hit a wall on this as the influencelist name is how to change the name on the ring of the lunch drone screen. I found I can change it name but can not raid the drone after changing it. I can even change the icon for the drone now.
if anybody know where I could look to maybe add another line so it could be a drone that will Launch and be under playercontrol
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
Sorry for being MIA.... Here is the new update for repair lasers. 1.0 is here.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
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- Moderator (English)
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- Lander1979
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
I'm having some difficulties with these in v3.50 beta 1 although I am not sure if it is beta-related or not as I have not used these drones before.
1. When I click on Repair Drone Mk4 info in trader menu, I get no info screen and a UI lockup occurs (fixed with an alt+tab after entering Full Screen mode).
2. I have remotely ordered a Mk4s twice so far and when the cargo pods arrived, the pod disappears and the docking sound can be heard but I get a popup on the event monitor saying that delivery of the drone failed. They do not appear in the T menu or in the Skunk's drone list (return-2-3).
3. When I speak to a dealer with a Mk4 for sale face-to-face, I can by one and there are no delivery errors (probably because no cargo pods are involved) but after undocking, there isn't a repair drone in the T menu or in the Skunk's drone list.
Not tested other repair drones but it seems like maybe they will only continue to work in 3.50 beta 1 if they were purchased in an earlier Rebirth version.
1. When I click on Repair Drone Mk4 info in trader menu, I get no info screen and a UI lockup occurs (fixed with an alt+tab after entering Full Screen mode).
2. I have remotely ordered a Mk4s twice so far and when the cargo pods arrived, the pod disappears and the docking sound can be heard but I get a popup on the event monitor saying that delivery of the drone failed. They do not appear in the T menu or in the Skunk's drone list (return-2-3).
3. When I speak to a dealer with a Mk4 for sale face-to-face, I can by one and there are no delivery errors (probably because no cargo pods are involved) but after undocking, there isn't a repair drone in the T menu or in the Skunk's drone list.
Not tested other repair drones but it seems like maybe they will only continue to work in 3.50 beta 1 if they were purchased in an earlier Rebirth version.
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In 3.20 the Mk3 Repair "URV" I purchased was an "Assassin ROV" in my Abilities (T) menu (and was most definitely a ROV not a URV).Sparky Sparkycorp wrote:3. When I speak to a dealer with a Mk4 for sale face-to-face, I can by one and there are no delivery errors (probably because no cargo pods are involved) but after undocking, there isn't a repair drone in the T menu or in the Skunk's drone list.
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
- Lander1979
- Posts: 1017
- Joined: Mon, 4. Aug 14, 05:18
Also bought and used a Mk4 Repair ROV no problems. Make sure you change zones after installing the mod so that the drone trader updates.
(Unrelated) I had an issue where I had uninstalled a non-working mod, after that, acessing the Mechanic would cause a UI freeze. Make sure you haven't uninstalled any old 3.2 mods as this can cripple your save game.
(Unrelated) I had an issue where I had uninstalled a non-working mod, after that, acessing the Mechanic would cause a UI freeze. Make sure you haven't uninstalled any old 3.2 mods as this can cripple your save game.