[BUG] Xenon I - bugs.

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Windessy
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[BUG] Xenon I - bugs.

Post by Windessy » Thu, 5. Feb 15, 09:13

1) Xenon I is transparent to its own missiles - they just fly through it as if there is no any walls. When i try to hide from missile on the other side of the hull - it penetrate hull and hit me.
2) After loading of save game ALL Xenon I support fighters reappears again, no matter that they all were destroyed before saving.
It is nearly impossible to do anything with Xenon I due to this bugs.

Steam version.
Last update does not change anything.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 5. Feb 15, 09:49

I believe 1 is working as intended for now (there was a similar thread recently, that I think a Dev replied in but not sure where it is at the moment).

Unfortunately, 2 seems to be the default for escorts - I reported the same thing for a Titurel during the 3.20 beta and i think I've read similar reports in the past.
Last edited by Sparky Sparkycorp on Thu, 5. Feb 15, 10:07, edited 1 time in total.

Windessy
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Post by Windessy » Thu, 5. Feb 15, 09:55

That is not normal, and must be fixed.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 5. Feb 15, 10:07

Agreed.

Araknis
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Post by Araknis » Fri, 6. Feb 15, 18:02

http://forum.egosoft.com/viewtopic.php?t=376911
There you go.

As for the escort that respawns, Is have a ton of drones to throw at you which do not respawn. They just launch and launch but eventually run out.
Maybe there was a K nearby?

Windessy
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Post by Windessy » Sun, 8. Feb 15, 11:10

I noticed drones and kill them all - they do not appears again.
And there were no "K" nearby - same thing happens several times, and it would be hard not to notice such big fleet of "K" :)
If i stop on "I" nose, save and load, all 4 rows of fighters appears on their normal positions around "I", and i have several seconds before they noticed me, break the lines and start to attack.

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