[SCR] Jump Beacon [24th May 2010 X³:TC 3.1.02]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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leddmirage
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Post by leddmirage » Thu, 17. Feb 11, 13:00

1question: i deployed jump beacons, with navigator on board my ship. but the jump to jump beacon is grayed out. what did i do wrong? :?

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Saetan
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Post by Saetan » Thu, 17. Feb 11, 19:29

Is the navigator already active? A navigator needs about one ingame hour to be activated for a ship, after transfering. As soon as he is activated, his name gets colored in green in the cargo bay.

Triaxx2
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Post by Triaxx2 » Fri, 18. Feb 11, 02:56

And does the ship have a jumpdrive? Integral part of jumping that. ;)

Don't laugh, I've done it, then wondered why I couldn't jump to the beacon. I'd given it to a capital ship I 'acquired'.
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darqen27
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Post by darqen27 » Wed, 10. Sep 14, 20:53

This mod does not seem to work with AP, I've looked through over 50 sectors and not found a single jump beacon sold anywhere
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Alan Phipps
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Post by Alan Phipps » Wed, 10. Sep 14, 21:13

I cannot see anywhere in this thread where it says it *should* work with X3AP. All versions were written before X3AP was first released.
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darqen27
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Post by darqen27 » Thu, 11. Sep 14, 02:02

I just assumed it would work with AP since no one said it didnt, as most mods *do* work
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ubuntufreakdragon
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Post by ubuntufreakdragon » Thu, 11. Sep 14, 02:50

It'S a script and works (in the newest version) well with AP as most scripts do.
But don't forget to install the Script inside the addon\ Folder.
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darqen27
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Post by darqen27 » Sat, 13. Sep 14, 00:27

not sure what happened, it just started working. all the beacon factorys are where they should be now.. no idea what happened
- Darqen Tasquenesk

fiby
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Post by fiby » Thu, 5. Feb 15, 15:17

Does the Passenger transport and travel services deploy a jump beacon if they get attacked?

In the notes it advises CLS/CAG/EST/Prospector but nothing for Passenger transport and travel services.

Thanks.

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