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Tabs
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Post by Tabs » Tue, 16. Dec 14, 06:24

If I place a spacefuel SCH within a race's sector, will it be treated as illegal? I know that distilleries themselves make the npcs unhappy, but if they're in a SCH...

agleave
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Post by agleave » Tue, 16. Dec 14, 11:33

Dude, you really need to work on your flying skills and maybe on the weapon layout of your ship.

In an Appallox with 6xISR front and 6xPBE in the turrets I can easily take out a wing of Fighters with 2xM3, and a couple of M4 and M5.

Still, the OCV can only be beaten with a MASSIVE fleet deployment.
Its OK, I feel I'm pretty good as a pilot and yes no problem taking on a wing of enemies like what you have described. The only problem I am having is trying to work out a way of picking off a couple of OCV ships here and there just to weaken them. They're so much faster, with considerably better shields and weapons. I get the "fleet" thing, but just trying to weaken them a bit just by myself. It seems they just respawn new ships as soon as you kill one which is a little unfortunate and not too realistic.

Other than the killing of pilot combat, I have really enjoyed all that litcube has done with this mod.

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Litcube
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Post by Litcube » Tue, 16. Dec 14, 11:39

agleave wrote: Its OK, I feel I'm pretty good as a pilot and yes no problem taking on a wing of enemies like what you have described. The only problem I am having is trying to work out a way of picking off a couple of OCV ships here and there just to weaken them. They're so much faster, with considerably better shields and weapons. I get the "fleet" thing, but just trying to weaken them a bit just by myself. It seems they just respawn new ships as soon as you kill one which is a little unfortunate and not too realistic.

Other than the killing of pilot combat, I have really enjoyed all that litcube has done with this mod.
You want to single handedly take on the beachhead of a major fleet at overwhelming odds for that extra realistic feel?

topkiddy
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Post by topkiddy » Tue, 16. Dec 14, 12:10

Litcube wrote:
agleave wrote: Its OK, I feel I'm pretty good as a pilot and yes no problem taking on a wing of enemies like what you have described. The only problem I am having is trying to work out a way of picking off a couple of OCV ships here and there just to weaken them. They're so much faster, with considerably better shields and weapons. I get the "fleet" thing, but just trying to weaken them a bit just by myself. It seems they just respawn new ships as soon as you kill one which is a little unfortunate and not too realistic.

Other than the killing of pilot combat, I have really enjoyed all that litcube has done with this mod.
You want to single handedly take on the beachhead of a major fleet at overwhelming odds for that extra realistic feel?
Maybe you could issue medals if you managed to complete the impossible. The OCV ships are so powerful a single handed attack equals operation certain death.

agleave
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Post by agleave » Tue, 16. Dec 14, 12:28

Litcube wrote:
agleave wrote: Its OK, I feel I'm pretty good as a pilot and yes no problem taking on a wing of enemies like what you have described. The only problem I am having is trying to work out a way of picking off a couple of OCV ships here and there just to weaken them. They're so much faster, with considerably better shields and weapons. I get the "fleet" thing, but just trying to weaken them a bit just by myself. It seems they just respawn new ships as soon as you kill one which is a little unfortunate and not too realistic.

Other than the killing of pilot combat, I have really enjoyed all that litcube has done with this mod.
You want to single handedly take on the beachhead of a major fleet at overwhelming odds for that extra realistic feel?
Just wanted to pick away at a few stragglers more than anything .... to see if I could even put a dent in their forces. As I'm in an M6 I could really only hope to kill a few M4s before getting the heck out of there!!

I mucked around picking off the little M5 #deca.fade ships which transport their resources for a while, but noticed they respawned straight away - I was hoping to slow their resource gathering as a test. Gethering resources myself at the moment realising I'm going to need at least a couple of M2s and a bunch of escorts of some sort.

Voidwolf
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Post by Voidwolf » Tue, 16. Dec 14, 14:17

agleave wrote:*snip*

Just wanted to pick away at a few stragglers more than anything .... to see if I could even put a dent in their forces. As I'm in an M6 I could really only hope to kill a few M4s before getting the heck out of there!!

I mucked around picking off the little M5 #deca.fade ships which transport their resources for a while, but noticed they respawned straight away - I was hoping to slow their resource gathering as a test. Gethering resources myself at the moment realising I'm going to need at least a couple of M2s and a bunch of escorts of some sort.
If you check the station you'll find that even if ships instantly respawn the station uses resources to do so.
Invasions only occur once resources reach a critical mass.
So, every ship they have to replace in between invasions is potentially another trip the collectors have to make back to nearest full sector before another offensive can take place.

For this reason, intercepting collectors at gates as the OCV acquires more sectors becomes increasingly useful because as their territories expand they have longer trips to make.

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Sabrina Bergin
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Post by Sabrina Bergin » Tue, 16. Dec 14, 16:27

Playing LUV latest patch as of 16/12/2014.

Message Bug?.

Hi after a recent skirmish in priest Pity every time I get a message I get a whole page of repeat messages that involve a ship I claimed and subsequently stripped. I have experimented and it happens every time I get a message.

I have a save at the point it just occurred and a test save after I cleared the message log. I did this after having noted a request for such to be available on this thread.

If this is not a known bug I would be happy to forward these saves on for study by the more gifted computer users amongst us. I've only just upgraded from my ZX81 to give you a wildly exaggerated view of my computer abilities. I would however have to be told how to forward the saves. I was considering attaching them to an E Mail. Please PM me and I will follow the instructions if any are required.

Many thanks Shaun.

Any advice would be appreciated.

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Litcube
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Post by Litcube » Tue, 16. Dec 14, 21:49

What is the message?

agleave
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Post by agleave » Tue, 16. Dec 14, 22:32

Just on the message bug issue, I noticed now (has been happening for a while, but didnt really bother me) that my TS ships when I set them to "collect ware in any sector" go and do the job but now when they're finished they just report back a blank message. In the past, the message would state what ship was leaving the message ... now its just a message from unknown.

Fortunately I usually only have one or two ships performing this task so I just look to see if they're idle or not .....

Can't say for sure how long its been going on for, but a while. Dunno if anyone else has had that issue. Not a game breaker, though.

Lord Kellmar
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Post by Lord Kellmar » Tue, 16. Dec 14, 22:59

I'd like to edit my blueprints list in the Export file, but I can't get it right (can't get rid of the Buster's BP nor the Sabre's). Any hint ?
Gnature Gnature Gnature Gnature Gnature Gnature
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Huillam
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Post by Huillam » Wed, 17. Dec 14, 02:04

Have boarding success chances been greatly reduced?
I remember in vanilla being able to cap m2 ships with a pack of 8 5-stars marines with no loss at all. I've been trying dozen of times to cap a marauder (no marine on board, no internal sentry laser): the best scenarios involve loosing 3 marines per deck.
Am I missing the obvious or is it impossible to cap a frigate without a frigate?

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Litcube
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Post by Litcube » Wed, 17. Dec 14, 06:24

They haven't changed.

all_other_names_taken
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Post by all_other_names_taken » Wed, 17. Dec 14, 10:39

Huillam wrote:Have boarding success chances been greatly reduced?
I remember in vanilla being able to cap m2 ships with a pack of 8 5-stars marines with no loss at all. I've been trying dozen of times to cap a marauder (no marine on board, no internal sentry laser): the best scenarios involve loosing 3 marines per deck.
Am I missing the obvious or is it impossible to cap a frigate without a frigate?
Some of the M6s can hold up to 13 or something marines.
That worked for me.
Alternatively, you might try piloting a heavily shielded TP while your other ships attack the shields. This way you can launch 20+ marines (depending on the capacity of the M7 you're boarding). You can always use capacity + 1 marines, and if all survive, the one in excess will leave the ship and you can pick it up.

topkiddy
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Post by topkiddy » Wed, 17. Dec 14, 11:22

all_other_names_taken wrote:
Huillam wrote:Have boarding success chances been greatly reduced?
I remember in vanilla being able to cap m2 ships with a pack of 8 5-stars marines with no loss at all. I've been trying dozen of times to cap a marauder (no marine on board, no internal sentry laser): the best scenarios involve loosing 3 marines per deck.
Am I missing the obvious or is it impossible to cap a frigate without a frigate?
Some of the M6s can hold up to 13 or something marines.
That worked for me.
Alternatively, you might try piloting a heavily shielded TP while your other ships attack the shields. This way you can launch 20+ marines (depending on the capacity of the M7 you're boarding). You can always use capacity + 1 marines, and if all survive, the one in excess will leave the ship and you can pick it up.
Thats true but I've noticed as the original post said that boarding seems to needs to use more marines for successful boarding. I also notice you still lose a lot of the on board kit which I thought was removed?

all_other_names_taken
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Post by all_other_names_taken » Wed, 17. Dec 14, 11:36

topkiddy wrote:Thats true but I've noticed as the original post said that boarding seems to needs to use more marines for successful boarding. I also notice you still lose a lot of the on board kit which I thought was removed?
Well, if you consider boarding a 20+ capacity M7 using only 13 marines a "more marines" situation...

Boarding an M2 with 8 marines sounds awfully unrealistic to me, but I don't want to judge your preferred style of play.

Have a nice day.

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