How different NPC's combinedskill is calculated ?
I would want to work with new skill combinaison, I'd like to know what I'm dropping before.
eg, for ingeneers :
Repair = (Ingeneering * 3 + Science * 2 + Morale) / 6
Analyse = (Ingeneering * 2 + Science * 3 + Morale) / 6
And so on (maybe).
-edit- would do :
Code: Select all
<set_value name="$RE_TechnicalSkill" exact="((this.defensible.engineer.skill.engineering * 5) + (this.defensible.engineer.skill.science * 4) + (this.defensible.engineer.skill.morale * 3) + (this.defensible.engineer.skill.management * 2) + this.defensible.engineer.skill.leadership) / 15"/>
<set_value name="$RE_AnalyseSkill" exact="((this.defensible.engineer.skill.science * 5) + (this.defensible.engineer.skill.management * 4) + (this.defensible.engineer.skill.morale * 3) + (this.defensible.engineer.skill.engineering * 2) + this.defensible.engineer.skill.leadership) / 15"/>
<set_value name="$RE_DroneSkill" exact="((this.defensible.engineer.skill.engineering * 5) + (this.defensible.engineer.skill.leadership * 4) + (this.defensible.engineer.skill.morale * 3) + (this.defensible.engineer.skill.navigation * 2) + this.defensible.engineer.skill.combat) / 15"/>
engineering (12x)
science (9x)
morale (9x)
management (6x)
leadership (6x)
navigation (2x)
combat (1x)
And boarding is left untested.